File Details
ForgottenTechnology-0.2.0-hytale-2026.03.26-89796e57b.jar
- R
- May 24, 2026
- 5.14 MB
- 102
- Early Access
File Name
ForgottenTechnology-0.2.0-hytale-2026.03.26-89796e57b.jar
Supported Versions
- Early Access
[0.2.0] — 2026-05-24 — Runic Burning Generator
Added
- Runic Burning Generator — new fuel-burning energy source. Stone furnace-style block with cyan accents that converts flammable items into network energy.
- Stats: 40,000 E capacity, 600 E/s transfer rate,
Producerrole on the energy network. - Fuel types:
- Wood (any
Wood_*_TrunkorWood_*_Plankvanilla item) — 500 E/s for 30s = 15,000 E per item - Charcoal (
Ingredient_Charcoal) — 2,000 E/s for 120s = 240,000 E per item - Unrecognized items sit untouched in the fuel slot — no consumption, no burn
- Wood (any
- Pause-on-full: burn timer freezes when the energy buffer is at capacity, resumes when the network drains. A single charcoal burning into a full buffer doesn't lose 80% of its energy — it feeds the network as fast as transfers happen.
- Custom UI (
OpenRunicBurningGeneratorinteraction →RunicBurningGeneratorPage):- Vertical yellow energy bar + stored / fill % on the left (Solar-Generator-styled)
- Right column with
STATUSpill (orangeBURNING/ grayIDLE),CAPACITY,BURN RATE,NETWORK(StandaloneorLinked (x, y, z)) - Single fuel slot + horizontal burn-progress bar in the center
- Full player-inventory grid (auto-sized to inventory capacity) + 9-slot hotbar at the bottom
- LMB or RMB on any inventory or hotbar slot deposits that stack into the fuel slot
- Click on the fuel slot itself pulls the stack back to the hotbar
- Diff-based render — auto-update timer (250ms) caches prev-frame state per field. UI elements only re-render when their value actually changed → no tooltip flicker, no inventory-rebuild churn.
#InvContentonly fully rebuilds when inventory capacity changes. - Item-transport integration — Crystal Importer or Crystal Exporter linked (via Linking Rod) to the generator auto-feeds the fuel slot. Filter list on the transport block (e.g.
Wood_*_Trunkonly) restricts autofeed. No outgoing container exposed (generator doesn't produce items — only energy). - Recipe: 8× Processed Stone + 6× Iron Bar + 4× Runic Plate + 1× Energy Crystal on Runic Workbench / Runic_Machines.
- Stats: 40,000 E capacity, 600 E/s transfer rate,
Changed
- PylonPulseSystem — visual pulses gate on actual energy flow. Each per-source emit (generator → pylon, pylon → consumer) checks the node's
EnergyNode.currentRateagainst aFLOW_THRESHOLD = 1.0 E/sbefore spawning a pulse entity. If no measurable flow (storage full, no consumers connected, etc.), the cycle timer still ticks but no pulse spawns — visual signal stays truthful instead of always-pulsing-regardless. Resumes immediately when flow returns.
Compatibility
- Hytale Server:
2026.03.26-89796e57b(unchanged) - Saves from
0.1.0/0.1.1/0.1.2load without modification — only new content added, no existing schema changed