HedgeTale-1.1.3.jar
What's new
HedgeTale 1.1.3: Blood Moon
Claws and Fangs
- Werewolves no longer need weapons. Their bare hands (or claws, when shifted) hit hard, and harder as they rise through the pack. An Alpha hits for 200 per swing.
- Vampires are monsters up close. Their bare-handed blows grow stronger with every level, and a High-Lord hits harder still.
- Every bare-handed vampire blow drinks blood and heals you for part of the damage.
- Feeding now heals you deeply, more so the older the vampire.
Blood Moon
- Vampires are never neutral to werewolves now. They attack on sight.
- Something hidden waits for the strongest of the wolves. Lilith does not like what she sees. No spoilers. Find it yourself.
Staff fixes
- Fixed: casting a bolt with a witch's staff could make your character invisible.
- Fixed: the staff stayed behind at your hip while you cast. All staves now stay in your hand through the cast, including the Hedge Witch's and the Rogue Witch's.
- Fixed: staff bolts are now visible in flight, in their element's colour.
This mod has no additional files

