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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Stepping Stone for Endless Fates

  • R
  • May 8, 2026
  • 18.53 MB
  • 648
  • Early Access

File Name

EndlessLeveling-9.0.0-BETA.jar

Supported Versions

  • Early Access

EndlessLeveling 9.0.0 — “Endless Fates Foundation”

You probably want to reset any config changes you have, especially all races, classes, weapons, and augments

THIS IS AN EARLY VERSION FOR V9.0.0. THIS REWORKS EL'S ENTIRE SYSTEM

Massive combat rebalance. New stat pipeline. Defense overhaul. Weapon-system rewrite. Flat-stat scaling. 71 race retunes. 16 class adjustments. Welcome to the biggest EndlessLeveling combat update yet.

⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]

📜Endless Quests and Rewards [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!

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⚔️ Combat Systems

Defense Rework — New Hyperbolic Damage Reduction

Defense has been completely rebuilt from the ground up.

The old segmented scaling curve has been removed and replaced with a level-coupled hyperbolic formula.

New Formula

DR=\frac{Defense}{Defense+K\times(AttackerLevel+100)}}

What Changed

  • Defense now scales smoother at all progression levels

  • Tank builds scale harder into endgame

  • Attacker level now directly affects mitigation

  • Flat defense is now significantly more valuable

  • Defense caps increased for every combat role

Defense Cap Changes

Role Old New
Mage 40% 50%
Marksman 40% 55%
Assassin 45% 60%
Support 50% 65%
Diver 55% 70%
Skirmisher 65% 75%
Battlemage 65% 78%
Juggernaut 80% 92%
Vanguard 80% 92%

Result

  • Early-game tanks are less immortal

  • Mid-game defense spikes are smoother

  • Endgame tanks become true raid frontliners

  • Defense stacking no longer hard-falls off after curve breakpoints


Damage Pipeline Rework

Damage is no longer a single multiplier stage.

Combat now uses:

  1. Percent scaling

  2. Flat-stat injection

  3. Conversion scaling

  4. Critical scaling

  5. Passive bonuses

  6. Class weapon scaling

  7. Buff multipliers

  8. Final true-damage additions

New Total Attack Formula

TotalATK=(WeaponBase\times WeaponBonus)\times(1+\frac{StatMod}{100})+FlatStat

Major Changes

  • Physical damage routes through Strength

  • Magical/elemental damage routes through Sorcery

  • New flat-stat stage added after % scaling

  • Weapon classes now heavily influence scaling behavior

  • UI now shows real-time total ATK breakdowns


🧬 Race Rework — 71 Races Retuned

All race stats migrated from multiplier-based scaling into flat stat values.

Old System

  • 1.15 Strength

  • 0.90 Defense

  • 1.30 Haste

New System

  • +15 Strength

  • +80 Defense

  • +130 Haste

This dramatically improves:

  • Build readability

  • Stat balancing

  • Damage predictability

  • Future scaling control

Highest Race Ceilings

Stat Highest Value
Strength 88
Sorcery 100
Defense 400
Haste 160

Notable Race Changes

  • Glass-cannon races now commonly sit at 0 base defense

  • Tank races received massive flat-defense boosts

  • Humans now properly gain Sorcery scaling

  • Haste now uses a 100-point baseline system

Biggest Winners

  • golem_prime

  • dragonborn_alpha

  • iceborn_frostlord

  • celestial_supreme

  • wraith_phantom_king


🛡️ Class Balance Changes

Every class family received innate-stat retuning.

Most offensive classes had:

  • Strength reduced

  • Sorcery reduced

  • Haste reduced

Tank classes instead received:

  • Massive defense scaling increases


Biggest Nerfs

Juggernaut

  • STR reduced roughly 40%

Duelist

  • Haste reduced roughly 50%

  • Strength reduced roughly 36%

Battlemage

  • Sorcery reduced roughly 33%

Assassin

  • Haste reduced roughly 25%


Biggest Buffs

Paladin

  • Defense gains increased ~2.5×

Vanguard

  • Defense gains increased ~2.5×

Slayer

  • Defense heavily increased

  • Better survivability under new DR system

Necromancer

  • Massive summon buffs

  • Lost-summon scaling doubled

  • Base summon damage increased ~50%


☠️ Necromancer Changes

Necromancer summons received major compensation buffs after the stat rewrite.

Tier Old Base Damage New Base Damage
Necromancer 4 6
Elite 5.5 8
Master 7 10
Legendary 8.5 12
Exalted 10 14

Lost-Summon Scaling

All tiers:

  • doubled from previous values

Necromancer is now significantly stronger during prolonged fights and swarm attrition scenarios.


⚒️ Weapon System Overhaul

The weapon framework has been completely rewritten.

New Weapon Types

  • Longsword

  • Spellbook

  • Wand

  • Scythe

Parent Weapon Categories

Weapons now inherit from parent archetypes.

Examples:

  • spellbook → staff

  • longsword → sword

This allows:

  • Shared scaling

  • Shared class multipliers

  • Cleaner addon support

  • Easier future weapon expansion


Weapon Base Stat Scanner

A brand-new runtime system now automatically scans real weapon damage values directly from item JSONs.

The Scanner Now

  • Reads actual BaseDamage values

  • Detects physical vs magical damage share

  • Canonicalizes swing archetypes

  • Uses trimmed medians for stable balancing

  • Automatically derives WeaponBase ATK

This removes massive manual balancing overhead.


🔮 Augment Rework — Flat Stat Migration

Most stat augments have been converted from percentage scaling into flat-stat channels.

New Flat Channels

  • strflat_

  • sorcflat_

  • defflat_

  • hasteflat_

Converted Augments

  • Fortress

  • Titan's Might

  • Titan's Wisdom

  • Goliath

  • Predator

  • Gambler's Wager

  • Arcane Instability

  • Blood Frenzy

  • Common stat rolls


Example Changes

Fortress

Old:

  • +15% Defense

  • +50% Strength

New:

  • +150 Flat Defense

  • +50 Flat Strength

Gambler's Wager

Old:

  • +25% Strength

New:

  • +100 Flat Strength

Arcane Instability

Old:

  • +40% Sorcery

New:

  • +100 Flat Sorcery

Flat-stat builds are now fully supported as endgame archetypes.


🖥️ UI Improvements

Skills & Profile UI Rework

Stat pages now display:

  • Real total attack values

  • Weapon scaling

  • Percent modifiers

  • Flat bonuses

  • Live weapon recalculation

New Features

  • Instant weapon-swap stat updates

  • Expanded stat breakdown rows

  • ATK formula visualization

  • Better class stat readability


New Admin Command

/statsdebug

Outputs the full live stat pipeline:

  • Race base stats

  • Skill scaling

  • Innate bonuses

  • Percent modifiers

  • Flat channels

  • Final totals

Extremely useful for balancing and debugging custom content.


🏰 Dungeons & Matchmaking

New Dungeon Setting

All dungeons now support:

kick_on_death: true

Players are now removed from instances on death by default.


Matchmaking Disabled by Default

All matchmaking-enabled dungeons now ship with:

enabled: false

Servers must explicitly opt-in.

Reference configs included:

  • dungeons-matchmaking-on.json

  • dungeons-matchmaking-off.json


✨ EndlessFates Integration

New Navigation Button

A new #NavFates button has been added to the top navigation bar.

If EndlessFates is installed:

  • Opens /fates

If not installed:

  • Shows an integration notice


Dungeon Claim Event Hooks

Dungeon completion now fires reward hooks for EndlessFates artifact drops.

This allows:

  • Artifact reward integration

  • Dungeon-specific Fate rewards

  • Future raid loot pipelines


📊 Damage Leaderboard Fix

Leaderboard pages now ignore zero-value entries in the currently selected metric.

This fixes:

  • Fake healing rankings

  • Empty DPS rows

  • Reward payout mismatches


📚 Documentation

Two new design docs now ship with the mod:

GENSHIN_REWORK.md

Contains:

  • Full defense formulas

  • Damage pipeline explanation

  • Weapon coefficient tables

  • DR parity examples

  • DPS comparisons

BASESTAT_VS_FLATSTAT.md

Reference guide for:

  • Base stats

  • Flat stats

  • Scaling order

  • Addon compatibility


🔥 9.0.0 Highlights

  • defense formula

  • Full damage-pipeline overhaul

  • Flat-stat combat scaling

  • 71 race reworks

  • 16 class retunes

  • Necromancer buffs

  • New weapon families

  • Runtime weapon ATK scanner

  • UI stat breakdown overhaul

  • Dungeon matchmaking opt-in

  • EndlessFates integration

  • Massive backend balancing cleanup

This is the largest combat-system update in EndlessLeveling history.