Endless Leveling - V11

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 11.2.0 (Fat Update)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Jul 28, 2026
Downloads
1.3K
Size
19.7 MB
File ID
8528304
Type
R
Release
Supported game versions
  • 0.5

What's new

EndlessLeveling 11.2.0

This release rolls up about eight days of continuous work across the EndlessLeveling suite — including a major quest-authoring expansion, campaign identity rework, combat/class balance pass, daily boss changes, HUD/settings improvements, music system upgrades, and the launch of Endless-Events.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

Endless Rifts and Raids [CLICK HERE]

Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Guilds (Towny / Kingdoms Hybrid)

Support ongoing development and be among the first to experience new features as they’re released!

✨ Highlights

  • Quest system expanded into a full authoring API — custom questlines, item turn-ins, zone-capture triggers, and reward editing.

  • Campaign race/class selection reworked into a proper 3-step confirmation flow.

  • Two-wave combat & class balance pass covering Reckoning, True Edge, Necromancer, Bard/Magistrate, Warchief AI, and leaderboard credit.

  • Daily boss XP significantly increased and defense scaling reworked.

  • Outlander Bridge redesigned into a boss-focused encounter.

  • HUD & settings infrastructure rebuilt for improved reliability and performance.

  • Music system migrated away from the old SFX pipeline for boss fights and Bard performances.

  • 🎉 New mod: Endless-Events launches with the Loot Goblin event.

  • Augment passive and mob defense calculations optimized for better performance.


📜 Quests & Campaign

Quest Authoring API

A new public API allows external mods to create and manage complete custom questlines without directly editing files.

Supports:

  • NPC turn-ins

  • Custom triggers

  • Full reward bundle editing

  • XP, Essence, Cores, and payout commands

  • The same system used by the in-game Quest Maker

New Quest Types

  • Collect Item

  • Craft Item — buying the item does not count

  • Deliver Item

Other changes:

  • Quests can now be tied to captured in-world zones instead of typed coordinates.

  • Fixed quests with 0-or-lower targets being claimable with zero progress.

  • Fixed certain story quests being claimed out of order.

  • Race/Class tutorial triggers now activate when the menu opens rather than when selections change.

Campaign Identity Rework

Race/Class selection is now a proper:

Race → Class → Lock It In

The tutorial only completes once Lock It In is selected.

Class swaps are free below a certain level, then use a limited swap allowance afterward.

New: Class Trial

Brand-new players can now try classes for free before committing.

New Admin Commands

  • /el resetcampaign [player]

  • /el resetcampaignall confirm

Weekly Quests

Weekly quest claim cap increased from 10 → 20 on new installs.


⚔️ Combat & Classes

  • Reckoning: Fixed self-damage being applied once per target hit instead of once per swing.

  • Slayer's True Edge: Now applies to ability damage, not just basic attacks.

  • Necromancer — Army of the Dead: Summon augment inheritance chance reduced from 100% → 75%.

  • Bard / Magistrate — Buffing Aura: Retuned to exactly match Battle Song across all five tiers.

  • Outlander Warchief: Fixed boss ability AI failing when multiple worlds were active.

  • Tanked Leaderboard: Mitigation credit is now capped to realistic values.

  • Added class-based multipliers for Tanked / Healing / Shielding leaderboard credit.

  • Discipline: Capped at 10 owned copies; max level reduced from 200 → 100, with matching skill-gate adjustments.

  • Fixed Fate-Zone wave clears incorrectly triggering certain quest progress.

  • Fixed staff /raid test runs generating real guild reward pools.


👹 Daily Bosses & Economy

Daily Boss XP Increased

  • Warchief: 6,000 → 15,000 XP per boss level

  • Ultimate Boss Fights: 5,000 → 12,000 XP per boss level

  • Nightlord / Storm-Serpent: 3,500 → 10,000 XP per boss level

Daily Boss Defense

Defense now scales properly with the world's normal per-level curve instead of using a mostly-flat value.

Mob Augment Blacklist

Blacklist expanded from 7 → 21 entries.

Several Elite/Legendary/Mythic-tier augments can no longer randomly appear on mobs, including:

  • Forbidden Tome

  • Time Master

  • Sundering Blow

  • First Strike

  • Executioner

Outlander Bridge Rework

The Bridge is now a proper boss-focused wave encounter.

  • Regular mob kills no longer grant XP.

  • Each wave grants a lump XP reward.

  • Each wave boss is now promoted into a scaling Elite Mobs boss.

  • Difficulty ramps across all 7 waves.

Other

  • Warchief Prestige XP changed from linear to stepped/banded scaling.

  • Other daily bosses retain linear scaling.

  • HUD reward previews now match actual payouts.

  • Archangel's Sanctum: Gravedigger transform invulnerability reduced from 10s → 5s.


🖥️ HUD, UI & Settings

New Settings System

Added proper priority resolution:

Server-forced settings → Personal settings → Server defaults → Game defaults

Also improved performance for HUD elements that read from settings.

HUD Fixes

Fixed several issues involving:

  • Buff icons

  • Damage meters

  • Info panels

  • Boss bars

  • Dungeon objective panels

  • HUD elements becoming stuck in busy worlds

  • Boss bars disappearing incorrectly during nearby raids

  • Dungeon objectives remaining visible in disabled worlds

Dungeon HUD

Dungeon and objective HUD elements have been unified into a single, more consistent panel.

New Portal Items

Added fully localized event portal variants:

  • Red

  • Blue

  • Purple

  • Gold

  • Pink

  • Green

  • Light Purple


🎵 Music & Audio

  • Boss music no longer randomly cuts out mid-fight.

  • Unified music transitions between fights, world changes, and Bard performances.

  • Added smoother fade-in/fade-out and proper music resuming after world transfers.

  • Bard performances now use the proper music system instead of one-shot SFX.

  • /bard stop now correctly stops performances.

  • Bard music now follows music volume instead of SFX volume.

  • Bard performances automatically step aside when a boss fight begins.

  • Normalized volume across roughly 64 audio files, primarily Warchief voice lines and Mikaela's death lines.


🛠️ Reliability & Performance

  • Fixed weapons losing base stats during server boot without logging an error.

  • Significantly improved weapon stat loading speed.

  • Continued work on world memory-leak cleanup.

  • Augment passive calculations are now cached instead of being rebuilt every 0.25 seconds per player.

  • Mob defense scaling changed to a smoother diminishing-returns curve.

  • Various additional performance improvements across frequently-called game code.


🎉 New Mod: Endless-Events v0.1.0

Endless-Events is a separate mod from EndlessLevelingCore and is currently in testing.

⚠️ Currently active only on the official server (play.endlessleveling.net:9000). It is not yet recommended for other servers.

🪙 Loot Goblin

The first event introduces the Loot Goblin.

  • /eevents start — Starts a temporary event arena with a countdown.

  • /eevents join — Join the active event.

  • The Goblin flees rather than fights.

  • It scales into a tough boss-tier target when the event begins.

  • Players receive rewards based on damage contribution.

  • Rewards are distributed when the Goblin is defeated or the timer expires.

Endless-Events is designed as a general framework for future event types, with additional modes already planned.


📦 Addon Updates

These addons have also been updated alongside EndlessLeveling 11.2.0:

  • Endless-Skills: 1.1.6 → 1.1.8

    • Companion balance changes for Slayer, Necromancer, and Bard.

    • Required: Update Endless-Skills alongside this release. Using an older Skills version may cause Slayer's ability piercing to stop working correctly.

  • Endless-Guilds: 1.1.1 → 1.3.1

    • Added opt-in party land-sharing.

    • Guild-join land handling now has a 48-hour grace period and confirmation prompt.

    • Fixed prestige perk login race condition.

  • Endless-Elite-Mobs: 3.0.4 → 3.0.8

    • Fixed serious mob hitbox scaling issues that could cause a full server hang.

  • Endless-Chat: 2.4.1 → 2.4.2

    • Added Discord logging for deleted-profile recovery.

    • Added inbox alert for Guild land-claim grace period expiration.

  • Endless-Rifts-and-Raids: 4.14.6 → 4.14.7

    • Post-boss looting window increased from 60 seconds → 5 minutes.

  • Refixes-Endless: 0.6.56 → 0.6.60

    • Continued fixes for the mob hitbox scaling issue.

No Changes This Cycle

  • Endless-Durability

  • Endless-Info

  • Endless-Marriage

  • Endless-Fates


📝 Server Owner Notes

  • If using merge mode (force_builtin_world_settings = false), newly-blacklisted mob augments must be added manually.

  • Update Endless-Skills to 1.1.8 alongside this release.


💎 Endless Early Access Addons / DLCs — Now Free

Thank you for all the support! ❤️

  • Endless Elite Mobs — 04/12/2026

  • Endless Dungeons: Outlander Bridge — 04/15/2026

  • Endless Quests — Part of the Base Mod — 05/13/2026

  • Endless Rifts and Raids

  • Endless Fates — Genshin Artifact / WuWa Echoes System

  • Endless Guilds — Towny / Kingdoms Hybrid

Support ongoing development and be among the first to experience new features as they're released!

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