Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL4.1.4.jar

  • R
  • Mar 26, 2026
  • 20.73 MB
  • 5.6K
  • Early Access

File Name

EndgameAndQoL4.1.4.jar

Supported Versions

  • Early Access

[4.1.4] 2026.03.26-89796e57b Release 4

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New Features

  • Snake Arcade easter egg — Interact with an Arcade Machine block to play Snake! CRT green-phosphor aesthetic, WASD keyboard + button controls, body gradient, progressive speed, bonus golden food, high score tracking. Craftable at the Workbench (Tinkering)
  • Trinket Pouch expanded to 5 slots — Holds 5 accessories instead of 3, allowing more build variety
  • Dragon Fire volcano spawn — Dragon Fire now spawns in the center of the volcano containing gold instead of on the surface
  • Swamp Dungeon prefab update — Updated Swamp Dungeon layout
  • Boss death animations — Hedera (2.5s), Golem Void (3s), Alpha Rex (2s), Bramble Elite (2s), Zombie Aberrant (1.5s) now have death explosion particles and delayed item drops
  • Vanilla target switching for Hedera & Golem Void — Now uses engine-native TargetSwitchTimer component. Hedera switches every 8-12s, Golem Void every 6-10s
  • Boss HP scales with Endless Leveling — Boss HP scales with average player level (+5% per 10 levels above 50). Stacks with player-count scaling
  • Dungeon mob levels via Endless Leveling — Frozen Dungeon Lv80-110, Swamp Dungeon Lv100-135, Golem Void Lv110-155
  • Plum Lightsource block — New decorative light block with purple glow

Bug Fixes

  • Dragon Fire memories name — Fixed MemoriesNameOverride pointing to Dragon_Frost instead of Dragon_Fire
  • Memory leak on long-running servers — Added periodic cleanup of invalid entity refs in DangerZoneTickSystem and VoidMarkExpirySystem
  • Dungeon blocks breakable with Silk Touch — Silk Touch could bypass dungeon block protection. Fixed with setDamage(0) failsafe
  • Combo HUD crash across instances — Fixed crash when a kill was processed on a different instance's world thread
  • Hedera attack crash near containers — Removed unnecessary Block_Break reference in Hedera's Swing Right interaction

Config Changes

  • Golem Void phase thresholds — Phase 2/3 HP%, invulnerability duration, and minion counts now configurable
  • Frost Dragon sky bolt tuning — Bolt/nova cooldowns and spirit spawn cap now in /egconfig
  • Boss damage player scaling — +15% per extra player is now configurable
  • Hedera boss poison — Poison damage and tick count now configurable separately from dagger poison

Technical

  • Endless Leveling 6.9 API — Updated bridge and dependency
  • Data-driven config migration — 25+ hardcoded values moved to config fields for server customization
  • API migrations — Updated addEffect() and Inventory calls to new Hytale API signatures