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HynfinityIndexer

A central storage Indexer that browses and routes items across all your chests through transparent pipes — watch the items travel inside.
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HynfinityIndexer-0.7.6-202611100144.jar

File nameHynfinityIndexer-0.7.6-202611100144.jar
Uploader
kaonashi696kaonashi696
Uploaded
Nov 10, 2026
Downloads
9
Size
2.2 MB
File ID
9534940
Type
R
Release
Supported game versions
  • 0.7

What's new

HynfinityIndexer 0.7.6 — storage update

Requires a Hytale server 0.7.x (built on 0.7.6). Replaces the previous 0.7.6 file. Existing networks, chests and config are kept.

New

  • The Indexer screen now works like a chest: your inventory (hotbar and backpack included) and the reception/dispatch buffers are real item grids. Drag items between them, Shift+click to send, double-click to send every identical stack.
  • Deposit all and Quick stack buttons: empty your inventory into the network, or only the items it already stores, with a progress bar and an estimated time.
  • Lockable slots: lock inventory slots so Deposit all, Quick stack and double-clicks never take them. The hotbar starts locked.
  • Buffers button: open the buffers as a native chest window.
  • Hover an item to see which chests hold it, how many are on their way and when the next one arrives.
  • Network status line: chest/pipe limits, unreachable chests (unloaded chunks) and paused packets, with a details view.
  • Truthful, versioned config.json; /indexer reload now applies every setting without a restart.

Improved

  • The screen refreshes when something actually changes (a chest, a buffer, your inventory, an item arriving) instead of polling: no more flicker, the list keeps its scroll, and every player looking at the same Indexer sees the same thing.
  • Search waits until you stop typing before filtering.
  • Transfers keep running when no player is nearby, and pending withdrawals resume after a server restart.

Fixed

  • Items stuck in a Glass Pipe stay visible; no more ghost items left in pipes.
  • Transfers could get mixed up after a restart (duplicate task ids).
  • Registry saves are crash-safe and no longer block the world thread.
  • Blocks broken by something other than a player (explosions, other mods) are handled like a normal break.
  • Breaking an Indexer while someone has its Buffers window open closes that window first (no item duplication).

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