File Details
GlymeraWorker-9.0.0.jar
- R
- Jun 11, 2026
- 24.74 KB
- 194
- 0.5
File Name
GlymeraWorker-9.0.0.jar
Supported Versions
- 0.5
GlymeraWorker - Changelog
v9.0.0 (2026-06-11)
- Fixed: records are now world-bound.
chests.jsonstores the world of every worker chest. Previously the world was only re-discovered after a restart when a player's scan re-found the block in their own world - until then the worker stayed dormant, and identical coordinates in two worlds could adopt the wrong one. Legacy entries without a world self-heal: they are adopted by the world where the block is verifiably present. - No other behavior changes - placement, work logic, limits and persistence format stay compatible (the world field is added on the next save).
v8.0.0 (2026-05-29)
- Fix: Eliminated the
SEVERE Duplicate asset pack '...'error that appeared on every server boot after the first. The plugin generates its asset pack intomods/and Hytale's auto-scan already loads it at startup; the plugin then re-registered the same pack viaregisterPack(), which the engine flagged as a duplicate. The plugin now registers the pack only if it is not already loaded (AssetModule.getAssetPack(name) == null), mirroring the engine's own check. No functional change — assets load exactly as before, just without the log error. - Fix: The generated pack manifest now declares
"ServerVersion":"*"and is (re)written on every boot, clearing Hytale's "does not specify a target server version" warning (which Hytale states will become a hard error in a future version). Existing installs are upgraded automatically on the next start.
v6.0.0 (2026-04-02)
New Features
- New Worker NPC Appearance: Changed from
Outlander_PeontoFeran_Civilian- a friendlier, more humanoid look based on player feedback.
Bug Fixes
- Block Variant Mining Fix: Workers can now mine blocks with Connected Block Shapes (e.g.
Rock_Marble_Cobble, cobblestone variants). Previously, the worker only checked the base block ID when scanning chunks. Blocks with connected shapes store variant-specific IDs in chunk data, which were never matched. The fix resolves all variant/state IDs viaBlockType.getAssetMap().getChildren()- the same approach already used for Worker Chest detection.
Technical Details
- Added
Set<Integer> targetBlockIdsto ChestData for multi-ID matching findNearestBlock()now checks against all variant IDs instead of a single base ID- NPC Role JSON updated:
"Appearance": "Feran_Civilian"
v5.0.0 (2026-03-29)
- Previous release (Outlander_Peon, single block ID matching)