File Details
4 New Augments, Defense / Mob Scaling Rework
- R
- May 10, 2026
- 18.77 MB
- 699
- Early Access
File Name
EndlessLeveling-9.0.0-BETA-6.jar
Supported Versions
- Early Access
EndlessLeveling 9.0.0-BETA-6
A massive combat rework + raid balancing update focused on scalable endgame combat, raid accessibility, progression systems, and modular dungeon infrastructure.
This update merges all major additions from BETA-3 → BETA-6 into one consolidated release.
⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]
📜Endless Quests and Rewards [CLICK HERE]
Support ongoing development and be among the first to experience new features as they’re released!
🔥 NEW: The Seven Trumpets Raid Event
THIS IS FOR SSS PARTNERS ONLY. As it completely brings new fun content as a server-wide event.
The first official server-wide raid event has arrived.
The Seven Trumpets is a 7-wave shared-world raid designed for large groups and public participation.
Players can now join a single active raid world together using:
/lvl raid join
Raid Features
-
Shared persistent raid world
-
Manual or automatic raid scheduling
-
New
/lvl raidcommand suite -
Raid countdown + horn audio system
-
Wave progression + admin controls
-
Session-based raid worlds
-
No gear loss on death
-
Designed for low-level participation
-
Level-difference scaling disabled inside the raid
⚔️ NEW: /lvl raid Commands
/lvl raid call <import-id>
/lvl raid join
/lvl raid start
/lvl raid abort
/lvl raid stop
/lvl raid restart
/lvl raid skip
/lvl raid status
Server admins can now fully manage raid events directly in-game.
🧠 NEW: Daily Boss Framework
EndlessLeveling now supports fully data-driven daily bosses.
Bosses can now be added through:
daily-boss-spawns/<boss>.json
without requiring new core-side code.
Included Features
-
Boss bar framework
-
Arena floor enforcement
-
Party HP scaling
-
Reward handling
-
Offline reward banking
-
Ability voice lines
-
Shared boss HUD system
-
Third-party mod support
👑 NEW External Boss Import
Souls-Like-Bosses: Nightlord
A fully integrated external daily boss import.
Features:
-
Multi-phase boss bar
-
Custom reward support
-
Shared framework compatibility
-
Automatic world detection
-
Optional dependency loading
This serves as the template for future community boss integrations.
⚔️ MASSIVE Mob Defense Rework
The old flat % damage reduction system has been fully replaced with a new LoL-style hyperbolic defense formula.
New Defense Formula
effDef = mobDef × (1 − piercePct) − pierceFlat
effDef ≥ 0:
dmgMult = K / (K + effDef)
effDef < 0:
dmgMult = 2 − K / (K − effDef)
New Features
-
Hyperbolic defense scaling
-
Damage amplification when shredding below 0 defense
-
Mob-level-scaled
Kvalues -
Multiplicative % penetration stacking
-
Flat penetration support
-
Configurable defense scaling per world
This creates far smoother scaling across early-game, endgame, raids, and boss encounters.
🗡 NEW Combat Attributes
Added two entirely new skill attribute channels:
-
PIERCE_PCT -
PIERCE_FLAT
Features
-
Multiplicative % penetration stacking
-
Additive flat penetration
-
Shred-focused build support
-
New augment compatibility
-
Future race/class integrations
Mobs cannot penetrate player defenses back.
💀 Mob Crit System Removed
Mob RNG burst damage has been removed entirely.
The following offensive mob systems were retired:
-
PRECISION -
FEROCITY
Result
-
More predictable combat
-
Less random one-shots
-
Smoother raid balancing
-
Better survivability for low-level players
Mob strength + sorcery were also unified into a single:
Mob_Power_Percent
scaling curve.
📉 CRITICAL Exploit Fix — DamageCapScaler
Fixed the BETA-3 issue where low-level players could abuse true-damage scaling to delete raid bosses.
New System
DamageCapScaler
Monster damage caps now:
-
Scale with player level
-
Start lower at early progression
-
Ramp toward endgame values
-
Prevent level-1 boss cheesing
Affected Mechanics
-
TrueBolts
-
TrueEdge
-
Burn
-
Drain
-
Wither
🎯 NEW: True Bolts Rework
TrueBolts %-max-HP damage now scales with distance.
Behavior
-
Melee range → minimum damage
-
Long range → full damage
-
Rewards ranged positioning
-
Prevents point-blank boss melting
🌀 NEW Mob Variance System
The old mob commons/stat-roll system has been removed.
Replaced with:
Scaling.Variance
Features
-
Deterministic per-mob stat rolls
-
UUID-seeded variance
-
Health variance
-
Damage variance
-
Defense variance
-
Lower performance overhead
-
More consistent balancing
Default variance:
-
±25% health
-
±25% damage
-
±25% defense
🌊 Wave Engine Rewrite
The wave system now uses a new SpawnPattern framework.
New Patterns
-
disc→ raid arenas -
flanks→ legacy bridge encounters
This rewrite also powers:
-
Endless Rifts
-
Raid events
-
Future arena types
-
Shared wave-session systems
🌀 New Endgame Portals
Added new endgame dungeon portal types:
-
Frozen Dungeon
-
Swamp Dungeon
-
Canopy Shrine
-
Eldergrove Hollow
-
Oakwood Refuge
-
Void Realm
Integrated into the:
progression.chains.endgame
progression route.
🛡 NEW: DungeonDeathConfig
Imported dungeon worlds are now treated as protected session arenas.
Features
-
No item drops on death
-
Shared-world compatibility
-
Automatic imported-world detection
-
Daily-boss support
-
Better raid recovery handling
This prevents players from permanently losing gear inside raid instances or imported dungeon worlds.
⚙️ Seven Trumpets Balance Pass
The raid was heavily rebalanced after BETA-3 feedback.
Major Changes
-
Mob levels reduced:
-
200 → 100
-
-
Boss HP massively reduced
-
Defense DR reduced:
-
0.85 → 0.40
-
-
Party HP scaling reduced:
-
+60% → +25%per player
-
-
Better low-level accessibility
-
Smoother multiplayer scaling
Raid Waves
| Wave | Encounter |
|---|---|
| 1 | Fire Queens |
| 2 | Cult Knights |
| 3 | Azaroth + Katherina + Dark Titans |
| 4 | Mikaela |
| 5 | Meera Titans |
| 6 | Nightlords |
| 7 | Outlander Warchief |
🛠 Major Framework Additions
New Systems
-
RaidEventManager -
DailyBossSpawnSystem -
BossBarRefreshSystem -
WorldFloorSystem -
WaveRespawnTeleportSystem -
WaveBlockDamageGuardSystem -
DamageCapScaler -
DungeonDeathConfig
New Commands
-
RaidCommand -
WaveStartCommand -
StatTestCommand -
StatsDebugCommand
New UI
-
Wave HUD
-
Boss Bar HUD
-
Wave Rewards Page
-
Fates Bulk Salvage UI
-
Fates Level-Up UI
📦 Addon Updates
EndlessRiftsAndTrials v2.1.0
-
Migrated onto the shared wave engine
-
Uses the new
WaveContextsystem
EndlessQuests v0.2.0
-
Added
QuestClaimEvents -
Better compatibility with harvesting/timber mods
-
Pickup-based quest credit system
EndlessFates v0.1.0
-
Mob-kill fate drops
-
Bulk salvage UI
-
New level-up popup
-
Quest reward integration
🌐 Localization
Added automatic language mirroring support for:
-
de-DE
-
es-ES
-
fr-FR
-
pt-BR
-
ru-RU
-
tl-PH
-
tr-TR
-
zh-CN
Over 1000+ missing BETA localization keys were mirrored from en-US.
⚙️ Quality-of-Life
-
Fixed dungeon respawn death-loop issues
-
Improved shared-world cleanup
-
Better raid recovery handling
-
Cross-world UI thread safety guards
-
Fixed NPC augment shutdown crashes
-
Improved dungeon teleport handling
-
Dungeons page progression reorder
-
Improved boss re-engagement HUD logic
-
Added hardcoded endgame portal spawn handling
📈 Technical Notes
World Settings Renames
Several config schemas were simplified:
| Old | New |
|---|---|
Base_Multiplier |
Base |
Mob_Scaling.* |
Scaling.* |
New configurable systems:
-
Scaling.Defense -
Scaling.Variance -
Scaling.Damage.Level_Modifier -
Scaling.Defense.Level_Modifier
Highlights — 9.0.0-BETA-6
-
LoL-style hyperbolic defense system
-
New armor penetration attributes
-
Damage-cap exploit fixes
-
Mob crit removal
-
Sniper's Reach distance scaling
-
Deterministic mob variance
-
Seven Trumpets raid balancing
-
Shared-world dungeon death protection
-
Massive backend framework expansion
-
Expanded localization coverage
This update lays the foundation for future:
-
Raid events
-
Endgame progression
-
Armor shred builds
-
Modular boss imports
-
Endless dungeon systems
-
Advanced combat scaling
-
Third-party EL content integrations


