GlymeraPets-2.0.0.jar
What's new
GlymeraPets - Changelog
v2.0.0 (2026-06-04)
Fixed
- Shop NPCs no longer duplicate. Previously the engine persisted each spawned shop
NPC to the world, so on every restart a saved "ghost" copy was rehydrated and a fresh
one was spawned from
shops.json- the shop keeper multiplied over time. The old cleanup ran on the first player join with fixed delays, which often missed ghosts whose chunk had not loaded yet.
Changed
- Shop NPCs are now spawned non-persistent, so the engine never saves them to disk and no ghost copy can ever be rehydrated. Because of this, a shop NPC is (re)spawned on the load of the chunk it lives in rather than on player join - exactly one keeper per saved shop, every time.
- On chunk load, any leftover shop NPC from older versions is cleaned up automatically, so existing duplicate keepers are removed the first time you visit them.
- Removed the old first-join sweep/respawn logic entirely.
Notes
- No changes to pets, the shop GUI, payments, the creature roster, commands or config -
this release is purely the duplication fix. Existing
shops.jsonand player data are fully compatible.
v1.0.0 (2026-06-04)
Initial release.
Pets
- Peaceful, controllable companion creatures. Every creature uses a single peaceful, invulnerable follow-role; the bought creature's look is applied on top via appearance swap, so pets are always friendly regardless of which creature they imitate.
- Pets follow their owner (LockedTarget) and are teleported to the owner when they get
too far away (
followTeleportDistance, default 20 blocks). - Pets are immortal (cannot be killed).
- 1 pet active at a time (hard-coded), up to 10 owned (
maxOwnedPets, default 10). - Pets persist per player and the active pet is re-summoned on login.
- Right-clicking a pet shows a hearts particle (affection), like GlymeraCats/GlymeraDogs.
Creature roster
- 154 configurable creatures. 111 pet-sized land & air creatures are enabled by default; 43 borderline-size / large creatures are included but disabled by default and can be switched on by an admin.
- Aquatic creatures (fish, jellyfish, eel, shark, whale, lobster) are intentionally not included - they do not work as land-following pets.
Shop
- Placeable shop NPC: a creature-appearance keeper (Klops Gentleman by default,
configurable via
shopAppearance). Right-click it to open the buy GUI; click a creature to buy it. Each pet's price shows the payment item as an icon (or the money amount). - Admins get the shop block with
/gpets giveshopand place it;/gpets shopremoveremoves the nearest shop and refunds the block. Only admins can place shops. - Restart-safe and duplicate-safe: on the first join after a restart, stray shop NPCs of our role are swept and exactly one per saved shop is respawned (same approach as GlymeraMerchant).
Payment
- Per-creature payment, configurable individually:
itemsormoney. The settings GUI shows both values with the active one marked[ACTIVE], and the item as an icon. - Defaults: 3x Greater Essence of Life (
Ingredient_Life_Essence_Concentrated), or 1000 money. - Money support is optional and uses GlymeraMerchant if installed, otherwise a VaultUnlocked economy. If neither is present, item payments still work.
GUIs & commands
/gpets- pet management GUI (call / dismiss / release, list owned pets)./gpets admin- per-creature settings GUI (OP): enable/disable, switch items<->money, adjust amount, and "Set Item" to set the payment item to whatever you are holding./gpets shop- open the buy GUI directly./gpets call|dismiss|release <name>,/gpets list./gpets giveshop,/gpets shopremove,/gpets reload(OP).
Notes
- Fully config-driven (
mods/Glymera_GlymeraPets/config.json,/gpets reload). No logging, no network access.
This mod has no additional files

