Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL5.1.1.jar

  • R
  • May 2, 2026
  • 18.61 MB
  • 3.9K
  • Early Access

File Name

EndgameAndQoL5.1.1.jar

Supported Versions

  • Early Access

[5.1.1]

Discord Ko-fiWiki

Golem Void rework — Phase 1 & 2

  • Phase 1 — fixed attack timings, animations, and AI behavior on the basic moveset (Swing, Slam, Clap, Pound, Throw).
  • Phase 2 — Jump Slam reworked with a real ballistic leap (replaces the old teleport-and-drop). Throw and Throw Double now fire a visible boulder.

Mobs

  • Ghoul — bite hit timing corrected, looping spawn bug fixed.
  • Oakwood Warlord (small) — full attack moveset overhaul with fresh animations and CAE (Combat Action Evaluator).

All the animation and hit-timing fixes above (Golem Void Phase 1 & 2, Ghoul, Oakwood Warlord) come from narwhals — thanks again.

Bestiary

  • 31 entries (+1: Oakwood Warlord small).
  • 9 mobs moved into the Endgame Memory category (Goblin Duke, Ghoul, Shadow Knight, Werewolf, Saurian Warrior/Hunter/Rogue, Necromancer Void, Onyxium Encounter). Eldergrove Despot also relocated.
  • Proper icons for Onyxium Encounter and both Oakwood Warlord variants (no more placeholders).
  • Void Realm — location label fixed (was "Void Instance" for Void Golem, Eye Void, Void Frog).

Pets

  • Frost Aura fixed — Tier SS Frost aura now properly freezes enemies within 5 blocks every 2 s, with the right Freeze VFX (snow + ice + blue tint). Was wrongly showing Hedera's green vines + poison particles, and the tooltip said "Slows enemies" then "Roots enemies" instead of "Freezes". Effect, VFX, and wording all aligned now.

Bug Fixes

  • EL Achievement XP — the /eg config → Integration value was saved but ignored at runtime. Endless Leveling players now receive the configured XP per achievement claim.
  • Configurable phase thresholds — Dragon Frost & Hedera phase 2/3 HP cutoffs and invulnerability windows are now editable in /eg config → Bosses (only Golem Void respected them before).
  • Saurian swarm crash — 2+ Saurians hitting a player on the same tick crashed the world. Knockback removed from Saurian melee (small bump, gameplay impact minimal).
  • Portal-key error message — "This key requires an Endgame Gateway" was always English. Now translated in all 6 languages.
  • Phantom pet unlocks — on multiplayer, killing a shared-credit boss in the overworld credited every overworld player with a pet-unlock roll, even players nowhere near the fight. Credit now restricted to players who actually dealt damage. Same fix applied to boss XP and achievements.
  • Two unreachable bounties fixed — "Craft 3 Adamantite Ore" targeted an item that's only obtained by salvaging/mining, never by crafting — replaced with "Craft an Adamantite Sword". "Craft Hedera Daggers" targeted a boss-drop-only weapon with no recipe — replaced with "Defeat Fire Dragon in under 2 minutes".
  • "Slay 6 Spirit Root" hint clarified — description now reads "(Hedera minions)" so players know where to find them.

⚠️ Default behavior change

  • Dragon Frost phase transitions — were hardcoded at 70% / 40% HP, now use the BossConfig defaults of 66% / 33% (matching Hedera and others). Set them back in /eg config → Bosses → Dragon Frost if you want the old values.

Technical

  • Big internal cleanup.