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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling (Soulslike Boss, Paladin, Taunt, Dungeon, and Balancing)

  • R
  • Apr 30, 2026
  • 17.56 MB
  • 759
  • Early Access

File Name

EndlessLeveling-8.5.0.jar

Supported Versions

  • Early Access

Soulslike Boss Integration FREE

https://www.patreon.com/posts/156957615

SUPPORT ON PATREON

⚔️Endless Dungeons and Gates / Endless Rifts and Raids [CLICK HERE]

📜Endless Quests and Rewards [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!

Boss Rewards System Overhaul

  • Boss rewards are now fully standardized across all bosses
  • Defeating a boss grants flat XP based on boss level
  • Rewards scale with prestige and discipline bonuses
  • Works for both online and offline players (XP banked if you disconnect)
  • Includes AFK filtering and level-range checks to prevent abuse
  • Nightlord now properly grants XP on kill
  • Warchief rewards are now fully data-driven

New Class — Paladin

  • New Vanguard hybrid healer/tank
  • Uses Healing Touch, Taunt Aura, and high knockback resistance
  • Scales with life force, making it the first healer-focused tank class
  • Full 5-tier progression path

Archetype Changes

  • Vanguard reworked into a true tank
    • Gains taunt aura and strong knockback resistance
    • No longer relies on retaliation or emergency self-healing
  • Juggernaut
    • Now has built-in knockback resistance for better frontline stability

New Dungeon — Echo of Icarus

  • New imported dungeon experience
  • Designed as a mid-tier scalable instance
  • Features unique enemies and a boss encounter
  • Fully integrated with leveling and reward systems

Combat Improvements

  • New taunt system for better aggro control
  • Knockback resistance added across multiple classes
  • Warchief boss now has a custom melee attack sequence
    • Improved hit detection for grounded players
  • Fixed lingering bulwark walls after boss fights

Balance Changes

  • Major augment rebalance (overall nerfs to reduce extreme scaling)
  • XP curve increased (higher levels require more XP)
  • Skill points adjusted:
    • Lower base and per-level gains
    • Added bonus points per prestige
  • Haste scaling slightly reduced

World & Dungeon Tuning

  • Bosses are now tankier at higher tiers
  • Level scaling is less punishing for lower-level players
  • Fixed extreme scaling issue in Shiva dungeons
  • General adjustments across endgame and endless content

UI Improvements

  • Damage meter updated:
    • Cleaner layout
    • Player name shown separately
    • DPS now displayed in short format (K/M/B)

System Improvements & Fixes

  • Import system now works even if the original zip is deleted
  • Boss spawning now properly scales with party size
  • Outlander Bridge cooldown increased to reduce farming
  • Various backend improvements for stability and consistency