Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.
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EndgameAndQoL4.0.3.jar

File nameEndgameAndQoL4.0.3.jar
Uploader
LewaiiLewaii
Uploaded
Mar 2, 2026
Downloads
3.2K
Size
37.3 MB
File ID
7699142
Type
R
Release
Supported game versions
  • Early Access

What's new

[4.0.1-3] Changes

Discord Ko-fi

About Swamp Dungeon being unstable : Hytale release 4 will fix all of the bugs about that !

Config Changes

  • Crafting toggles in GUI — Glider, Mithril Ore, Frozen Dungeon Key, Swamp Dungeon Key, Hedera Portal, and Golem Void Portal toggles now accessible from the Config UI Crafting tab
  • Vorthak spawn toggle — Enable/disable Vorthak merchant spawning in the Forgotten Temple (Misc tab, enabled by default)

Commands

  • /bounty/eg bounty — Moved to subcommand, accessible to all players
  • /gauntlet/eg gauntlet — Moved to subcommand, accessible to all players
  • /eg status version fix — Now shows correct version (was stuck on v4.0.0)

Bug Fixes

  • Dragon boss leash fix — Dragons no longer walk out of the arena mid-fight, fly through the air, and respawn with full HP. Increased leash distance and timer for both Frost and Fire dragons
  • RPG Leveling passive mob XP fix — Crocodile and Raven models in Swamp Dungeon no longer give XP when attacked.
  • Prisma armor tooltip fix — Replaced Ice resistance (missing client localization) with Fall resistance
  • Fixed BestiaryData.json corrupting on save — caused server crash on restart (Unexpected character: expected 'true' or 'false').
  • Fixed AchievementData.json same potential corruption — matching thread safety fix
  • Fixed recipe overrides resetting on server restart — syncDefaults() was overwriting admin changes with asset defaults every boot
  • Fixed Combo HUD thread safety — HUD state fields now volatile, HUD assignment and timer reads properly synchronized
  • Fixed BestiaryData kill count lost under concurrent kills
  • Fixed Gauntlet wave/kill counters losing increments under load
  • Fixed BountyData.json potential corruption from concurrent access — HashMap/ArrayList replaced with thread-safe collections
  • Fixed Crafting tab double-saving recipe overrides — debounce now uses atomic CAS
  • Fixed Custom Difficulty sliders bypassing batch save — removed redundant direct save() calls
  • Fixed /egadmin reset leaderboard confirmation map growing unbounded — added size cap
  • Fixed /eg bestiary, /eg achievements and /eg lang not available to non-op players
  • Fixed Ocean Striders activating randomly on land — now only triggers when fully submerged in water (feet + head)
  • Fixed Ocean Striders speed boost persisting after removing Trinket Pouch — speed reset now retries if it fails
  • Fixed Void Amulet excessive debug logging causing log spam on every damage event
  • Fixed accessory state not cleaning up on player disconnect
  • Clarified bounty descriptions — dungeon-specific NPCs now show their location (Frozen Dungeon / Swamp Dungeon)

New Content

  • Dragon Fire wild spawn — Dragon Fire can now spawn again very rarely in Zone 4 Wastes

Balance

  • Vorthak Mithril trade nerf — Adamantite cost increased from 10 to 30 bars, stock reduced from 3 to 2 per restock
  • Morghul trade — Changed Health Potion trade to Greater Health Potion (3x for 3 Swamp Currency)

Technical

  • World thread safety — Added world.isAlive() guards before all world.execute() calls to prevent crashes when dungeon instances shut down

See 4.0.0 file for the major changelog

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