File Details
EndgameAndQoL5.0.7.jar
- R
- Apr 21, 2026
- 16.06 MB
- 6.5K
- Early Access
File Name
EndgameAndQoL5.0.7.jar
Supported Versions
- Early Access
[5.0.7]
Critical Bug Fixes
- Anti-raid #1 (dismount inside walls) — flying a mount into a wall / bedrock and dismounting left the player inside the block. Snap-back to pre-mount position via
Teleportif dismount position is solid. - Anti-raid #2 (SPACE-jump no-clip in pockets) — pressing SPACE while mounted in a 1-block shaft pushed the player through geometry. New 500ms tick system force-dismounts + snap-backs when feet AND head are both in solid blocks.
- Dungeon-entry client crash (since 5.0.6, affected all mods' dungeons incl. Major Dungeons) — raw HUD-clear packet was desyncing MultipleHUD → next UI command crashed client. Packet removed.
- Frozen / Swamp dungeon bosses now spawn on entry — spawn was firing before chunk system was ready. Moved to first-player-entry with chunk preload.
- Prisma Pickaxe / Hatchet 3x3 drops all 9 blocks — drops were silently lost to a Store processing lock + missing fallback for blocks without explicit drop. Deferred via
world.execute+ addedtype.getItem().getId()fallback.
Stability
- Cross-world safety warnings killed — Hedera roots AOE + poison cloud, Frost Dragon bolt + target switch now filter players in other worlds.
- Memory leak on rotating-dungeon servers — boss-bar HUD per-player grace map now evicts on disconnect.
- Void Realm Trial + instance boss spawn — scheduled tasks re-check
world.isAlive()before firing.
Known issues (deferred to Hytale Update 5)
- Boss bars briefly stick after leaving a dungeon mid-fight — clean fix needs an engine-level MultipleHUD clear API. Bar disappears on next HUD update.