File Details
V9 FULL RELEASE + ENDLESS QUESTS ADDED INTERNALLY
- R
- May 13, 2026
- 21.91 MB
- 0
- Early Access
File Name
EndlessLeveling-9.0.0-RELEASE.jar
Supported Versions
- Early Access
EndlessLeveling 9.0.0 RELEASE
A massive progression, combat, raid, and dungeon overhaul focused on smoother gameplay, better scaling, more build variety, and a much more polished endgame experience.
THANKS FOR ALL YOUR SUPPORT!
As a celebration, Endless Quests is now part of the base mod.


List of Endless Addons/DLCs Fully Released [NOW FREE]. This was only possible because of all the Patreon support received for Endless Leveling.
- Outlander Warchief
- Endless Elite Mobs
- Endless Quests
⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]
Support ongoing development and be among the first to experience new features as they’re released!
⚔️ Combat & Stats Rework
Stat Scaling Rework
The entire combat pipeline has been rebuilt with a cleaner stat system:
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Strength, Sorcery, Defense, and Haste now scale much more naturally
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Weapon damage now properly contributes to your total attack power
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Flat stats and % stats are now separated for more meaningful progression
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Defense scaling is smoother and stronger at higher levels
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Damage calculations are now routed by attack type:
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Physical → Strength
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Magic/Elemental → Sorcery
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Skills and Profile UI now show real live damage values based on your equipped weapon
Weapon System Overhaul
New weapon archetypes added:
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Longswords
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Spellbooks
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Wands
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Scythes
Weapons now support unique stat scaling and better class synergy.
Race & Class Rebalance
Every race and class received major tuning:
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More distinct playstyles
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Better stat identity
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Cleaner progression curves
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Tanks are significantly tankier
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Glass-cannon races are more specialized
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Necromancer summons deal much higher damage
New Pierce & Armor Shred Mechanics
Added new offensive stat systems:
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Flat Armor Pierce
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% Armor Pierce
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Defense Shred
New augments built around breaking enemy defenses:
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Crushing Blow
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Honed Edge
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Sunder
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Fracture
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Sundering Blow
🛡️ Raid & Dungeon Systems
NEW RAID: The Seven Trumpets
A brand-new large-scale raid event featuring:
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7 escalating boss waves
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Shared-world raid gameplay
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Massive boss encounters
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Dedicated raid music
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Raid leaderboards
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XP reward payouts
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Full wave progression HUD
Final raid boss:
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Outlander Warchief
Raid Event System
New raid command & scheduling system:
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Manual raid calls
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Random world raid events
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Shared-world raid instances
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Wave skipping/admin controls
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Raid countdowns
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Raid timers
Wave Gameplay Overhaul
Wave content now supports:
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Multiple arena layouts
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Better mob spawning
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Improved scaling with player count
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Raid-specific balancing
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XP banking & reward screens
New Boss Framework
Bosses now support:
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Dynamic boss bars
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Multi-phase encounters
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Voice lines
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Subtitle callouts
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Arena enforcement systems
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Party HP scaling
The Outlander Warchief has been fully rebuilt using the new framework.
🌍 New Dungeon & Portal Content
New Endgame Portals
Added:
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Frozen Dungeon
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Swamp Dungeon
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Void Realm
New Imported Dungeon Support
Dungeon imports are now dramatically easier and more powerful.
Servers can now install custom dungeon packs with:
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Raid support
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Wave systems
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Arena rules
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Reward handling
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Boss bars
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Portal integration
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Objective tracking
Third-Party Dungeon Support
Added compatibility support for external dungeon mods and boss packs.
🎵 Audio & Atmosphere
Dynamic Raid Music
Combat music now changes automatically during raids and wave encounters.
Boss Voice System
Bosses can now:
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Speak during abilities
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Display subtitles
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Trigger custom voice lines
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Play encounter dialogue during phases
🎯 Gameplay & Balance Changes
Mob Scaling Rework
Enemy scaling has been completely rebuilt:
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Smoother difficulty progression
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Better level scaling
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Improved tankiness calculations
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Reduced random stat spikes
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More consistent combat pacing
Damage Cap Improvements
High-damage builds now scale more fairly against bosses and endgame enemies.
Mob-vs-Mob Cleanup
Hostile mobs now behave more reliably during raid and dungeon encounters.
First Strike Buff
Cooldown reduced:
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25s → 8s
✨ Augment Updates
Many augments were redesigned or rebalanced.
New Mythic Augment
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Undying Rage
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Prevents death briefly
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Massive low-health damage bonuses
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High-risk berserker playstyle
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Major Augment Reworks
Updated augments include:
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Fortress
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Blood Frenzy
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Arcane Instability
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Titan's Might
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Titan's Wisdom
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Goliath
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Predator
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Gambler's Wager
🖥️ UI & Quality of Life
Complete Navigation Redesign
The entire top navigation UI has been rebuilt with:
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Horizontal layout
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Faster access to menus
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Cleaner category organization
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New shortcut commands
Skills & Profile UI Overhaul
Improved:
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Stat visibility
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Weapon scaling previews
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Carousel layouts
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Secondary class information
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Live stat updates while swapping weapons
Dungeon HUD Improvements
New dungeon HUD displays:
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Wave progression
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Remaining enemies
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Reward previews
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XP banking
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Raid timers
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Event information
Leaderboard Improvements
Damage leaderboards now filter invalid zero-value entries more accurately.
☠️ Death & Dungeon Changes
Dungeon Death Handling
Most dungeon content now:
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Prevents item loss on death
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Properly handles respawns
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Supports arena-specific death rules
XP Reward Improvements
Raid rewards and dungeon rewards are now much more reliable and consistent.
🔌 Mod Integrations
EndlessFates Integration
Dungeon completions can now trigger artifact reward systems.
EndlessQuests Integration
Quest systems now properly hook into dungeon and reward progression.
📦 Dungeon Import & Server Improvements
Automatic Import Installation
Dungeon imports now support:
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Auto-install
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Auto-update
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Better version handling
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Improved error recovery
Built-In Dungeon Bundles
Builtin content is now cleaner and easier to manage for servers.
🔥 Overall Highlights
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Massive combat overhaul
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Better scaling & build diversity
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New raid event system
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Seven Trumpets raid added
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Boss framework introduced
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Dynamic combat music
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Full UI redesign
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New endgame portals
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Major augment rebalance
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Improved dungeon imports
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Better multiplayer raid support
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Huge quality-of-life improvements across the entire mod


