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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling 8.6.0 (Analytics)

  • R
  • May 4, 2026
  • 17.72 MB
  • 1.0K
  • Early Access

File Name

EndlessLeveling-8.6.0.jar

Supported Versions

  • Early Access

Endless Leveling — 8.6.0

XP Analytics & Anti-Exploit Overhaul

This update fundamentally changes how XP is tracked, analyzed, and validated. Every XP gain is now source-tagged and evaluated through a multi-signal exploit detection system, replacing the old one-rule flagging model.

⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]

📜Endless Quests and Rewards [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!


🔥 Core Changes

1. Source-Tagged XP System (XpSource)

All XP now flows through a typed source enum:

  • MOB_KILL, PARTY_KILL, PARTY_SHARE
  • DUNGEON_CLAIM, OUTLANDER_CLAIM, BOSS_REWARD
  • MARRIAGE_SHARE
  • API_GRANT, API_RAW
  • UNKNOWN (legacy fallback)

New canonical APIs:

 
addXp(uuid, amount, source)
adjustRawXp(uuid, delta, source)
 

➡ Legacy methods still work, but default to UNKNOWN.

Impact:

  • Full visibility into where XP comes from
  • Enables per-source analytics + exploit detection
  • Third-party plugins without tagging are now detectable

2. Multi-Signal Exploit Detection (XpExploitDetector)

Replaces:

 
(momentum > 3.0) || (xp24h > 500k)
 

With a weighted scoring system based on real gameplay limits:

Signals:

  • Impossible per-kill XP
  • Unrealistic hourly burst
  • Party leech dominance
  • Dungeon claim cooldown violations
  • Unknown source dominance
  • API-heavy XP accounts

Each signal produces:

 
FlagReason { label, weight, detail }
 

Final result:

 
exploitScore = sum(weights)
 

Impact:

  • No more false positives from legitimate grinding
  • Clear reason-based admin debugging
  • Severity-based ranking instead of binary flags

3. Per-Source XP Tracking (XpStatsData)

New analytics layer:

  • XP per source (EnumMap<XpSource, …>)
  • Counts per source
  • Reset-based tracking:
    • xpThisReset
    • xpThisWeek
  • Activity timestamps:
    • firstXpAt
    • lastXpAt

Major change:

  • Daily reset now follows server reset time, not UTC

➡ Matches dungeon + quest cooldown behavior


4. Activity Tracking Expansion

Now tracks:

  • XP (24h / 7d / lifetime)
  • Levels gained
  • Prestiges gained

Leaderboard entries now include:

  • levels24h, levels7d, total
  • prestiges24h, prestiges7d, total

🧠 UI Overhaul

Unified Leaderboards

Removed:

  • XpStatsUIPage
  • XpStatsLeaderboardUIPage
  • XpStatsAdminUIPage

Replaced with:

LeaderboardsUIPage (4 tabs)

  • RANKINGS – traditional sorting
  • TRENDS – XP velocity (default)
  • ADMIN_LB – exploit-ranked players
  • ADMIN_FLAGGED – flagged-only view

/lvl xpstats now opens TRENDS


Profile Activity Tab

ProfileUIPage now has:

  • STATS
  • ACTIVITY

Activity shows:

  • XP summary (total / 24h / 7d / reset)
  • Hourly + daily graphs
  • Level + prestige gains
  • Activity history

Bar UI Rewrite

  • Replaced segmented bars with real progress bars
  • Uses Endless_DurationBar textures
  • Bars now scale relative to player peak activity

➡ Much clearer visual feedback


Navigation Changes

  • Removed top-nav XP Stats button
  • nav:xpstats now redirects to Leaderboards → Trends

⚙️ New Command

/lvl xpstats refresh (OP only)

  • Rotates all XP buckets
  • Applies reset boundaries
  • Saves all dirty profiles

Returns:

 
rotated, dirtySaved, totalProfiles, elapsedTime
 

Outlander Bridge Nerf

  • XP banking cooldown: 1h → 2h

➡ Removes back-to-back farming loop


🐛 Fixes

Crash Fix (8.5.6 carried forward)

  • Fixed entity teardown crash:
 
IllegalStateException + IndexOutOfBoundsException
 

➡ Prevents tick crashes from invalid entity access


📦 Other Changes

  • Dungeon imports updated (framework-only)
  • Auto-migration:
    • BUILTIN_DUNGEONS_VERSION: 7 → 8
  • Version bump:
    • 8.5.5 → 8.6.0

💡 Why This Update Matters

Before:

  • XP was untraceable
  • Exploit detection was binary and inaccurate

Now:

  • XP is fully auditable by source
  • Exploits are multi-dimensional and explainable
  • UI is simpler, unified, and more informative