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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling 7.3.0 (Truly a Good Friday - PART 1)

  • R
  • Apr 3, 2026
  • 25.53 MB
  • 1.1K
  • Early Access

File Name

EndlessLeveling-7.3.0.jar

Supported Versions

  • Early Access

Endless Leveling – v7.3

ANOTHER BANGER UPDATE!

A UI and QoL-focused update introducing better control, cleaner interfaces, and improved gate systems.

🔥 Solo Leveling-like Gates and Dungeons (Patreon Exclusive)


 


🖥️ UI & QoL (UI OVERHAUL PT. 1)

  • Added auto level-up for skill attributes

  • Added option to allocate all skill points into a single stat

  • Augments UI updated

    • Common augments now display individually instead of grouped

  • Added language support (multi-lang ready)

  • Added config UI

  • Added Gate Portals UI


🎯 Augment QoL

  • Added Refresh button in augment selection (admin for now)

  • Added Reroll option in UI:

    • Available in augment selection page

    • Also available when selecting an unlocked augment

    • Requires available rerolls


⚙️ Systems

  • Added option to disable player nameplates in leveling.yml

  • API Update

    • Supports disabling:

      • Mob nameplates

      • Player nameplates

  • Optimized player nameplates

    • Only update when level changes


🏰 Gates & Dungeons

  • Gate portals now:

    • Avoid aquatic biomes and water/lava-heavy areas

  • Fixed portal gates not spawning naturally

  • Fixed phantom (fake) gates spawning

  • Outbreak dungeons

    • Now pause when no players are nearby

  • Gate notifications:

    • Sounds and messages only sent within 100 blocks

    • Gates now announce using titles

    • Chat notifications will be configurable later


🤝 Partnerships

  • Mjolnir (by Starky) is now an Endless Leveling partner


🛠️ Notes

  • XP-related issues are currently being investigated

  • More settings for skills/augments toggles planned

  • Continued focus on:

    • UI improvements

    • Developer QoL

    • Gate system expansion