Endless Leveling V11 (UI OVERHAUL)
What's new
EndlessLeveling Core 11.0.0
Hytale isn't releasing Noesis yet, so I decided to update the UI in the meantime


ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
Endless Rifts and Raids [CLICK HERE]
Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Guilds (Towny / Kingdoms Hybrid)
Support ongoing development and be among the first to experience new features as they’re released!
⚔️ Archangel's Sanctum — Complete Raid Rework
Archangel's Sanctum has been completely restructured into a true three-wave raid with a much more dramatic progression:
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Wave 1: Gravedigger ×2, each transforming into a powerful Gravedigger Beast during the fight.
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Wave 2: Nightlord ×5, creating a dedicated mid-raid encounter instead of appearing alongside the final boss.
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Wave 3: Mikaela → Arcangel finale.
Each wave now clears the arena before the next encounter begins.
The raid's wave system has also been improved to properly support multiple bosses transforming into follow-up enemies. This prevents transformed bosses from being left behind or ignored when multiple transformations occur during the same encounter.
🪓 Outlander Warchief Boss Rework
The Outlander Warchief now has a completely new visual identity:
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New custom boss model.
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New attachment models and textures.
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Dedicated battleaxe weapon model.
The boss's mechanics and scaling remain unchanged.
🎨 Massive UI Modernization
EndlessLeveling's interface has been moved to a unified modern visual system.
The old legacy panel style has been replaced across the interface with a consistent new design language featuring:
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Themed borders and interface chrome.
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Consistent card layouts.
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Unified navigation styling.
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Standardized page dimensions and spacing.
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More cohesive colors, panels, and data presentation.
This modernization affects nearly the entire interface, including:
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Support
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Servers
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Leaderboards
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Campaign
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Quests
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Dungeons
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Addons
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Augments
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Settings
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Skills
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Profile
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Classes
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Races
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Paths
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Navigation
The interface now uses a consistent layout structure, preventing the navigation bar and page content from shifting when moving between different sections.
🧑 Profile Page Rebuilt
The Profile page has been completely redesigned as a full RPG-style character sheet.
New features include:
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Live 3D player avatar preview.
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New character-sheet layout.
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Avatar frame with player name display.
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Guild badge support.
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Level, prestige, XP, and progression information.
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Improved attribute presentation.
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Weapon and augment sections with rarity-specific visuals.
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Improved passive displays.
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Active profile slots are now prioritized.
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New SHOW DETAILS option to collapse the preview section.
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New WEB PROFILE button for viewing a player's online profile.
⚡ Skills Page Rebuilt
The Skills page has been completely redesigned to match the new character-sheet visual style.
Changes include:
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New unified layout.
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10 redesigned attribute cards.
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Improved attribute icon presentation.
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Pinned SKILLPOINTS footer.
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UNDO and APPLY actions remain accessible while scrolling.
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Redesigned section headers.
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Improved panel structure.
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Improved visual hierarchy.
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Better spacing and alignment throughout the page.
🧬 Classes, Races & Paths Unified
Classes, Races, and Paths now share a unified interface system.
New OVERVIEW | PATHS Navigation
The old VIEW PATHS buttons have been replaced with a consistent:
OVERVIEW | PATHS
navigation system across all related pages.
All pages now share a consistent size and layout, preventing the interface from shifting when moving between overview and path pages.
Real Numeric Scaling Information
Class and race information now provides much more detailed numerical information.
Classes now display:
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Resolved passive values.
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Stat scaling information.
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Cooldown values.
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Ability information.
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Passive details.
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Ability requirements when Endless Skills is installed.
Races now display:
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Per-stat progression bars.
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Base values.
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Innate values.
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Debuff magnitudes.
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Improved attribute displays.
Class and race detail pages have also received a major visual redesign with improved cards, ascension displays, ability sections, and attribute layouts.
🔮 Augments Page Improvements
The Augments page now provides much more information about augment progression and rerolls.
Utility Tier
The UTILITY tier is now fully displayed throughout the interface, including:
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Augment statistics.
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Unlock thresholds.
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Reroll information.
Utility augments are now correctly included in total augment counts.
ROLL CHANCE
The Augments information panel now displays per-player ROLL CHANCE information.
The system calculates the actual available augment pool for the player and displays:
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The weight share of each available augment.
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The player's chance of rolling each augment.
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Why certain augments are excluded.
Excluded augments can now display reasons such as:
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OWNED
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BLACKLISTED
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CLASS BLOCKED
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CRIT LOCKED
Rarity Visuals
The augment collection grid now uses redesigned rarity tiles based on the game's own item rarity visuals.
Common, Elite, Legendary, and Mythic augments now have distinct rarity backgrounds.
🧭 New Circuit-Board Navigation Bar
The navigation bar has received a completely new visual design.
All navigation tiles now feature custom circuit-board interiors with:
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Circuit traces.
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Chip-like corner details.
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Improved futuristic styling.
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Consistent themed borders.
Navigation icons have also been cleaned up and deduplicated, giving each section a more distinct identity.
📈 XP HUD Bar Alignment Fixed
The XP HUD bar has received a complete alignment fix.
The issue was caused by uneven transparent padding in the original texture, which caused the fill to appear slightly misaligned.
The texture and layout have now been corrected for a much more accurate visual alignment.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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