File Details
EndgameAndQoL5.1.4.jar
- R
- May 11, 2026
- 18.84 MB
- 2.2K
- Early Access
File Name
EndgameAndQoL5.1.4.jar
Supported Versions
- Early Access
[5.1.4]
New Features
- Frost Dragon flight while ridden — sprint to fly forward, look around to steer, glide when not sprinting. Sprinting drains stamina; when it hits empty mid-flight, 5 Flocon Currency (found in the Frozen Dungeon) are consumed automatically to top it back up.
- Frost Dragon attacks while ridden — select the Pet Commander in your hotbar and the dragon auto-attacks where you aim. Melee unlocks at tier C (same tier as the ground mount, 8 mana per swing). Ranged Frost Bolt added at tier B (same tier as flight, 25 mana per shot, fires when airborne or out of melee range).
- Frost Dragon breath while ridden — at tier A, wield the Frostbite Blade on the dragon and it unleashes a continuous frost stream from its mouth aimed at your crosshair, freezing and damaging anything in the cone in front of it.
Thanks to narwhals for helping me with flying mount system.
Balance
- All Frost Dragon damage now scales properly — autonomous Frost Claw / Frost Bolt, mounted Pet Commander melee / ranged, and mounted Frostbite Blade breath all run through the pet tier multiplier (1.4× at D, up to 3.5× at SS) and, when EndlessLeveling is installed, stack the rider's STRENGTH bonus (physical) or SORCERY bonus (ice). A tier SS pet with a maxed SOR build hits roughly 4–5× harder than a fresh tier D pet on raw values.
Documentation
- In-game wiki refreshed (requires the Voile mod installed, opens with
/voile) — Pet Companions page covering the new Frost Dragon ride-and-fly hybrid, mounted Pet Commander melee/ranged, mounted Frostbite Blade breath, and the tier × EndlessLeveling damage scaling explanation. - French translation added to the in-game wiki — every page is now available in French alongside the existing English / German / Spanish / Dutch / Polish / Portuguese / Russian / Turkish / Ukrainian translations.
Bug Fixes
- Frostwalker no longer crashes the world tick when crossing into chunks that aren't loaded yet.
- World no longer crashes when running dungeons with a Void Golem pet equipped (or any other knockback-immune source) alongside mods like EndlessLeveling / MajorDungeons. Knockback immunity now zeroes the velocity in place instead of stripping the component, so other mods that touch the same component on the same tick don't race us into a crash.
- Pet auras (Frost / Immolation / Nature's Blessing) no longer crash the world tick when pulsing on certain mobs/in unloaded chunks.
- Hedera poison now applies the boss difficulty multiplier from the first hit (was bypassing scaling until the next refresh).
- Frost Dragon phase immunity correctly recognizes ranged weapons by their attack tag instead of guessing from the item name — fixes modded bows / staves whose IDs don't follow vanilla naming.
- Pet mount glitch protection now actually runs (was silently disabled).
- Frost Dragon health bar no longer shows a phantom decrement when a melee hit is blocked during the flying phase (or a projectile during the grounded phase). The bar now re-syncs to the real HP every tick instead of trusting the pre-immunity prediction.
- Trial banner ("CHALLENGE COMPLETE — rewards incoming…" / failure messages) now clears automatically a few seconds after the trial ends instead of staying on screen until the next world transit.