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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

EndlessLeveling 9.0.0 BETA-8

  • R
  • May 12, 2026
  • 19.29 MB
  • 773
  • Early Access

File Name

EndlessLeveling-9.0.0-BETA-8.jar

Supported Versions

  • Early Access

EndlessLeveling 9.0.0-BETA-8

A massive raid systems + augment overhaul built on top of BETA-7.

This update focuses heavily on:

  • Raid infrastructure

  • Anti-exploit systems

  • Wave & reward HUDs

  • Boss augment expansion

  • Import management

  • Horizontal navbar redesign

  • Dungeon objective panel upgrades

⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]

📜Endless Quests and Rewards [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!


⭐ Highlights

🔒 Swap-Lock Anti-Exploit System

A new anti-exploit system now protects race/class progression abuse.

Players who reach certain progression thresholds without enough swap charges will temporarily lock progression until they:

  • confirm the level-up manually

  • OR perform the required race/class swap

Includes

  • brand new lock-warning HUD

  • /lvl confirm

  • live lock tracking

  • one-time unlock persistence

This prevents players from bypassing intended swap consumption mechanics.


⚔️ Raid Event Manager + Raid Hard Caps

Raids now use a fully centralized event manager system.

New Features

  • Shared raid instance worlds

  • Global raid join flow

  • Raid scheduling support

  • Raid status commands

  • Admin raid controls

  • Automatic cleanup & shutdown handling

Seven Trumpets

Seven Trumpets now has:

  • a 30-minute hard raid timer

  • proper join windows

  • safer shutdown logic

  • timeout failure handling

Timed-out raids do NOT reward players.


🌊 New Wave HUD + Reward Claim Screen

Wave-based content now has an entirely new HUD system.

Wave HUD Includes

  • dungeon title

  • wave count

  • remaining enemies

  • raid countdown timer

  • banked XP

  • unsecured XP

  • reward previews

  • tracked enemy coordinates

New Reward Claim Flow

After dungeon completion:

  • players can Claim XP

  • OR Cancel rewards

Claiming rewards now applies cooldowns properly.


👹 Boss Augment Ecosystem Expansion

Several boss augments have been massively expanded and are now fully mob-compatible.

New/Expanded Boss Augments

  • goliath

  • raid_boss

  • tank_engine

Highlights

  • massive health scaling

  • hybrid stat bonuses

  • stack-based tank mechanics

  • smarter augment role weighting

  • improved health modifier handling

Boss enemies should now feel significantly more unique and threatening.


💪 TitansMight / TitansWisdom Rework

Titans augments now scale using:

  • base health

  • bonus health

instead of a single combined value.

Result

  • better balance

  • less runaway scaling

  • improved synergy with boss HP augments

  • more predictable stat growth


☠️ Augment Damage Kill Credit

Proc-based augment damage now properly shows:

  • custom death messages

  • correct kill attribution

  • augment-based kill text

Examples:

  • Killed by Burn

  • Killed by Wither

  • Killed by Arcane Cataclysm

instead of generic attacker messages.


🧭 Page Shortcuts

/lvl profile
/lvl dungeons
/lvl races
/lvl classes
/lvl leaderboards

📦 Import GUI + Auto-Install Improvements

Dungeon imports now have a full management GUI.

Import UI Features

  • Install

  • Update

  • Remove

  • Refresh

  • Status indicators

Auto-Install Improvements

  • pending imports install automatically

  • updates can auto-apply during boot

  • old installs are archived

  • safer asset handling

  • reduced asset watcher crashes/spam


🎯 Per-Dungeon Objective Panels

Dungeon imports can now ship custom objective panel behavior.

Supported Modes

  • OFF

  • FLAT_REWARD

  • BANKING

  • WAVE

This allows:

  • raid-specific HUDs

  • custom XP displays

  • wave trackers

  • dungeon-specific objective layouts

without modifying core EndlessLeveling code.


⚡ Additional Changes

Dungeons

  • Seven Trumpets added to XP banking flow

  • progression-locked dungeons now show proper lock overlays

Augments

  • multiple stamina scaling feedback loops fixed

  • FrozenDomain scaling improved

  • Cripple augment upgraded

  • passive HP reconciliation optimized

UI / Localization

  • all language mirrors refreshed

  • additional UI integrity protections added

  • Support page branding protections expanded

Combat

  • observed weapon damage tracking added

  • Skills UI now better reflects third-party weapon power


🚀 Recommended For

  • Raid-heavy servers

  • Hardcore progression servers

  • Dungeon-focused servers

  • Boss-centric gameplay

  • Wave-defense content

  • Large multiplayer worlds


Major raid infrastructure overhaul. Massive UI modernization. Better boss scaling. Better dungeon systems. Better progression protection.