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Endless Leveling - V13

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling - 12.6.0-HOTFIX (Massive overhauls - TEST FIRST + Partner connection fix)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Sep 18, 2026
Downloads
2.7K
Size
23.0 MB
File ID
8912274
Type
R
Release
Supported game versions
  • 0.6

What's new

Endless Leveling 12.6.0

HOTFIX:
- BUFFED GRASP
- REDUCED RECKONING & BLOODTHIRSTER SELF-INFLICTED DAMAGE

This update focuses on Life Steal, XP progression, dungeon progression, raid scaling, combat balance, and quality-of-life improvements.

I Fixed a partner addon issue this update. If it's still causing issues, please message me in Discord. Sorry about the issue


RAID FRAMEWORK IN ACTION

LIST OF ALL PUBLIC ENDLESS SERIES MODS (FREE/PAIDS)

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❤️ Life Steal Rework

Life Steal has been completely redesigned.

  • Life Steal now provides flat healing that scales with player level instead of healing for a percentage of damage dealt.

  • All Life Steal sources share a 0.5 second internal cooldown.

  • When multiple Life Steal effects trigger together, only the strongest source is applied.

  • Multi-target attacks can no longer trigger a separate Life Steal heal for every enemy hit.

  • Life Steal descriptions now display how much the effect grows from Level 1 to Level 250.

  • Existing Life Steal Augments have been updated to use the new system.

This makes Life Steal significantly easier to balance across early and late-game content while preventing extreme healing from large AoE attacks.

📈 Dungeon & XP Progression

Regular dungeons now award kill XP immediately instead of banking it until the end of the run.

This means players can now level up during a dungeon.

The dungeon boss completion bonus still applies to the XP earned throughout the run.

Daily Bosses and Raids are unaffected and continue using their existing XP banking system.

Level Difference XP

The previous level-difference XP multiplier has been removed.

Enemies within ±20 levels of you now always award 1.0x XP.

There is no longer bonus XP for fighting slightly higher-level enemies or reduced XP simply for being slightly under-levelled.

Outside the intended level range:

  • 21+ levels above you: 0.05x XP

  • 21+ levels below you: 0.25x XP

The under-levelled Gate/Rift XP debuff has also been removed.

More XP sources are planned as progression continues to expand.

🏰 Raids & Dungeons

Raid boss health scaling has been adjusted to +75% HP per additional participant.

Examples:

  • 2 Players: 1.75x HP

  • 5 Players: 4.0x HP

  • 10 Players: 7.75x HP

  • 25 Players: 19.0x HP

This provides more consistent scaling as raid groups increase in size.

Raid defense values have also been re-tiered across supported encounters to better match current player progression and combat scaling.

🔧 Fixes & Quality of Life

  • Fixed Life Steal displaying +0 on player profiles.

  • Fixed several Life Steal descriptions still referencing the old percentage system.

  • Fixed oversized Ward block particles obscuring the player's screen.

  • Fixed Ravenous Strike missing stat scaling information.

  • Fixed several weapon IDs using incorrect class weapon categories.

  • Fixed lost combat inputs that could cause attacks to fire visually but fail to register.

  • /gate no longer conflicts with the /g Guild alias.

Endless Leveling 12.6.0 continues the progression and combat rebalance with a major focus on making scaling more predictable from early game through endgame.