GlymeraStructures-8.0.0.jar
What's new
GlymeraStructures - Changelog
v8.0.0 (2026-09-06) — works in singleplayer and on any server layout
- Fix:
/structures onreported "0 patterns" in singleplayer (and on any server whose folders are not laid out like the standard dedicated download). The plugin used to look for Hytale'sAssets.zipat a fixed place relative to the server's working directory and wrote its override pack tomods/next to it. In singleplayer the game keepsAssets.zipinside the installation and loads mods from its own mods folder, so nothing was found, nothing was written and the only feedback was a bare "0". - The plugin now reads the patterns from the asset pack the running server has loaded itself. That is the right source wherever the server runs: dedicated servers, hosting providers and singleplayer. The old relative path, an
Assets.zipnext to the server folder and an unpacked assets folder remain as fallbacks; a customassetsPathin the config still takes precedence. - The override pack is written to the mods directory the plugin jar was loaded from (dedicated server:
mods/GlymeraStructures/exactly as before; singleplayer: the game's mods folder), so it is picked up on the next start. - Clear feedback: one status line in the server log at startup (assets source, override folder, number of patterns written), a warning if no assets were found, and
/structures on|reload|statusnow show the assets source and the override folder. If nothing could be written, the chat lists what was tried. /structures statusshows the real plugin version (older builds printed a stale "4.0.0").- Reminder: the boost applies when the world is (re)started - after toggling, restart the server or, in singleplayer, leave and re-enter the world, then explore new areas. Already generated chunks do not change.
- Dedicated servers behave exactly as before (same 78 pattern files, same folder). Config file location and keys are unchanged. Requires Hytale 0.6.x.
v7.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v6.0.0 (2026-05-29)
- Fix: Eliminated the
SEVERE Duplicate asset pack '...'error that appeared on every server boot after the first. The plugin generates its asset pack intomods/and Hytale's auto-scan already loads it at startup; the plugin then re-registered the same pack viaregisterPack(), which the engine flagged as a duplicate. The plugin now registers the pack only if it is not already loaded (AssetModule.getAssetPack(name) == null), mirroring the engine's own check. No functional change — assets load exactly as before, just without the log error. - Fix: The generated pack manifest now declares
"ServerVersion":"*"and is (re)written on every boot, clearing Hytale's "does not specify a target server version" warning (which Hytale states will become a hard error in a future version). Existing installs are upgraded automatically on the next start.
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