Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL5.0.7.jar

  • R
  • Apr 21, 2026
  • 16.06 MB
  • 6.5K
  • Early Access

File Name

EndgameAndQoL5.0.7.jar

Supported Versions

  • Early Access

[5.0.7]

Discord Wiki GitHub

Critical Bug Fixes

  • Anti-raid #1 (dismount inside walls) — flying a mount into a wall / bedrock and dismounting left the player inside the block. Snap-back to pre-mount position via Teleport if dismount position is solid.
  • Anti-raid #2 (SPACE-jump no-clip in pockets) — pressing SPACE while mounted in a 1-block shaft pushed the player through geometry. New 500ms tick system force-dismounts + snap-backs when feet AND head are both in solid blocks.
  • Dungeon-entry client crash (since 5.0.6, affected all mods' dungeons incl. Major Dungeons) — raw HUD-clear packet was desyncing MultipleHUD → next UI command crashed client. Packet removed.
  • Frozen / Swamp dungeon bosses now spawn on entry — spawn was firing before chunk system was ready. Moved to first-player-entry with chunk preload.
  • Prisma Pickaxe / Hatchet 3x3 drops all 9 blocks — drops were silently lost to a Store processing lock + missing fallback for blocks without explicit drop. Deferred via world.execute + added type.getItem().getId() fallback.

Stability

  • Cross-world safety warnings killed — Hedera roots AOE + poison cloud, Frost Dragon bolt + target switch now filter players in other worlds.
  • Memory leak on rotating-dungeon servers — boss-bar HUD per-player grace map now evicts on disconnect.
  • Void Realm Trial + instance boss spawn — scheduled tasks re-check world.isAlive() before firing.

Known issues (deferred to Hytale Update 5)

  • Boss bars briefly stick after leaving a dungeon mid-fight — clean fix needs an engine-level MultipleHUD clear API. Bar disappears on next HUD update.