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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

EndlessLeveling (Match Making, Rifts Buffs/Auto Close, More EXP Rewards, Balancing)

  • R
  • May 6, 2026
  • 18.29 MB
  • 1.4K
  • Early Access

File Name

EndlessLeveling-8.9.0.jar

Supported Versions

  • Early Access

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⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]

📜Endless Quests and Rewards [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!


📘 Endless Leveling 8.9.0 — Update Overview

This update introduces matchmaking dungeons, better rewards, smoother gameplay systems, and improved cross-mod interactions. It’s a big quality-of-life and progression update.


🧭 Matchmaking Dungeons (NEW)

You can now queue for dungeons instead of entering solo/manual parties.

  • Use /lvl queue or click a dungeon to queue
  • Players are grouped automatically based on:
    • Level ranges (default: every 10 levels per bracket)
    • Or dungeon rank (for rifts)
  • Parties form after:
    • 60 seconds, OR
    • When reaching 4 players (max party size)

Rewards & XP

  • XP is shared evenly across all party members
  • Only requirement: be in the same world
  • Party size bonus:
    • +20% XP per extra member
  • Boss kill bonus:
    • +20% XP

👉 Important:

  • Matchmaking XP replaces PartyPro / Marriage sharing
  • You cannot stack multiple XP-share systems

🏆 Leaderboard Rewards (NEW)

Top players in dungeon events now get extra rewards automatically.

Reward Types:

  • XP rewards
  • Server commands (keys, items, etc.)

How it works:

  • Rewards are given to:
    • Top ranks (Top 1, Top 10, etc.)
    • All participants (small bonus)

Scaling:

  • XP scales with prestige:
    • +X% per prestige level

👉 You can win in multiple categories:

  • Damage
  • Tanking
  • Healing
  • Buffing

…and rewards stack.


🔥 Elite Mob Changes (BIG GAMEPLAY IMPACT)

Elite spawn rates are now tied to dungeon/rift rank instead of a flat value.

New Spawn Rates:

  • S Rank: 20%
  • A Rank: 18%
  • B Rank: 16%
  • C Rank: 14%
  • D Rank: 12%
  • E Rank: 10%

👉 What this means:

  • Higher tier content = more elites
  • Lower tiers = more forgiving difficulty
  • Elite difficulty now matches dungeon progression better


🌀 Rift & Dungeon Improvements

Rift / Gate Dungeons

  • Now use improved systems for:
    • Boss completion
    • Rewards
    • XP banking

UI Improvements

  • New queue/portal limit screen shows:
    • Your queue position
    • Estimated wait time
    • Party status

⚔️ Outlander Bridge Changes

  • Combat zone increased:
    • 30 → 40 blocks
  • Enemy positioning improved to prevent pile-ups

👉 Result:

  • Fights feel less cramped
  • Less mob stacking issues

📊 HUD & Performance Improvements

Smoother UI Updates

  • HUD elements now update in staggered intervals
  • Same speed, but:
    • Less lag spikes
    • More stable performance

Mob Update Fix (IMPORTANT)

  • Fixed rare disconnect issue caused by:
    • Too many mobs updating at once

👉 Massive stability improvement in:

  • Raids
  • Large dungeon pulls
  • Wave fights

🧪 ECS & System Improvements (Player Impact)

These changes are mostly backend, but result in:

  • More consistent mob scaling
  • Fewer stat desync issues
  • Better long-term performance

🗳️ Vote Notice Changes

  • Voting reminders are now:
    • Off by default
    • Shown to admins only unless enabled
  • Players can still access voting anytime via:
    • New Vote button in UI

🎨 Profile UI Update

  • Cleaner layout:
    • Left side: Prestige + Level + XP
    • Right side: other stats

⚖️ Balance Changes

Shiva Dungeons

  • Early game difficulty reduced heavily:
    • Level range: 35–50 → 10–25
  • Mid-tier adjusted:
    • 5–20 → 25–40
  • Endgame buffed:
    • 40–60 → 90–105
    • Boss HP increased
    • Damage increased (1.05 → 1.15 multiplier)

Void Asylum

  • Boss levels slightly compressed:
    • 120–140 → 117–125

👉 Result:

  • Smoother progression curve
  • Less early-game wall
  • Stronger endgame challenge

🧩 Other Improvements

  • Better dungeon closing behavior (fewer bugs)
  • Improved reward handling
  • Cleaner plugin file structure
  • Better compatibility with addons


✨ Summary

This update is mainly about:

  • Making dungeons easier to access (matchmaking)
  • Improving rewards (leaderboards + scaling XP)
  • Balancing elite difficulty by tier
  • Fixing performance issues in large fights