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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling 9.7.0

  • R
  • May 19, 2026
  • 22.07 MB
  • 1.3K
  • Early Access

File Name

EndlessLeveling-9.7.0.jar

Supported Versions

  • Early Access

Endless Leveling 9.7.0

A major performance and stability update focused on reducing lag in large dungeons, raids, and mob-dense worlds. This patch targets mob processing, HUD update frequency, and instance-entry packet spikes to improve overall gameplay smoothness during high-player activity.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

⚔️Endless Rifts and Raids [CLICK HERE]

⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Support ongoing development and be among the first to experience new features as they’re released!

Performance Improvements

  • Large reductions to mob-processing overhead
    • Optimized mob scaling, augment handling, and health updates to significantly reduce per-tick CPU load in mob-heavy dungeons and raids.
    • Reduced repeated recalculations for mob health, augment rolls, and world override checks.
    • Improved handling for mobs that spawn with no augments to prevent unnecessary repeated processing.
  • Reduced instance-entry lag spikes
    • HUD overlays, dungeon panels, and wave HUD updates are now briefly delayed when entering fresh dungeon instances.
    • Prevents large packet floods during the first few seconds of dungeon entry when chunks, mobs, and UI all initialize simultaneously.
    • Helps stabilize ping during:
      • Seven Trumpets
      • Major Dungeon of Fear
      • Large raid encounters
      • Multi-party dungeon starts
  • Wave HUD refresh rate reduced
    • Wave HUD updates slowed from 250ms → 600ms.
    • Dungeon tab refresh interval increased from 2s → 5s.
    • Maintains responsive UI while significantly lowering outbound packet traffic during combat.
  • Nameplate packet reduction
    • Mob health/nameplate updates are now only pushed within a nearby readable radius.
    • Distant mobs still scale correctly, but no longer spam unnecessary update packets for players too far away to read the text.
  • Improved mob spawn stability
    • Fixed cases where freshly spawned mobs could incorrectly die before their scaling and health initialization completed.
    • Reduced retry storms and repeated recalculation loops caused by partially initialized mobs.

Dungeon & Raid Stability

  • Reduced ping spikes during simultaneous dungeon activity
    • Further mitigations added for the dungeon-entry ping-rise issue introduced by heavy world initialization.
    • Multiple players entering separate instances simultaneously should now produce far smaller outbound network spikes.
  • Mob augment handling optimized
    • Passive augment processing now reuses internal contexts instead of rebuilding them every tick.
    • Improves performance noticeably in augment-heavy raid encounters and large wave events.
  • Health/nameplate synchronization improved
    • Duplicate nameplate updates are now suppressed when displayed values haven't visually changed.
    • Reduces unnecessary network traffic during sustained boss fights and tank-heavy encounters.

Gameplay & Systems

  • XP API expansion
    • Added a new XP-grant API path for systems that intentionally bypass the anti-grind XP cap.
    • Intended for controlled reward sources like quests and special completion rewards.

Overall Result