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GlymeraStructures

Massively increases the spawn density of all structures like villages, dungeons, and encounters in your Hytale world !
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GlymeraStructures-8.0.0.jar

File nameGlymeraStructures-8.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Sep 6, 2026
Downloads
204
Size
14.5 KB
File ID
8824844
Type
R
Release
Supported game versions
  • 0.6

What's new

GlymeraStructures - Changelog

v8.0.0 (2026-09-06) — works in singleplayer and on any server layout

  • Fix: /structures on reported "0 patterns" in singleplayer (and on any server whose folders are not laid out like the standard dedicated download). The plugin used to look for Hytale's Assets.zip at a fixed place relative to the server's working directory and wrote its override pack to mods/ next to it. In singleplayer the game keeps Assets.zip inside the installation and loads mods from its own mods folder, so nothing was found, nothing was written and the only feedback was a bare "0".
  • The plugin now reads the patterns from the asset pack the running server has loaded itself. That is the right source wherever the server runs: dedicated servers, hosting providers and singleplayer. The old relative path, an Assets.zip next to the server folder and an unpacked assets folder remain as fallbacks; a custom assetsPath in the config still takes precedence.
  • The override pack is written to the mods directory the plugin jar was loaded from (dedicated server: mods/GlymeraStructures/ exactly as before; singleplayer: the game's mods folder), so it is picked up on the next start.
  • Clear feedback: one status line in the server log at startup (assets source, override folder, number of patterns written), a warning if no assets were found, and /structures on|reload|status now show the assets source and the override folder. If nothing could be written, the chat lists what was tried.
  • /structures status shows the real plugin version (older builds printed a stale "4.0.0").
  • Reminder: the boost applies when the world is (re)started - after toggling, restart the server or, in singleplayer, leave and re-enter the world, then explore new areas. Already generated chunks do not change.
  • Dedicated servers behave exactly as before (same 78 pattern files, same folder). Config file location and keys are unchanged. Requires Hytale 0.6.x.

v7.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)

  • Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
  • Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
  • Upgrade: delete the old jar from mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.

v6.0.0 (2026-05-29)

  • Fix: Eliminated the SEVERE Duplicate asset pack '...' error that appeared on every server boot after the first. The plugin generates its asset pack into mods/ and Hytale's auto-scan already loads it at startup; the plugin then re-registered the same pack via registerPack(), which the engine flagged as a duplicate. The plugin now registers the pack only if it is not already loaded (AssetModule.getAssetPack(name) == null), mirroring the engine's own check. No functional change — assets load exactly as before, just without the log error.
  • Fix: The generated pack manifest now declares "ServerVersion":"*" and is (re)written on every boot, clearing Hytale's "does not specify a target server version" warning (which Hytale states will become a hard error in a future version). Existing installs are upgraded automatically on the next start.

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