File Details
EndlessLeveling 9.0.0 BETA-8
- R
- May 12, 2026
- 19.29 MB
- 773
- Early Access
File Name
EndlessLeveling-9.0.0-BETA-8.jar
Supported Versions
- Early Access
EndlessLeveling 9.0.0-BETA-8
A massive raid systems + augment overhaul built on top of BETA-7.
This update focuses heavily on:
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Raid infrastructure
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Anti-exploit systems
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Wave & reward HUDs
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Boss augment expansion
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Import management
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Horizontal navbar redesign
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Dungeon objective panel upgrades
⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]
📜Endless Quests and Rewards [CLICK HERE]
Support ongoing development and be among the first to experience new features as they’re released!
⭐ Highlights
🔒 Swap-Lock Anti-Exploit System
A new anti-exploit system now protects race/class progression abuse.
Players who reach certain progression thresholds without enough swap charges will temporarily lock progression until they:
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confirm the level-up manually
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OR perform the required race/class swap
Includes
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brand new lock-warning HUD
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/lvl confirm -
live lock tracking
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one-time unlock persistence
This prevents players from bypassing intended swap consumption mechanics.
⚔️ Raid Event Manager + Raid Hard Caps
Raids now use a fully centralized event manager system.
New Features
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Shared raid instance worlds
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Global raid join flow
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Raid scheduling support
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Raid status commands
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Admin raid controls
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Automatic cleanup & shutdown handling
Seven Trumpets
Seven Trumpets now has:
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a 30-minute hard raid timer
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proper join windows
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safer shutdown logic
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timeout failure handling
Timed-out raids do NOT reward players.
🌊 New Wave HUD + Reward Claim Screen
Wave-based content now has an entirely new HUD system.
Wave HUD Includes
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dungeon title
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wave count
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remaining enemies
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raid countdown timer
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banked XP
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unsecured XP
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reward previews
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tracked enemy coordinates
New Reward Claim Flow
After dungeon completion:
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players can Claim XP
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OR Cancel rewards
Claiming rewards now applies cooldowns properly.
👹 Boss Augment Ecosystem Expansion
Several boss augments have been massively expanded and are now fully mob-compatible.
New/Expanded Boss Augments
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goliath -
raid_boss -
tank_engine
Highlights
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massive health scaling
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hybrid stat bonuses
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stack-based tank mechanics
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smarter augment role weighting
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improved health modifier handling
Boss enemies should now feel significantly more unique and threatening.
💪 TitansMight / TitansWisdom Rework
Titans augments now scale using:
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base health
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bonus health
instead of a single combined value.
Result
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better balance
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less runaway scaling
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improved synergy with boss HP augments
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more predictable stat growth
☠️ Augment Damage Kill Credit
Proc-based augment damage now properly shows:
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custom death messages
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correct kill attribution
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augment-based kill text
Examples:
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Killed by Burn
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Killed by Wither
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Killed by Arcane Cataclysm
instead of generic attacker messages.
🧭 Page Shortcuts
/lvl profile
/lvl dungeons
/lvl races
/lvl classes
/lvl leaderboards
📦 Import GUI + Auto-Install Improvements
Dungeon imports now have a full management GUI.
Import UI Features
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Install
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Update
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Remove
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Refresh
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Status indicators
Auto-Install Improvements
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pending imports install automatically
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updates can auto-apply during boot
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old installs are archived
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safer asset handling
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reduced asset watcher crashes/spam
🎯 Per-Dungeon Objective Panels
Dungeon imports can now ship custom objective panel behavior.
Supported Modes
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OFF
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FLAT_REWARD
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BANKING
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WAVE
This allows:
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raid-specific HUDs
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custom XP displays
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wave trackers
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dungeon-specific objective layouts
without modifying core EndlessLeveling code.
⚡ Additional Changes
Dungeons
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Seven Trumpets added to XP banking flow
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progression-locked dungeons now show proper lock overlays
Augments
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multiple stamina scaling feedback loops fixed
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FrozenDomain scaling improved
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Cripple augment upgraded
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passive HP reconciliation optimized
UI / Localization
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all language mirrors refreshed
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additional UI integrity protections added
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Support page branding protections expanded
Combat
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observed weapon damage tracking added
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Skills UI now better reflects third-party weapon power
🚀 Recommended For
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Raid-heavy servers
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Hardcore progression servers
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Dungeon-focused servers
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Boss-centric gameplay
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Wave-defense content
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Large multiplayer worlds
Major raid infrastructure overhaul. Massive UI modernization. Better boss scaling. Better dungeon systems. Better progression protection.


