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FractureMsgs

Lightweight, server-driven announcements and welcome messages for Hytale. No commands, no clutter.

File Details

Fracture_servermsgs_v1-1.0.0.jar

  • R
  • Feb 4, 2026
  • 9.87 KB
  • 34
  • Early Access

File Name

Fracture_servermsgs_v1-1.0.0.jar

Supported Versions

  • Early Access

Fracture Server Messages v1.0.0
Initial Release
A comprehensive automated server announcement system designed for Hytale multiplayer servers, enabling administrators to broadcast custom messages at configurable intervals without any player interaction required.
Core Features:
Configurable Timed Announcements - Set custom intervals to broadcast announcements to all connected players automatically
Color Code Support - Full Hytale chat color formatting for visually distinct announcements
JSON-Based Configuration - Easy-to-edit announcements.json file for managing all announcement content and timing
Server-Side Scheduling - Announcements run entirely server-side with no client-side modifications needed
Automatic Setup - Plugin folder structure is created automatically on first run
Thread-Safe Operation - Timer-based message delivery ensures stability under high player counts
Robust Error Handling - Comprehensive logging and error management for troubleshooting
Configuration Guide:
Navigate to your plugin folder after first run
Open announcements.json in a text editor
Configure your announcements using this structure:
"message" - Your announcement text (supports Hytale color codes like &c, &a, &b)
"interval" - Display frequency in seconds (e.g., 300 = 5 minutes)
"enabled" - Set to true or false to toggle announcements
Example:
{
  "announcements": [
    {
      "message": "&c[Server] &aWelcome to our Hytale server!",
      "interval": 300,
      "enabled": true
    }
  ]
}
Requirements:
Hytale Server