File Details
Endless Leveling (Soulslike Boss, Paladin, Taunt, Dungeon, and Balancing)
- R
- Apr 30, 2026
- 17.56 MB
- 759
- Early Access
File Name
EndlessLeveling-8.5.0.jar
Supported Versions
- Early Access
Soulslike Boss Integration FREE
https://www.patreon.com/posts/156957615
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Boss Rewards System Overhaul
- Boss rewards are now fully standardized across all bosses
- Defeating a boss grants flat XP based on boss level
- Rewards scale with prestige and discipline bonuses
- Works for both online and offline players (XP banked if you disconnect)
- Includes AFK filtering and level-range checks to prevent abuse
- Nightlord now properly grants XP on kill
- Warchief rewards are now fully data-driven
New Class — Paladin
- New Vanguard hybrid healer/tank
- Uses Healing Touch, Taunt Aura, and high knockback resistance
- Scales with life force, making it the first healer-focused tank class
- Full 5-tier progression path
Archetype Changes
- Vanguard reworked into a true tank
- Gains taunt aura and strong knockback resistance
- No longer relies on retaliation or emergency self-healing
- Juggernaut
- Now has built-in knockback resistance for better frontline stability
New Dungeon — Echo of Icarus
- New imported dungeon experience
- Designed as a mid-tier scalable instance
- Features unique enemies and a boss encounter
- Fully integrated with leveling and reward systems
Combat Improvements
- New taunt system for better aggro control
- Knockback resistance added across multiple classes
- Warchief boss now has a custom melee attack sequence
- Improved hit detection for grounded players
- Fixed lingering bulwark walls after boss fights
Balance Changes
- Major augment rebalance (overall nerfs to reduce extreme scaling)
- XP curve increased (higher levels require more XP)
- Skill points adjusted:
- Lower base and per-level gains
- Added bonus points per prestige
- Haste scaling slightly reduced
World & Dungeon Tuning
- Bosses are now tankier at higher tiers
- Level scaling is less punishing for lower-level players
- Fixed extreme scaling issue in Shiva dungeons
- General adjustments across endgame and endless content
UI Improvements
- Damage meter updated:
- Cleaner layout
- Player name shown separately
- DPS now displayed in short format (K/M/B)
System Improvements & Fixes
- Import system now works even if the original zip is deleted
- Boss spawning now properly scales with party size
- Outlander Bridge cooldown increased to reduce farming
- Various backend improvements for stability and consistency


