GlymeraPlotWorld-4.0.0.jar
What's new
GlymeraPlotWorld — Changelog
v4.0.0 — changes since v3.0.0
Added — Custom Road Designs (the Road Designer)
- Design your own roads — lamps, hedges, fences, planters, arches — and every road in the whole plot world gets your design. Run
/plotworld setup(OP) and pick Create with custom roads: you are teleported into the Road Workshop, a tiny separate design world that contains exactly ONE road piece (a strip + its crossing) on a dark stage. Whatever you build on that road piece — up to 16 blocks high, you may even swap the road surface itself — becomes your design. - Save with
/plotworld roads save <name>. During first-time setup the design is applied automatically; on an existing world you apply it deliberately with/plotworld roads apply <name>. Multiple named designs can be saved and switched any time (/plotworld roads list). - Applies to the WHOLE world, not just new chunks. Newly generated chunks are born with the design; already-generated chunks convert within seconds as they are loaded. Switching designs also cleans up the previous design's decoration automatically.
- Your road decoration is protected like the road itself. The structure guard keeps it indestructible against players, TNT, third-party plugins — anyone. Block orientation (fences, stairs) is captured and reproduced faithfully.
- Merge-aware: merging plots removes the decoration above the opened seam (precisely — player builds are never touched); unmerging restores road and decoration.
- New commands:
/plotworld setup(creation GUI),/plotworld roads edit | save <name> | apply <name> | list | help(all OP-only). New config:workshopWorldKey,templateMaxHeight(default 16, max 64). - Existing worlds are completely unaffected until you explicitly apply a design — without one, roads behave exactly as in v3.
Changed — Data directory moved to the standard location
- Config and plot data now live in
mods/de.glymera_GlymeraPlotWorld/(the official per-plugin data directory) instead ofplugins/GlymeraPlotWorld/. Existing installations migrate automatically on first start: yourconfig.jsonandplots.jsonare adopted unchanged, and the old folder is renamed toGlymeraPlotWorld_migratedso nothing edits a dead config by accident. No data is lost. (Thanks to SonDereceTR for the report!) - The plot world is now created explicitly via
/plotworld setupinstead of silently at boot. Servers that already have a plot world are not affected — it keeps loading as always.
Fixed
- "Trembling world": the structure guard no longer fights the engine's natural grass decay. Grass under boundary stones naturally turns to dirt; the guard used to restore it forever, causing a constant stream of block updates (a subtle world-wide shimmer). It now accepts naturally decayed soil under walls.
- Road decoration no longer flickers around claimed plots. The liquid-containment pass treated ANY block above a road as foreign and removed it — correct before road designs existed, wrong afterwards. It now leaves the design's blocks alone (and still removes real liquids and foreign blocks).
v3.0.0 — changes since v2.0.0
Changed — Creature confinement is now a real wall
- Animals walk into an invisible wall at the plot edge instead of straying onto the road. Confinement used to react a few times a second and then teleport a strayed animal back, which let it wander a good way onto the road first and snap back with a visible jump. It now runs as a fast pass that holds the animal at its plot's edge, so it simply can't step out — like the fence on a Minecraft/PlotSquared plot. No more jarring teleport.
- Merge-aware — the wall sits at the outer edge of a merged group; animals roam the whole merged area freely, including the opened seams between merged plots.
Added — Roads are kept clear of stray creatures
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