Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL5.0.8.jar

  • R
  • Apr 26, 2026
  • 16.60 MB
  • 4.1K
  • Early Access

File Name

EndgameAndQoL5.0.8.jar

Supported Versions

  • Early Access

[5.0.8]

Discord Wiki

New Features

  • Turkish translation — full in-game UI plus all 29 wiki pages translated to Turkish. Available as tr-TR in /eg lang.
  • Wiki in 8 languages — German, Brazilian Portuguese, Dutch, Russian, Spanish, Polish, Ukrainian, Turkish. Auto-picks your game language.
  • Tier S+ Ghost mode — new Equip button in /eg pet. Activates the Tier S perk (Frost Ward / Flame Ward / Void Armor / Nature's Guard) without spawning the pet in the world.
  • Tier SS pet auras — Frost roots, Fire burns and Hedera poisons hostile NPCs within 5 blocks every 2 s. Golem Void instead grants a self-buff (+15 % Physical & Projectile reduction). Players (yourself and others) and any pet (yours or other players') are always skipped. Hostile NPCs only.
  • /eg admin pet give|take|list — grant any pet at any tier (D → SS) to any online player. Use me for self, all for every pet. Audit-logged.

Balance

  • Dragon Frost Stomp — range 20 → 10, damage 40+20 → 25+10 (Physical + Ice).
  • Sky Bolt Barrage — 2 / 3 / 4 bolts per phase (was 2 / 4 / 6), now scales with difficulty (Easy 0.5×, Medium 1.0×, Hard 1.25×, Extreme 1.75×). Minimum 1 bolt.

Bug Fixes — Bosses & Combat

  • Pets dealt 0 damage to endgame bosses — boss friendly-fire filter was catching pets. Now exempt in both directions; tier multipliers apply.
  • Boss kills not counted in the bestiary when finished by a pet, DoT, or signature chain — kill counter now routes through the credited-players list (already used by achievements and XP), so every contributing player gets bestiary credit regardless of the final-blow type.
  • Boss HP did not scale when a 2nd player joined a dungeon — HP re-scales on every entry. Current HP% preserved; up-only, so a player leaving never shrinks the boss.
  • Endgame mobs had absurd HP under RPG Leveling — Zombie Aberrant, Alpha Rex, Onyxium Encounter and Frost Feran were registered under wrong IDs and silently fell back to the dungeon's MaxLevel (155 in Void Realm, 110 in Frozen Dungeon). All four now correctly pinned to their intended levels (80–105).
  • Alpha Rex never spawned in Warden Trial IV (4 of 5 waves) — the wave configs used the wrong NPC ID. Tier IV now spawns the intended bosses; Alpha Rex kills are also counted in the bestiary again.
  • Dragon Frost landed during Sky Sentinel phase — fly/ground timers drifted off the HP-phase state. Tick-level corrector re-syncs every 200 ms.
  • Hedera pet didn't block poison — Tier S+ now also scrubs the vanilla Poison effect. Summoning Hedera below Tier S sends a chat hint so you know the perk is locked.
  • Black-screen crash joining a populated instance — boss-bar grace windows bumped (3 s → 5 s HUD, 1.5 s → 3 s proximity) so the client has time to settle before bars attach.
  • Boss bar lingered (and could crash the client) when dying without killing the boss — on death the cleanup queued a deferred HUD removal, but the source instance's tick stopped before draining it, leaving the HUD alive server-side. Next refresh hit a #MultipleHUD the client had already unmounted on respawn → "Selected element not found" crash. Death cleanup now synchronously cancels the refresh task. Bars from another player's separate instance are untouched (per-UUID scope).
  • Vanilla Scarak Louse spamming SEVERE logs and lagging the server — vanilla Scarak_Louse_Bite has a broken interaction; replaced with a flattened version.

Bug Fixes — Dungeons & Portals

  • "Respawn Inside Instance" feature removed
  • Void Gauntlet skipped for a 2nd party in a separate Void Realm instance — the "is a gauntlet running?" check was global instead of per-world. Two parallel parties now each run their own trial.
  • Temporal portals stuck in COLLAPSING with a lingering map marker — portals now close ~30 s after expiry as intended.
  • Temporal portals spawning on claims — now skipped in QuestLinesClaims, OrbisGuard and SimpleClaims zones. Auto-detected when the respective mod is installed.
  • Random 100–200 block teleport when walking through a portal with a pet — the 5.0.7 no-clip detection misfired on mounted dragons. Detection disabled.
  • Anti-Raid #1 (dismount snap-back) — removed entirely. Caused more broken sessions than the wall-clip exploit prevented.

Bug Fixes — Pets

  • Pet Commander particle spam — the cosmetic projectile could overwhelm nearby clients on spawn. The staff now just issues the pet-fire command with a swing animation and a soft cast sound.
  • Pet Commander not auto-removed when pets are disabled — disabling pets in /eg config now also hides the recipe and strips existing Pet Commander stacks from inventories on join. No leftover item if you're running a parallel pet mod.
  • Pet Commander projectile lingered on impact — switched to the standard staff-orb model; despawns cleanly now.

Bug Fixes — Achievements & Bounties

  • Tiered achievements could stall (Boss Slayer 25, Mine Ore 200, Mining 1000) — tiers shared a single counter, so once tier I completed, higher tiers never ticked. Each tier now has its own counter.
  • Achievement XP was lost on bridge failure — failures in the RPG Leveling / Endless Leveling XP grant were silently swallowed. Now no longer double-award on claim.
  • Achievement unlock could fire twice on concurrent kill credits — now only the first-completer publishes the unlock event.
  • Bounty daily/weekly RNG seed only had ~11K distinct values per day — players with similar UUIDs received identical bounty sets. The seed now mixes both UUID halves.

Bug Fixes — Misc

  • Database sync race on rapid reconnects — two reconnects in the same tick could both INSERT and collide on the primary key. Writer is now single-threaded.
  • MySQL/Postgres servers lost pet data on cold restart — the SQL schema was missing the pet_data column; the BSON path persisted pets but the SQL mirror dropped them. Schema migrated; pet unlocks now survive cross-server sync.
  • Snake game restart spawned a parallel game-tick chain — pressing R on game-over scheduled two independent tick chains. Restart now spawns exactly one.
  • Dead files deleted

Docs

  • Pet drop rate corrected from 10–15 % to the actual 30 %.
  • Tier S perk values and the full Tier SS aura table added.

Technical (highlights)

  • Performance — world-scoped player iteration replaces global Universe.getPlayers() scans across boss target-switching, Hedera roots/poison, Frost Dragon barrages, temporal portals and the wave arena. Player-count cache (5 s TTL) and Endless-Leveling HP scaling cache (30 s TTL) cut per-spawn bridge calls.
  • Memory leak fixes
  • Stability fixes
  • Security fixes
  • Correctness — boss/pet friendly-fire filters now is more reliable.
  • EndlessLeveling bumped from 7.11.2 → 7.16.0.
  • QuestLinesClaims bridge migrated from reflection to the public 1.0.3 API. Spatial admin-region check now 3D (an underground dungeon claim no longer blocks a surface portal).