ForgottenTechnology-0.4.4-hytale-0.5.6.jar
What's new
[0.4.4] — 2026-06-19 — Energy network polish + recipe consolidation
Added
- New Runic Workbench Ingredients tier — Processed_Stone (1 Cobble), Natural_Essence (5 Flowers → 4), Runic_Essence (5 Crystal Cyan → 4), and a single Crystal_Dust multi-recipe (any colored Crystal Shard → 9 Dust).
- Crystal_Dust multi-recipe on all three benches — pick any of the 7 colored Crystal Shards. Runic Workbench and Crusher give 9× per shard, Smelter and vanilla Furnace give 6× per shard.
Changed
- Bootstrap recipes are now 4× cheaper. Processed_Stone 12 → 3 Cobble. Natural_Essence and Runic_Essence both 10 → 5 input with double output. You reach the Runic Workbench without strip-mining the world.
- Energy_Crystal now needs only 1 Cyan Crystal (was 4).
- Runic_Biomass now produces 4 per craft (was 1).
- Crusher and Smelter cost 600 E per recipe, charged once when processing starts. Codex said "50 E per recipe" but it was secretly draining 50 E per tick — both machines were 40× more expensive than documented.
- Pylon UI refreshes 6× faster — the status panel now updates 4 times per second instead of every 1.5 seconds.
Fixed
- Production / Consumption counters in the Pylon UI are no longer jumpy and no longer take 30 seconds to fall to zero after the network goes idle. New smoothing reacts in ~3 seconds and snaps to 0 within 1.5 seconds of true idle.
- Generator production no longer over-reports — 16 Solar Generators were showing 3,360 / 3,200 E/s instead of the correct 3,200 / 3,200. Caused by tick-time rounding bias.
- Duplicate essence and Processed_Stone recipes at the Runic Workbench removed.
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