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GlymeraPlayerWorlds

Private, persistent player worlds: right-click the Fragment, pick a biome, and a bounded mini-world spawns just for you. Invite visitors, trust friends, set permissions and spawns. Craft at the Alchemy Bench. Survives restarts.
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GlymeraPlayerWorlds-5.0.0.jar

File nameGlymeraPlayerWorlds-5.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Nov 13, 2026
Downloads
20
Size
204.5 KB
File ID
9594998
Type
R
Release
Supported game versions
  • 0.7

What's new

GlymeraPlayerWorlds - Changelog

v5.0.0 (2026-11-13) — Two new world types: flat and void

  • New world type flat: a flat world to build on. Bedrock at the bottom, stone, three layers of dirt and grass on top (surface at Y 63). You arrive in the middle of the box, on the grass.
  • New world type void: a completely empty world. You arrive on a 5x5 stone platform at Y 100, everything else is yours to build. The platform cannot be broken, and whoever falls out of the world reappears on it.
  • Both are off by default. Turn them on in mods/de.glymera_GlymeraPlayerWorlds/config.json under availableBiomes: add "flat": true and/or "void": true (a config written by an older version does not have these two lines yet), then restart.
  • Everything else works as for the other world types: the box size, visitors, trust, custom spawn, replacing and deleting. A flat world gets the usual bedrock boundary wall; an empty world has no wall, its edge is simply where you cannot walk or build any further.
  • Fixed (since v4.0.0 / Hytale 0.7.0): missing boundary wall. The bedrock wall was only raised where the world happened to be loaded at that moment, and the rest was skipped for good. With a short view distance the wall sits just outside the loaded area, so a new world could end up with no wall at all. The wall is now built piece by piece as soon as its area loads, and it is only reported complete when every part is done. Worlds created with v4.0.0 are checked again the next time someone enters them; existing wall blocks are left untouched.
  • Upgrade: replace the jar in mods/ and restart. Config and existing worlds carry over unchanged.

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