File Details
EndgameAndQoL4.1.4.jar
- R
- Mar 26, 2026
- 20.73 MB
- 5.6K
- Early Access
File Name
EndgameAndQoL4.1.4.jar
Supported Versions
- Early Access
[4.1.4] 2026.03.26-89796e57b Release 4
New Features
- Snake Arcade easter egg — Interact with an Arcade Machine block to play Snake! CRT green-phosphor aesthetic, WASD keyboard + button controls, body gradient, progressive speed, bonus golden food, high score tracking. Craftable at the Workbench (Tinkering)
- Trinket Pouch expanded to 5 slots — Holds 5 accessories instead of 3, allowing more build variety
- Dragon Fire volcano spawn — Dragon Fire now spawns in the center of the volcano containing gold instead of on the surface
- Swamp Dungeon prefab update — Updated Swamp Dungeon layout
- Boss death animations — Hedera (2.5s), Golem Void (3s), Alpha Rex (2s), Bramble Elite (2s), Zombie Aberrant (1.5s) now have death explosion particles and delayed item drops
- Vanilla target switching for Hedera & Golem Void — Now uses engine-native
TargetSwitchTimercomponent. Hedera switches every 8-12s, Golem Void every 6-10s - Boss HP scales with Endless Leveling — Boss HP scales with average player level (+5% per 10 levels above 50). Stacks with player-count scaling
- Dungeon mob levels via Endless Leveling — Frozen Dungeon Lv80-110, Swamp Dungeon Lv100-135, Golem Void Lv110-155
- Plum Lightsource block — New decorative light block with purple glow
Bug Fixes
- Dragon Fire memories name — Fixed MemoriesNameOverride pointing to Dragon_Frost instead of Dragon_Fire
- Memory leak on long-running servers — Added periodic cleanup of invalid entity refs in DangerZoneTickSystem and VoidMarkExpirySystem
- Dungeon blocks breakable with Silk Touch — Silk Touch could bypass dungeon block protection. Fixed with
setDamage(0)failsafe - Combo HUD crash across instances — Fixed crash when a kill was processed on a different instance's world thread
- Hedera attack crash near containers — Removed unnecessary
Block_Breakreference in Hedera's Swing Right interaction
Config Changes
- Golem Void phase thresholds — Phase 2/3 HP%, invulnerability duration, and minion counts now configurable
- Frost Dragon sky bolt tuning — Bolt/nova cooldowns and spirit spawn cap now in
/egconfig - Boss damage player scaling — +15% per extra player is now configurable
- Hedera boss poison — Poison damage and tick count now configurable separately from dagger poison
Technical
- Endless Leveling 6.9 API — Updated bridge and dependency
- Data-driven config migration — 25+ hardcoded values moved to config fields for server customization
- API migrations — Updated
addEffect()andInventorycalls to new Hytale API signatures