File Details
EndgameAndQoL5.0.3.jar
- R
- Apr 19, 2026
- 16.01 MB
- 2.1K
- Early Access
File Name
EndgameAndQoL5.0.3.jar
Supported Versions
- Early Access
[5.0.0-3]
> ⚠️ Delete Config_Endgame&QoL/EndgameConfig.json before first launch. The config schema was rewritten — old 4.x files silently drop the new sections. Progress, pets, pouch and leaderboards are safe (stored in ECS).
>
> 🛠️ This is a starting point, not a finish line. Everything ships with active tuning planned — Eldergrove + Canopy re-enable, the 3 remaining pet SS auras, mount anchors, drop rates. Bug reports with client logs land patches within hours.
New Features
Void Realm (new dimension)
- Floating island arena in the void, home of the reworked Golem Void boss.
- Entry via Void Realm Key (renamed from "Shard of the Void", auto-migrated).
- Dedicated combat music plays throughout the dimension.
- Void-Fall rescue — falling off the island teleports you back to the center. Zero death penalty.
Void Gauntlet
- 3-wave survival trial inside the Void Realm before facing the Golem Void.
- No leash fail.
Temporal Portal System
- Random portals spawn near players every 5-10 min, leading to temporary dungeon instances.
- Lifetime stages : STABLE → DESTABILIZING → CRITICAL → COLLAPSING.
- Respects OrbisGuard / SimpleClaims.
- 3 themed instances — Eldergrove Hollow, Oakwood Refuge, Canopy Shrine. Each has 3 tiered loot chests (Common / Rare / Hidden), its own skybox + weather.
- Only Oakwood Refuge is live at launch — Eldergrove + Canopy re-enable in a patch within the coming days.
Oakwood Warlord (new elite)
- 1,000 HP revenant warlord guarding the Oakwood Refuge instance.
- 3-attack chain : Triple Strike (3× 25 melee), Scepter Shot (3-orb purple barrage), Ground Slam (60 AOE with purple telegraph).
- Death-spawns a 400 HP withered husk minion.
- Drops 2–4 Mithril Bars guaranteed + Voidheart / Adamantite. 300 XP reward.
Pet Companion System
- 4 boss pets : Dragon Frost, Dragon Fire, Golem Void, Hedera. 10-15% drop from their parent boss.
- 6 tiers (D → SS) via feeding.
- Tier C : mount unlocked (dragons only; Golem Void mounts at S; Hedera non-mountable).
- Tier S : passive perk on the owner (Ice / Fire / Physical resistance, Poison immunity).
- Tier SS : aura effect. Only Golem Void's Void Barrier is live at launch — Frost Aura / Immolation / Nature's Blessing land in a follow-up patch.
/eg petUI.
Endgame Gateway block — themed portals
- One craftable portal block, three destinations.
- Right-click with an Endgame key and the gateway retheme itself :
- ❄️ Frozen — cyan frost glow → Frozen Dungeon
- 🌿 Swamp — green moss → Swamp Dungeon
- 🟣 Void — purple runic → Void Realm
- Each theme has its own particle VFX, glow color, activation sound.
- Breaking any variant returns the base Gateway — the block is never lost.
- Vanilla Portal_Device rejects Endgame keys with a chat redirect.
Dragon Frost rework (3 HP phases)
- Phase 1 (>70% HP) — flying, melee-immune. Frost Bolt barrage + new Icy Wind radial gust.
- Phase 2 (70-40% HP) — grounded, projectile-immune. Melee + Stomp + new Frost Breath cone.
- Phase 3 (<40% HP) — cycles fly/ground every 8-10 s, alternating immunity, all attacks enabled.
- One-time chat hint when a player hits with an immune damage type.
Hedera rework
- 3 new attacks : Vine Grab (pull, P2+), Ground Slam (AOE + Stagger, P2+), Charge (lunge, P3).
- Lingering poison clouds every 18-25 s during P2+.
Golem Void — Jump Slam signature
- New signature unlocks at Phase 2, ramps at Phase 3.
- Telegraphed teleport-and-crash : 80 Physical AOE + 1 s Stagger.
- Void-safe fallback if players bait the boss off the island.
- Knockback-immune, MaxSpeed 14.
UI
- Boss bar redesign — rebuilt HyUI bar shared by all bosses + elites. Per-boss color fill, glossy overlay, gold phase markers, numeric HP, INVULNERABLE / ENRAGED badges.
- Proximity display — HP bar shows within 50 blocks, hides at 55 (hysteresis). No damage required.
- Native Journal Page — Bounty Board, Bestiary and Achievements unified in one page. Paginated mob cards, kill milestones, discovery badges. Localized in all 5 locales (en-US, fr-FR, es-ES, pt-BR, ru-RU).
- Custom Trade UI — item icons, affordability coloring, stock display, purchase notifications on all 3 merchants.
- Snake Arcade rework — native WASD controls, speed indicator, eat flash, domino death animation.
Misc
- Warden Trials blocked in instances — can't be started inside dungeon instances.
- Spear pickup after throw — thrown spears drop as pickable items at the landing point (100% return).
- Endgame Memories — custom "Endgame" category in Bench Memories. 19 NPCs.
- Item ID Migration — auto-converts stale item IDs on connect / chunk load.
- Developer API —
endgame.bossbar.*+endgame.wavearena.*packages with zero plugin imports. Cross-modBossBarFocuscoordinator.
Balance
- Prisma Daggers — signature Razor Storm (100 SE, 3 AOE bursts = 240 dmg). Ability3 Prisma Dash (60 Mana, 10-block lunge, 80 dmg).
- Prisma Sword — signature Prismatic Judgment (100 SE, 10-block AOE slam, 250 dmg + knockup + slow). Ability3 Prismatic Beam (80 Mana, 20-block projectile + AOE).
- Frostbite Blade — signature Blizzard Stance (100 SE, 3 mobile pulses = 240 Ice, final freezes). Ability3 Ice Field (50 Mana, 3 slow pulses).
- Boss XP cap — raised from 100 k to 1 M for high-level integrations.
- Accessory tooltips —
Accessory — store in trinket pouchmarker across all 6 accessories, 5 locales.
Removed
- Gauntlet system — infinite-wave arena removed (was disabled by default). Replaced by the Void Gauntlet in Void Realm.
Config Changes
- Native Config UI — rewritten in native
.uiwith 8 tabs : Difficulty, Scaling, Weapons, Armor, Crafting, Misc, Integration, Addons. Global search + recipe editor. - Full config coverage — every live knob now exposed in
/eg config(no restart needed) :- Difficulty — Boss Damage Player Scaling (opt-in; HP still scales 50% per extra player).
- Scaling — Enrage system (toggle + threshold / window / duration / multiplier / cooldown) + Golem Void phases (P2/P3 thresholds, invulnerability, minion counts, danger zone) + per-boss XP rewards for all 9 bosses/elites.
- Weapons — Hedera Boss Poison (damage + ticks).
- Misc — Portal advanced (spawn distance, grace period, announce radius) + Frost Dragon tuning + Combo multipliers (x2 / x3 / x4 / Frenzy) + Warden Trial tier timers + Boss Target Switch + Shared Kill Credit + Accessories toggle + Minion Spawn Radius + Eye of Void HP multiplier + Pet tuning (4 unlock chances + teleport distance).
- Integration — EndlessLeveling tuning + OrbisGuard action blocks.
- Temporal Portal field labels clarified — plain-language hints next to each portal knob.
/eg statusredesign — larger panel, Integrations card, Uptime, Active Encounters dashboard (live data : boss breakdown, trial count, portal dungeons, instance world count, bounty players, spawned pets). 3 more feature toggles (Temporal Portals, Pet System, Vorthak).- MultipleHUD integration — soft-dependency with Buuz135's MultipleHUD mod. Combo Meter + Wave HUD register under named IDs so they coexist with other mods' HUDs. Falls back to vanilla if missing.
- Unified commands — all under
/eg: config, admin, pet, journal, status, lang. - LuckPerms compatibility — player commands use default-allow permissions.
- Integration auto-detection — RPG Leveling, Endless Leveling, OrbisGuard auto-enable on presence.
Bug Fixes
- Staff direct-hit death animation — 9 staff projectiles (Copper → Onyxium + Mithril Heavy) converted to modern
ProjectileConfig. Fatal direct hits now trigger the death animation and impact FX. - Frozen / Swamp Dungeon chest loot — prefabs re-authored. Chests now use proper tiered DropLists so loot rotates.
- Frostwalker waterlogged blocks — ice no longer replaces solid blocks.
- OrbisGuard dungeon chests — chest/door/light access flags added inside protected instances.
- Trinket Pouch only worked in hotbar — now scans the full inventory.
- RPGLeveling config override — no longer overwrites RPGLeveling's config on startup.
- AccessoryAttackSystem crash — Ref validity check on burn apply.
- Prisma 3x3 drops lost — surrounding blocks now drop as world items.
- Boss kill sound — only plays for the killer.
Technical
- CAE (Combat Action Evaluator) — Void Golem + Frost Dragon use the vanilla CAE for attack selection (distance-aware, cooldown-gated, HP-phase-gated). 12 new Root_NPC wrappers, 2 CAE assets, new
Template_Endgame_Dragon_Frost. - Unified boss manager framework — ~700 lines of duplicate code removed. All bosses flow through
GenericBossManagerwith pluggable phase callbacks.endgame.bossmanager.*package seeded for extraction. - Status effects consolidation — 5 custom effects replaced with vanilla equivalents. New
Endgame_Stagger(1 s stun) on heavy AOE boss attacks. - NPC asset reorganization — semantic directories (Bosses/, Endgame_Mobs/, Frozen_Dungeon/, Swamp_Dungeon/, Void_Realm/).
- Full HyUI → native .ui migration — all pages. HyUI only for boss bars.
- Combo meter — migrated to native
CustomUIHud. - SimpleClaims compatibility — Prisma 3x3 + portal spawning respect claims.
- Dependency updates — EndlessLeveling 7.9.4.
- Prefab optimization — all 6 endgame prefabs passed through PrefabOptimizer for ~80% size reduction, sub-second loads on SSD.
- Per-UUID disconnect cleanup — per-player state maps key off UUID with explicit eviction. Prevents session-scale heap growth.
- PlayerRefCache race fix — register/unregister compound ops atomic. Fallback scan snapshots the player list before iterating.
- Cross-dimension HUD cleanup —
AddPlayerToWorldEventis the authoritative clear hook. HUD clear packet sent directly viaPlayerRef.packetHandler. - Admin command safety —
/eg admin reset bountiesrequires 30 s confirmation. Destructive admin actions logged toEndgameQoL.AdminAudit. - Config hardening — recipe overrides clamp
CraftTime [0.1, 120],Quantity [1, 64],BenchTier [0, 5]. Database config regex-validates JDBC URL + clamps pool size. - Safe world-thread scheduling — new
SafeWorldExecuteutility logs drop-before-exec gaps. - BossBarHudManager extracted — HUD lifecycle split out of
GenericBossManager. - WaveArena framework — Warden Trials + Void Gauntlet run on a generic data-driven wave engine (extractable). Public
WaveArenaAPI. - Portal theme revert — shutdown race guarded —
PortalThemeTracker.onWorldRemovedskips block revert when the server is shutting down. EliminatesIllegalMonitorStateExceptionWARN spam.

