EndgameAndQoL4.0.3.jar
What's new
[4.0.1-3] Changes
About Swamp Dungeon being unstable : Hytale release 4 will fix all of the bugs about that !
Config Changes
- Crafting toggles in GUI — Glider, Mithril Ore, Frozen Dungeon Key, Swamp Dungeon Key, Hedera Portal, and Golem Void Portal toggles now accessible from the Config UI Crafting tab
- Vorthak spawn toggle — Enable/disable Vorthak merchant spawning in the Forgotten Temple (Misc tab, enabled by default)
Commands
/bounty→/eg bounty— Moved to subcommand, accessible to all players/gauntlet→/eg gauntlet— Moved to subcommand, accessible to all players/eg statusversion fix — Now shows correct version (was stuck on v4.0.0)
Bug Fixes
- Dragon boss leash fix — Dragons no longer walk out of the arena mid-fight, fly through the air, and respawn with full HP. Increased leash distance and timer for both Frost and Fire dragons
- RPG Leveling passive mob XP fix — Crocodile and Raven models in Swamp Dungeon no longer give XP when attacked.
- Prisma armor tooltip fix — Replaced Ice resistance (missing client localization) with Fall resistance
- Fixed BestiaryData.json corrupting on save — caused server crash on restart (
Unexpected character: expected 'true' or 'false'). - Fixed AchievementData.json same potential corruption — matching thread safety fix
- Fixed recipe overrides resetting on server restart —
syncDefaults()was overwriting admin changes with asset defaults every boot - Fixed Combo HUD thread safety — HUD state fields now volatile, HUD assignment and timer reads properly synchronized
- Fixed BestiaryData kill count lost under concurrent kills
- Fixed Gauntlet wave/kill counters losing increments under load
- Fixed BountyData.json potential corruption from concurrent access —
HashMap/ArrayListreplaced with thread-safe collections - Fixed Crafting tab double-saving recipe overrides — debounce now uses atomic CAS
- Fixed Custom Difficulty sliders bypassing batch save — removed redundant direct
save()calls - Fixed
/egadmin reset leaderboardconfirmation map growing unbounded — added size cap - Fixed
/eg bestiary,/eg achievementsand/eg langnot available to non-op players - Fixed Ocean Striders activating randomly on land — now only triggers when fully submerged in water (feet + head)
- Fixed Ocean Striders speed boost persisting after removing Trinket Pouch — speed reset now retries if it fails
- Fixed Void Amulet excessive debug logging causing log spam on every damage event
- Fixed accessory state not cleaning up on player disconnect
- Clarified bounty descriptions — dungeon-specific NPCs now show their location (Frozen Dungeon / Swamp Dungeon)
New Content
- Dragon Fire wild spawn — Dragon Fire can now spawn again very rarely in Zone 4 Wastes
Balance
- Vorthak Mithril trade nerf — Adamantite cost increased from 10 to 30 bars, stock reduced from 3 to 2 per restock
- Morghul trade — Changed Health Potion trade to Greater Health Potion (3x for 3 Swamp Currency)
Technical
- World thread safety — Added
world.isAlive()guards before allworld.execute()calls to prevent crashes when dungeon instances shut down
See 4.0.0 file for the major changelog
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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