Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.
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EndgameAndQoL5.2.9.jar

File nameEndgameAndQoL5.2.9.jar
Uploader
LewaiiLewaii
Uploaded
Jun 25, 2026
Downloads
2.9K
Size
20.6 MB
File ID
8316248
Type
R
Release
Supported game versions
  • 0.5

What's new

[5.2.9]

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New Features

  • Endgame Gateway retexture — the summon gateway block now sports a glowing violet Void look (arcane energy veins, a hot incandescent core and concentric runic rings) instead of the plain dark stone.
  • Custom glider skins — the Advanced and Endgame gliders now have distinct custom looks instead of a recolored vanilla glider: the Advanced a bright mithril silver-blue, the Endgame a void violet — each with its own texture and matching icon.

Bug Fixes

  • Bounty loot reward — claiming a bounty now actually grants its loot drop table on top of the reputation; the claim path computed the table but discarded it.
  • Prisma spear duplication — throwing a Prisma spear could leave you with an extra copy; returns are now tracked per-projectile, so each thrown spear comes back exactly once even with several in flight.
  • Frost Dragon can always be finished — below 10% HP the dragon takes damage of any type (fly/ground immunity lifted) and its final-phase state is driven by a single source, so the fight can no longer stall on the last sliver of health.
  • Prisma Staff mana costs — Void Nova (Ability 3) and Void Singularity (Secondary) now actually consume their mana (25 / 35); the cost was checked but never deducted, so Void Nova could be spammed for free.
  • Boss bar phase sync — the phase label and the Frost Dragon's fly/ground switch now follow the live health every tick instead of lagging a hit behind.
  • Boss bar phase markers — the yellow threshold markers now sit at each boss's real phase boundaries (read from config); the Frost Dragon's were a phase off (70/40 vs the real 66/33).
  • Speed Demon achievement — now counts every speed-kill toward its "any 3 bosses" goal instead of distinct boss types.
  • Perfectionist achievement — now completes by speed-killing the 3 phased bosses; it previously required an impossible 4 boss types.
  • Glider fall damage — gliding to the ground no longer deals fall damage on touchdown; the brief drop as the glider releases you no longer re-arms the engine's fall check. Applies to every glider.
  • Dungeon boss spawns — Frost Dragon / Hedera dungeon bosses now reliably appear on entry.
  • Projectile explosion one-shots — the Frost Dragon's Frost Bolt, the Golem Void boulder and the Frost pet's ice bolt set only a blast radius and detonated for the engine's default 50 unmitigated damage; they now deal an explicit, sane amount.
  • Hedera poison screen tint — the green poison overlay no longer lingers indefinitely after you leave the Swamp dungeon poisoned.

Balance

  • Bounty loot reworked — daily/weekly bounty rewards were far too generous (multiple high-tier bars per claim); rebalanced toward tier-appropriate hides & leathers with bars as a rarer bonus, and split off from the bestiary kill-milestone tables.
  • Potion stacks — all of the mod's potions now stack to 100 (up from 10).
  • Frost Dragon damage — the flying bolt barrage, Frost Nova and special attacks (Erupt, Breath, Ground Slam, Icy Wind) take a big damage cut so the fight is beatable in full Adamantite/Mithril gear. Melee unchanged.
  • Frost Yeti — boulder-throw damage and belly-slam knockback reduced.
  • Dungeon currency stacks — Frozen (Flocon) and Swamp dungeon currencies now stack to 999 (up from 20).
  • Void blocks — every Void building block (Block, Brick, Core, Ancient, their lit variants, and the Corrupted blocks) now stacks to 999 (up from 100) and crafts instantly.

Technical

  • Performance & stability — several optimizations and edge-case stability fixes for long-running multi-instance servers.

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