Endless Leveling 11.2.0 (Fat Update)
What's new
EndlessLeveling 11.2.0
This release rolls up about eight days of continuous work across the EndlessLeveling suite — including a major quest-authoring expansion, campaign identity rework, combat/class balance pass, daily boss changes, HUD/settings improvements, music system upgrades, and the launch of Endless-Events.
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
Endless Rifts and Raids [CLICK HERE]
Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Guilds (Towny / Kingdoms Hybrid)
Support ongoing development and be among the first to experience new features as they’re released!
✨ Highlights
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Quest system expanded into a full authoring API — custom questlines, item turn-ins, zone-capture triggers, and reward editing.
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Campaign race/class selection reworked into a proper 3-step confirmation flow.
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Two-wave combat & class balance pass covering Reckoning, True Edge, Necromancer, Bard/Magistrate, Warchief AI, and leaderboard credit.
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Daily boss XP significantly increased and defense scaling reworked.
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Outlander Bridge redesigned into a boss-focused encounter.
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HUD & settings infrastructure rebuilt for improved reliability and performance.
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Music system migrated away from the old SFX pipeline for boss fights and Bard performances.
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🎉 New mod: Endless-Events launches with the Loot Goblin event.
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Augment passive and mob defense calculations optimized for better performance.
📜 Quests & Campaign
Quest Authoring API
A new public API allows external mods to create and manage complete custom questlines without directly editing files.
Supports:
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NPC turn-ins
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Custom triggers
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Full reward bundle editing
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XP, Essence, Cores, and payout commands
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The same system used by the in-game Quest Maker
New Quest Types
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Collect Item
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Craft Item — buying the item does not count
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Deliver Item
Other changes:
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Quests can now be tied to captured in-world zones instead of typed coordinates.
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Fixed quests with 0-or-lower targets being claimable with zero progress.
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Fixed certain story quests being claimed out of order.
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Race/Class tutorial triggers now activate when the menu opens rather than when selections change.
Campaign Identity Rework
Race/Class selection is now a proper:
Race → Class → Lock It In
The tutorial only completes once Lock It In is selected.
Class swaps are free below a certain level, then use a limited swap allowance afterward.
New: Class Trial
Brand-new players can now try classes for free before committing.
New Admin Commands
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/el resetcampaign [player] -
/el resetcampaignall confirm
Weekly Quests
Weekly quest claim cap increased from 10 → 20 on new installs.
⚔️ Combat & Classes
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Reckoning: Fixed self-damage being applied once per target hit instead of once per swing.
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Slayer's True Edge: Now applies to ability damage, not just basic attacks.
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Necromancer — Army of the Dead: Summon augment inheritance chance reduced from 100% → 75%.
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Bard / Magistrate — Buffing Aura: Retuned to exactly match Battle Song across all five tiers.
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Outlander Warchief: Fixed boss ability AI failing when multiple worlds were active.
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Tanked Leaderboard: Mitigation credit is now capped to realistic values.
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Added class-based multipliers for Tanked / Healing / Shielding leaderboard credit.
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Discipline: Capped at 10 owned copies; max level reduced from 200 → 100, with matching skill-gate adjustments.
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Fixed Fate-Zone wave clears incorrectly triggering certain quest progress.
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Fixed staff
/raid testruns generating real guild reward pools.
👹 Daily Bosses & Economy
Daily Boss XP Increased
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Warchief: 6,000 → 15,000 XP per boss level
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Ultimate Boss Fights: 5,000 → 12,000 XP per boss level
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Nightlord / Storm-Serpent: 3,500 → 10,000 XP per boss level
Daily Boss Defense
Defense now scales properly with the world's normal per-level curve instead of using a mostly-flat value.
Mob Augment Blacklist
Blacklist expanded from 7 → 21 entries.
Several Elite/Legendary/Mythic-tier augments can no longer randomly appear on mobs, including:
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Forbidden Tome
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Time Master
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Sundering Blow
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First Strike
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Executioner
Outlander Bridge Rework
The Bridge is now a proper boss-focused wave encounter.
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Regular mob kills no longer grant XP.
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Each wave grants a lump XP reward.
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Each wave boss is now promoted into a scaling Elite Mobs boss.
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Difficulty ramps across all 7 waves.
Other
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Warchief Prestige XP changed from linear to stepped/banded scaling.
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Other daily bosses retain linear scaling.
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HUD reward previews now match actual payouts.
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Archangel's Sanctum: Gravedigger transform invulnerability reduced from 10s → 5s.
🖥️ HUD, UI & Settings
New Settings System
Added proper priority resolution:
Server-forced settings → Personal settings → Server defaults → Game defaults
Also improved performance for HUD elements that read from settings.
HUD Fixes
Fixed several issues involving:
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Buff icons
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Damage meters
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Info panels
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Boss bars
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Dungeon objective panels
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HUD elements becoming stuck in busy worlds
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Boss bars disappearing incorrectly during nearby raids
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Dungeon objectives remaining visible in disabled worlds
Dungeon HUD
Dungeon and objective HUD elements have been unified into a single, more consistent panel.
New Portal Items
Added fully localized event portal variants:
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Red
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Blue
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Purple
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Gold
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Pink
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Green
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Light Purple
🎵 Music & Audio
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Boss music no longer randomly cuts out mid-fight.
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Unified music transitions between fights, world changes, and Bard performances.
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Added smoother fade-in/fade-out and proper music resuming after world transfers.
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Bard performances now use the proper music system instead of one-shot SFX.
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/bard stopnow correctly stops performances. -
Bard music now follows music volume instead of SFX volume.
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Bard performances automatically step aside when a boss fight begins.
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Normalized volume across roughly 64 audio files, primarily Warchief voice lines and Mikaela's death lines.
🛠️ Reliability & Performance
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Fixed weapons losing base stats during server boot without logging an error.
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Significantly improved weapon stat loading speed.
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Continued work on world memory-leak cleanup.
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Augment passive calculations are now cached instead of being rebuilt every 0.25 seconds per player.
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Mob defense scaling changed to a smoother diminishing-returns curve.
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Various additional performance improvements across frequently-called game code.
🎉 New Mod: Endless-Events v0.1.0
Endless-Events is a separate mod from EndlessLevelingCore and is currently in testing.
⚠️ Currently active only on the official server (
play.endlessleveling.net:9000). It is not yet recommended for other servers.
🪙 Loot Goblin
The first event introduces the Loot Goblin.
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/eevents start— Starts a temporary event arena with a countdown. -
/eevents join— Join the active event. -
The Goblin flees rather than fights.
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It scales into a tough boss-tier target when the event begins.
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Players receive rewards based on damage contribution.
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Rewards are distributed when the Goblin is defeated or the timer expires.
Endless-Events is designed as a general framework for future event types, with additional modes already planned.
📦 Addon Updates
These addons have also been updated alongside EndlessLeveling 11.2.0:
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Endless-Skills:
1.1.6 → 1.1.8-
Companion balance changes for Slayer, Necromancer, and Bard.
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Required: Update Endless-Skills alongside this release. Using an older Skills version may cause Slayer's ability piercing to stop working correctly.
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Endless-Guilds:
1.1.1 → 1.3.1-
Added opt-in party land-sharing.
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Guild-join land handling now has a 48-hour grace period and confirmation prompt.
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Fixed prestige perk login race condition.
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Endless-Elite-Mobs:
3.0.4 → 3.0.8-
Fixed serious mob hitbox scaling issues that could cause a full server hang.
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Endless-Chat:
2.4.1 → 2.4.2-
Added Discord logging for deleted-profile recovery.
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Added inbox alert for Guild land-claim grace period expiration.
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Endless-Rifts-and-Raids:
4.14.6 → 4.14.7-
Post-boss looting window increased from 60 seconds → 5 minutes.
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Refixes-Endless:
0.6.56 → 0.6.60-
Continued fixes for the mob hitbox scaling issue.
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No Changes This Cycle
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Endless-Durability
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Endless-Info
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Endless-Marriage
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Endless-Fates
📝 Server Owner Notes
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If using merge mode (
force_builtin_world_settings = false), newly-blacklisted mob augments must be added manually. -
Update Endless-Skills to 1.1.8 alongside this release.
💎 Endless Early Access Addons / DLCs — Now Free
Thank you for all the support! ❤️
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Endless Elite Mobs — 04/12/2026
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Endless Dungeons: Outlander Bridge — 04/15/2026
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Endless Quests — Part of the Base Mod — 05/13/2026
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Endless Rifts and Raids
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Endless Fates — Genshin Artifact / WuWa Echoes System
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Endless Guilds — Towny / Kingdoms Hybrid
Support ongoing development and be among the first to experience new features as they're released!
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