Combyte's Procedural Dungeons

Instanced Dungeons made of Prefabs and then generated using WorldGenV2
An overview of the way the Stone Brick Dungeon generates in clearer weather.

An overview of the way the Stone Brick Dungeon generates in clearer weather.

An Infinite dungeon guarded by various Burnt Skeletons.

An Infinite dungeon guarded by various Burnt Skeletons.

Simple but lootable room.

Simple but lootable room.

Description

==== Info ====

This Pack adds in new Prefabs and Instances with custom biomes generated with WorldGenV2 to form new Dungeons to crawl and fight through.

I do not guarantee that these Dungeons will be clean and cohesive, sometimes prefabs may loop into other prefabs and other silly shenanigans'… But I did what I could with what I learned.

==== Dungeons/Instances ====

  • Stone Brick Dungeon
    • Key Cost: 10 Adamantite Ingots, 100 Fire Essence, 10 Pile of Skulls

==== More Info ====

Utilizing WorldGenV2, I utilize specific block types to mark cardinal directions for detection and creating prefabs for each direction to be generated in those spaces. The Prefab Spawner Block currently doesn't work well with recursive generation and tends to result in an infinite loop that borks the world entirely, as far as I've seen so far that is.

I may add more Dungeons as I tinker around with this, but be warned that with the way these Dungeons are generated currently, it can induce significant load on the Server/World especially with the increased mob spawns, so I recommend increasing your RateLimit or disabling it all together (Would not recommend disabling on Public Servers and yes Singleplayer worlds have a RateLimit!!! Please refer to this document about server/world configurations: https://hytale-docs.pages.dev/server/server-config/)

The Combyte's Procedural Dungeons Team

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