This mod adds new Status Effects that applies to the player when struck by certain attacks (Including some vanilla Status Effects)
and adds new recovery items for curing them
As I continue to experiment with the Asset Editor, I may add more effects later.
Current Medical items so far:

Crude Bandage:
- Removes Bleeding.
- Can only be used while Bleeding.
- Crafted at a Workbench
Cloth Bandage:
- Removes Bleeding 2x faster than Crude Bandages.
- Can only be used while Bleeding.
- Crafted at a Workbench
Healing Bandage:
- Removes Bleeding 2x faster than Crude Bandages and restores 15% health instantly.
- Can only be used while Bleeding.
- Crafted at a Workbench
Healing Ointment:
- A soothing ointment ready for dressing bandages.
- Crafted at an Alchemist's Workbench
The new Status Effects so far:
All Status Effects:
- 8s Cooldown, per attacking Entity, per Status Effect
Bleeding:
- 5 Damage per second
- 5s Duration, extends Duration by 5s per application
Concussed:
- 3s Duration, resets Duration to 3s per application
- Disables Signature ability
- Slows the player by 50%
Sundered:
- 5s Duration, resets to 5s per application
- +25% damage taken from Physical attacks
The Entities that can trigger Status Effects so far:
Bleeding:
- Beasts ------------------------------
- Grizzly Bear - Polar Bear
- Hyena - Cave Rex
- Cave Raptor - Crocodile
- Snow Leopard - Sabertooth Tiger
- Black Wolf - White Wolf
- Void --------------------------------
- Crawler - Spawn
Sundered:
- Undead ------------------------------
- Bleached Hound - Wraith
- Void --------------------------------
- Spawn
- Elemental ---------------------------
- Sand Golem
Concussed:
- Elemental ---------------------------
- Earth Golem
Burning:
- Elemental ---------------------------
- Fire Golem
Freezing:
- Elemental ---------------------------
- Frost Golem