File Details
EndgameAndQoL5.1.1.jar
- R
- May 2, 2026
- 18.61 MB
- 3.9K
- Early Access
File Name
EndgameAndQoL5.1.1.jar
Supported Versions
- Early Access
[5.1.1]
Golem Void rework — Phase 1 & 2
- Phase 1 — fixed attack timings, animations, and AI behavior on the basic moveset (Swing, Slam, Clap, Pound, Throw).
- Phase 2 — Jump Slam reworked with a real ballistic leap (replaces the old teleport-and-drop). Throw and Throw Double now fire a visible boulder.
Mobs
- Ghoul — bite hit timing corrected, looping spawn bug fixed.
- Oakwood Warlord (small) — full attack moveset overhaul with fresh animations and CAE (Combat Action Evaluator).
All the animation and hit-timing fixes above (Golem Void Phase 1 & 2, Ghoul, Oakwood Warlord) come from narwhals — thanks again.
Bestiary
- 31 entries (+1: Oakwood Warlord small).
- 9 mobs moved into the Endgame Memory category (Goblin Duke, Ghoul, Shadow Knight, Werewolf, Saurian Warrior/Hunter/Rogue, Necromancer Void, Onyxium Encounter). Eldergrove Despot also relocated.
- Proper icons for Onyxium Encounter and both Oakwood Warlord variants (no more placeholders).
- Void Realm — location label fixed (was "Void Instance" for Void Golem, Eye Void, Void Frog).
Pets
- Frost Aura fixed — Tier SS Frost aura now properly freezes enemies within 5 blocks every 2 s, with the right Freeze VFX (snow + ice + blue tint). Was wrongly showing Hedera's green vines + poison particles, and the tooltip said "Slows enemies" then "Roots enemies" instead of "Freezes". Effect, VFX, and wording all aligned now.
Bug Fixes
- EL Achievement XP — the
/eg config → Integrationvalue was saved but ignored at runtime. Endless Leveling players now receive the configured XP per achievement claim. - Configurable phase thresholds — Dragon Frost & Hedera phase 2/3 HP cutoffs and invulnerability windows are now editable in
/eg config → Bosses(only Golem Void respected them before). - Saurian swarm crash — 2+ Saurians hitting a player on the same tick crashed the world. Knockback removed from Saurian melee (small bump, gameplay impact minimal).
- Portal-key error message — "This key requires an Endgame Gateway" was always English. Now translated in all 6 languages.
- Phantom pet unlocks — on multiplayer, killing a shared-credit boss in the overworld credited every overworld player with a pet-unlock roll, even players nowhere near the fight. Credit now restricted to players who actually dealt damage. Same fix applied to boss XP and achievements.
- Two unreachable bounties fixed — "Craft 3 Adamantite Ore" targeted an item that's only obtained by salvaging/mining, never by crafting — replaced with "Craft an Adamantite Sword". "Craft Hedera Daggers" targeted a boss-drop-only weapon with no recipe — replaced with "Defeat Fire Dragon in under 2 minutes".
- "Slay 6 Spirit Root" hint clarified — description now reads "(Hedera minions)" so players know where to find them.
⚠️ Default behavior change
- Dragon Frost phase transitions — were hardcoded at 70% / 40% HP, now use the BossConfig defaults of 66% / 33% (matching Hedera and others). Set them back in
/eg config → Bosses → Dragon Frostif you want the old values.
Technical
- Big internal cleanup.