File Details
EndlessLeveling (Match Making, Rifts Buffs/Auto Close, More EXP Rewards, Balancing)
- R
- May 6, 2026
- 18.29 MB
- 1.4K
- Early Access
File Name
EndlessLeveling-8.9.0.jar
Supported Versions
- Early Access
WE'RE FINALISTS IN THE MODDING CONTEST [VOTE FOR ENDLESS LEVELING]
CLICK HERE TO VOTE
Please vote for Endless Leveling if you think it deserves to win
⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]
📜Endless Quests and Rewards [CLICK HERE]
Support ongoing development and be among the first to experience new features as they’re released!
📘 Endless Leveling 8.9.0 — Update Overview
This update introduces matchmaking dungeons, better rewards, smoother gameplay systems, and improved cross-mod interactions. It’s a big quality-of-life and progression update.

🧭 Matchmaking Dungeons (NEW)
You can now queue for dungeons instead of entering solo/manual parties.
- Use
/lvl queueor click a dungeon to queue - Players are grouped automatically based on:
- Level ranges (default: every 10 levels per bracket)
- Or dungeon rank (for rifts)
- Parties form after:
- 60 seconds, OR
- When reaching 4 players (max party size)
Rewards & XP
- XP is shared evenly across all party members
- Only requirement: be in the same world
- Party size bonus:
- +20% XP per extra member
- Boss kill bonus:
- +20% XP
👉 Important:
- Matchmaking XP replaces PartyPro / Marriage sharing
- You cannot stack multiple XP-share systems
🏆 Leaderboard Rewards (NEW)
Top players in dungeon events now get extra rewards automatically.
Reward Types:
- XP rewards
- Server commands (keys, items, etc.)
How it works:
- Rewards are given to:
- Top ranks (Top 1, Top 10, etc.)
- All participants (small bonus)
Scaling:
- XP scales with prestige:
+X% per prestige level
👉 You can win in multiple categories:
- Damage
- Tanking
- Healing
- Buffing
…and rewards stack.
🔥 Elite Mob Changes (BIG GAMEPLAY IMPACT)
Elite spawn rates are now tied to dungeon/rift rank instead of a flat value.
New Spawn Rates:
- S Rank: 20%
- A Rank: 18%
- B Rank: 16%
- C Rank: 14%
- D Rank: 12%
- E Rank: 10%
👉 What this means:
- Higher tier content = more elites
- Lower tiers = more forgiving difficulty
- Elite difficulty now matches dungeon progression better

🌀 Rift & Dungeon Improvements
Rift / Gate Dungeons
- Now use improved systems for:
- Boss completion
- Rewards
- XP banking
UI Improvements
- New queue/portal limit screen shows:
- Your queue position
- Estimated wait time
- Party status
⚔️ Outlander Bridge Changes
- Combat zone increased:
- 30 → 40 blocks
- Enemy positioning improved to prevent pile-ups
👉 Result:
- Fights feel less cramped
- Less mob stacking issues
📊 HUD & Performance Improvements
Smoother UI Updates
- HUD elements now update in staggered intervals
- Same speed, but:
- Less lag spikes
- More stable performance
Mob Update Fix (IMPORTANT)
- Fixed rare disconnect issue caused by:
- Too many mobs updating at once
👉 Massive stability improvement in:
- Raids
- Large dungeon pulls
- Wave fights
🧪 ECS & System Improvements (Player Impact)
These changes are mostly backend, but result in:
- More consistent mob scaling
- Fewer stat desync issues
- Better long-term performance
🗳️ Vote Notice Changes
- Voting reminders are now:
- Off by default
- Shown to admins only unless enabled
- Players can still access voting anytime via:
- New Vote button in UI
🎨 Profile UI Update
- Cleaner layout:
- Left side: Prestige + Level + XP
- Right side: other stats
⚖️ Balance Changes
Shiva Dungeons
- Early game difficulty reduced heavily:
- Level range: 35–50 → 10–25
- Mid-tier adjusted:
- 5–20 → 25–40
- Endgame buffed:
- 40–60 → 90–105
- Boss HP increased
- Damage increased (1.05 → 1.15 multiplier)
Void Asylum
- Boss levels slightly compressed:
- 120–140 → 117–125
👉 Result:
- Smoother progression curve
- Less early-game wall
- Stronger endgame challenge
🧩 Other Improvements
- Better dungeon closing behavior (fewer bugs)
- Improved reward handling
- Cleaner plugin file structure
- Better compatibility with addons

✨ Summary
This update is mainly about:
- Making dungeons easier to access (matchmaking)
- Improving rewards (leaderboards + scaling XP)
- Balancing elite difficulty by tier
- Fixing performance issues in large fights



