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ImmersiveHud

Hides most HUD elements and show them dynamically to create a cleaner and more immersive gameplay experience.

File Details

ImmersiveHud-1.0.3.jar

  • R
  • Mar 20, 2026
  • 387.77 KB
  • 42
  • Early Access

File Name

ImmersiveHud-1.0.3.jar

Supported Versions

  • Early Access

v1.0.3 - Config system, new rules & bug fixing

 

Changes:

 

  • Improved config file system (sorry guys but if you are not using the default configuration you will need to customize your configuration again)
  • Added more rules related to player movement status: PLAYER_SWIMMING, PLAYER_FLYING, PLAYER_GLIDING, PLAYER_JUMPING, PLAYER_CROUCHING, PLAYER_CLIMBING, PLAYER_IN_FLUID, PLAYER_ON_GROUND, PLAYER_FALLING, PLAYER_SITTING, PLAYER_ROLLING and not releasing CHARGING_WEAPON rule
  • Centralized all HUD component definition (Ex. config key, default visibility and default rules) in one class to make it easier to maintain and more stable
  • Added method getPluginVersion to get plugin version from manifest and pass it to GlobalConfig

Bugs resolved:

 

  • Fixed bug with packet_watcher not detecting the item in hand properly
  • Removed rule 'ALWAYS_HIDDEN' and all the related logic. To archive the same behaviour for a component, just toggle its visibility to hide and clear all its rules