Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL5.0.5.jar

  • R
  • Apr 20, 2026
  • 16.03 MB
  • 2.7K
  • Early Access

File Name

EndgameAndQoL5.0.5.jar

Supported Versions

  • Early Access

[5.0.5]

Discord Wiki GitHub

Bug Fixes

  • Asset Editor crashing on launch with EndgameQoL enabled — a bug in our merchant NPC action (EndgameOpenTradeUI) was NPE-crashing the Hytale Asset Editor worker thread on startup, so the editor wouldn't open on any world (new or existing) as long as EndgameQoL was enabled. The Shop parameter now validates as a plain string instead of requiring an asset validator, so the editor launches cleanly again. Thanks to the user who reported this with a full stack trace.
  • Empty loot slots in Oakwood / Canopy / Eldergrove common chests — 17 roll slots across the three overworld-dungeon common chests were referencing item IDs that doesn't exist in vanilla Hytale and the common-tier quantities got a small bump so looting feels the volume a common drop should.

See 5.0.3 file for the full changelog of 5.0