GlymeraSpawner-9.0.0.jar
What's new
v9.0.0 (2026-10-16) — no creature on top of the spawner after a restart, miniature spin can be switched off
- Fix: after a server restart, the loaded creature could appear standing on top of a spawner. To learn what a creature looks like, the plugin briefly spawns the real creature above the block and removes it a moment later. On Hytale 0.7 the handle used for that removal goes stale within a tick, so the removal sometimes missed and the creature stayed there (once per creature kind, right after a restart). The removal now goes by the creature's id, and a sweep every two seconds removes any left-over probe creature standing on a spawner. Only these probes are touched: never the creatures a spawner really spawns, and never your own animals.
- The miniature inside the glass block is no longer written to the world save. It is recreated whenever a player is near, so a restart cannot bring back an old copy of it.
- New:
displaySpin(defaulttrue). Set it tofalseand the miniature stands still instead of slowly turning. - Breaking a spawner hands the block back using a fresh handle of the player, and the miniature is removed with a fresh handle too (same 0.7 cause as above).
- Every setting in config.json now has its explanation directly above it (
_namelines), refreshed on every start; your values are kept. The config path is printed in the server log on startup. A config.json that cannot be read is left untouched, with a warning in the log, and the defaults are used until it is fixed. - Upgrade: replace the jar in
mods/, keep the plugin's data folder and restart the server.
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