EndgameAndQoL4.0.0.jar
What's new
[4.0.0] Current Version
New Systems
- Achievement System — 24 achievements across 5 categories with XP rewards and item unlocks
- Bounty Board — Daily bounty quests with 4 types (Kill, Craft, Dungeon Clear, Survive), 5 difficulty tiers, streak bonuses, and weekly challenges
- Reputation Ranks — Earn reputation from bounties to unlock 4 ranks (Novice/Veteran/Elite/Legend) with bonus reward multipliers
- Enhanced Bestiary — Full NPC encyclopedia with 32 entries, kill milestones, discovery rewards, and detailed mob cards
- Combo Meter — Kill streak tracker with 4 damage tiers, tier effects (speed, heal-on-kill, crit, lifesteal), and a real-time HUD overlay
- Trinket Pouch — 3-slot portable container with 6 accessories:
- Frostwalkers — Walk on water by freezing the surface beneath you
- Ocean Striders — 2x swim speed for faster underwater exploration
- Void Amulet — Cheat death once (prevents fatal damage, then consumed)
- Blazefist — AOE burn effect on melee hits
- Pocket Garden — HP regeneration when near farming crops + auto-fertilize nearby soil
- Hedera Seed — Chance to root enemies on hit
- The Gauntlet — Wave survival mode with scaling difficulty, random buffs, and persistent leaderboard (disabled, in development)
- Multi-language support — Full localization in 5 languages (EN, FR, ES, PT-BR, RU) for all UI and chat
- Database support — Optional SQL persistence (SQLite, MySQL, MariaDB, PostgreSQL) with graceful degradation. Syncs bounties, void pocket, gauntlet, achievements, bestiary, accessory pouch, and combo personal best
New Content
- Frozen Dungeon is back — Fully accessible via Frozen Dungeon Key. Multi-level ice cavern with 12 enemy types, Korvyn (hidden trader), 6 chest loot zones, and Dragon Frost boss
- Swamp Dungeon — Brand new dungeon with poison environment, green fog, locked doors, tiered chest loot, new NPCs (Bramble Elite, Fen Stalker, Grooble), and new items (Hedera's Bramble, Hedera Key, Swamp Gem, Swamp Ingot, Crocodile Scale, Swamp Currency, Infused Rope)
- Morghul, Swamp Trader — New NPC merchant trading Swamp Currency for gear, potions, and crafting materials
- Hedera Autel crafting bench — Craft the Hedera Key from 5 swamp dungeon ingredients
- Trinket Pouch crafting recipe — Accessory Pouch now craftable at Endgame Bench Tier 3 (6 Storm Leather, 2 Voidheart, 4 Mithril Bars)
- Prisma Hatchet — Legendary hatchet with 3x3 block breaking and 1500 durability
- Boss AI Target Switching — Bosses switch targets using weighted random (nearest 40%, highest damage 40%, random 20%) every 8-10s
- Accessory drops — Void Amulet (Golem Void 15%), Hedera Seed (Hedera 15%), Blazefist (Dragon Fire 15%), Ocean Striders (Humpback Whale 15%), Frostwalkers (Frozen Dungeon chest), Pocket Garden (Swamp Dungeon chest)
Commands
/eg status— Live diagnostics: difficulty, database health, active encounters, feature toggles/eg achievements— View and claim achievement rewards/eg lang— Change your display language/bounty— View active bounties and claim rewards/egadmin— Admin tools: debug boss, reset leaderboard/bounties, hot-reload config
Balance
- Endgame weapons blocked on early bosses — Prisma Sword, Prisma Daggers, and Hedera Daggers deal no damage to Dragon Frost and Hedera
- Prisma armor vulnerability — 2x damage taken from Dragon Frost and Hedera while wearing Prisma armor
- Boss damage player scaling — Bosses deal +15% damage per additional player
- Frozen Dungeon atmosphere — Lighter blizzard and reduced fog for better visibility
- Swamp Dungeon atmosphere — Green/brown fog tints, poison vignette, green dust particles, dusk lighting
Config Changes
- BossTargetSwitchEnabled (default: true) — Enable/disable boss target switching
- BossTargetSwitchIntervalMs (default: 8000) — Target switch interval (2000-30000ms)
- Crafting tab overhaul — All recipes shown with editable fields and search bar
- Config UI beautification — Brighter cards, better contrast, improved spacing
- Config validation feedback — Numeric fields notify when values are clamped
Bug Fixes
- Fixed Prisma tools using wrong crafting bench (was Endgame Bench tier 5, now vanilla Workbench)
- Fixed Prisma Pickaxe Voidpocket conflicting with torch placement (moved to Ability3 key)
- Fixed boss bar flickering from unstable hash keys
- Fixed 26+ items missing from Creative Library / vanilla HUD
- Fixed 66 items missing tooltip descriptions
- Fixed RPG Leveling tab showing raw key instead of name
- Fixed Alpha Rex Meat filename typo (
Coooked→Cooked) - Fixed 4 root interactions missing Attack Tags
- Fixed recipe sync on mod updates and stale config cleanup
- Removed boss egg spawners (Dragon Frost, Golem Void, Hedera)
- Renamed 29 JSON files with
Endgame_prefix to prevent mod conflicts - Renamed boss NPCs to strict
Endgame_prefix - Dungeon keys replaced — Removed "Shard of the Rotting Sanctum" and "Shard of the Frozen Summit", replaced by "Swamp Dungeon Key" and "Frozen Dungeon Key"
- Frozen Dungeon enabled — No longer disabled, fully accessible via Frozen Dungeon Key
- Instance spawn protection — bosses auto-despawn outside their dungeon
Technical
- Thread safety hardening — Fixed race conditions in BountyManager, ConfigSaveManager, ComboMeterManager, and SpawnNPC cooldowns using atomic operations and synchronized blocks
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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