Endless Leveling - V11

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 10.3.0 {Raid Maker/Optimization Improvements)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Jul 12, 2026
Downloads
80
Size
26.0 MB
File ID
8420871
Type
R
Release
Supported game versions
  • 0.5

What's new

EndlessLeveling 10.3.0

This update focuses heavily on stability, large-scale server improvements, Raid Maker upgrades, combat balancing, and numerous bug fixes. Many long-standing issues affecting progression, raids, mob scaling, and combat have now been resolved.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

⚔️Endless Rifts and Raids [CLICK HERE]

⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Link/Guilds (Upcoming)

Support ongoing development and be among the first to experience new features as they’re released!

Major Fixes

Fixed runaway mob health scaling

One of the largest bugs affecting long-running servers has been resolved.

Under certain circumstances, mobs could repeatedly inherit their previously scaled health after unloading, reloading, restarting, or respawning. Over time this caused health to compound into extremely large values, with some raid mobs reaching over 1 billion HP.

This has been completely fixed.

Additional improvements include:

  • Fixed mob health remaining permanently inflated after chunk reloads.
  • Fixed respawned marker mobs inheriting health data from previous lives.
  • Fixed elite and Dungeon Framework modifiers being reapplied incorrectly.
  • Improved health recovery after server restarts.
  • Improved persistence of correctly scaled mob health across world reloads.

Raid Maker Improvements

Raid Maker has received a major quality-of-life update.

Draft Saving

Raid drafts can now be saved and resumed later instead of requiring raids to be completed in a single editing session.

  • Added Save Draft
  • Resume previously saved drafts
  • Manage multiple unfinished raids

Deploying a raid still only occurs once you explicitly publish it.

Improved ID Selection

Creating raids is now much easier.

Added searchable selectors for:

  • Blocks
  • Items
  • Mobs
  • Quests
  • Zones
  • Prefabs
  • Existing raids
  • Instance templates

Nearby NPC roles can also be selected directly from the surrounding world.

Prefab Support

Raid Maker now supports:

  • Creating new arenas from prefabs
  • Cloning existing instance templates
  • Faster arena creation workflows

Wave Maker Integration

Raids can now directly attach Wave Maker files instead of requiring waves to be recreated manually.

This greatly improves reusability between raids.


Mob Leveling Improvements

A large number of optimizations and bug fixes have been made to the mob leveling system.

Performance

Improved:

  • Mob update performance
  • Per-hit combat processing
  • Kill tracking
  • World player scanning
  • Nameplate updates
  • Combat logging overhead

These changes significantly reduce CPU usage during large battles and raids.

Fixed memory leaks

Fixed several situations where dead mobs could leave behind runtime data that was never cleaned up.

Long-running servers should now experience improved memory stability.


Combat Improvements

New Mob Defense Multiplier

Added a new configuration option:

 
Mob_Defense_Multiplier
 

This allows server owners to globally scale mob defense without modifying individual mobs.

Useful for balancing:

  • RPG servers
  • Hardcore servers
  • Raid-heavy servers

Added support for incoming defense reduction

Core now supports abilities and effects that increase damage taken by enemies.

This enables future skills and abilities that apply defense reduction or vulnerability effects.


Prestige Fixes

Fixed an issue where external prestige bonuses could increase the displayed level cap without actually extending progression.

Players can now properly continue leveling through the additional prestige levels granted by bonuses.


Raid Boss Fixes

Several raid leaderboard issues have been resolved.

Fixed:

  • Raid boss damage occasionally being undercounted.
  • Damage meters displaying incorrect totals.
  • Damage dealt after certain wave completions no longer being ignored.
  • Raid leaderboards incorrectly counting unrelated enemies in some situations.

These fixes improve the accuracy of raid rankings and PvE damage meters.


Cooldown Improvements

/el resetcds

The cooldown reset command now properly resets cooldowns used by supported addons.


Focused Strike

Improved the cooldown reduction granted after securing a kill.

The ability now reduces:

  • 35% of the remaining cooldown
  • plus an additional 1 second

Assassin

Assassin abilities no longer completely reset after a kill.

Instead, kills now reduce the remaining cooldown of:

  • Blink
  • Hunt
  • Bouncing Blade
  • Thousand Cuts

This keeps kill chains rewarding while reducing excessive reset loops.


Balance Changes

Giant Slayer

Rebalanced Giant Slayer scaling against raid bosses.

The previous cap caused the augment to reach maximum effectiveness on nearly every raid encounter.

The cap has been significantly increased so damage now scales more naturally across different boss sizes.


Sundering Blow

Reduced armor penetration:

  • 100% → 60%

Cursed Skull

Reduced Cursed Skull summon damage by 30%.

This affects both its base damage and scaling.


Dungeon Changes

The following boss dungeons now correctly require the associated Endless Fates cooldown before they can be entered:

  • Outlander Warchief Boss
  • Ultimate Boss Fights
  • Nightlord
  • Storm Serpent

This prevents bypassing intended daily progression.


Configuration Improvements

Improved how configuration files are updated.

Servers now preserve custom configuration values much more reliably when updating to newer versions while still receiving new configuration options automatically.


Bug Fixes

  • Fixed mobs occasionally inheriting incorrect health after respawning.
  • Fixed elite mobs receiving incorrect health scaling.
  • Fixed Dungeon Framework modifiers interacting incorrectly with mob health calculations.
  • Fixed raid boss damage not always appearing correctly on leaderboards.
  • Fixed PvE damage meters undercounting certain damage sources.
  • Fixed guild prestige bonuses not extending progression correctly.
  • Fixed memory leaks related to mob runtime data.
  • Fixed combat logging causing unnecessary server overhead.
  • Fixed excessive processing during large mob encounters.
  • Fixed raid editing workflow limitations by introducing persistent drafts.
  • Fixed multiple issues affecting long-running worlds and persistent servers.
  • Numerous combat, performance, stability, and optimization improvements throughout the mod.

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