[Dani's] More Meats

Restores a couple of cooked meat types that are already in the game but not obtainable, improves the basic Campfire giving it two additional tiers with different models and animations, and adds 16 new meat types with unique and interesting properties.
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[Dani's] More Meats - 1.1

File nameDani_More_Meats.zip
Uploader
DaniAngioneDaniAngione
Uploaded
Mar 1, 2026
Downloads
282
Size
2.9 MB
File ID
7694109
Type
R
Release
Supported game versions
  • Early Access

What's new

ADDED COMPATIBILITY

  • The mod is now fully compatible with Wildtale by Nicholas_LionRider! Compatibility includes changes to Zebra meat so it is poisonous when eaten raw and adjustments to the drops of many animals so they drop the correct meats.
  • The mod is now fully compatible with Aures - Rare Monsters by BlackAuresArt! Compatibility includes changing the list of accepted meats for summoning wolves to accept all the mod's meats and adding the mod's meats to the drop lists of some of the rare monsters.

NEW

  • Meat Grinder, crafting bench. With this new kitchen tool you'll be able to grind most of your meats into different types of ground meat! It is also able to grind the newly-added Animal Fat into Ground Animal Fat.
  • Animal Fat, ingredient. No use for now, will be used by Sausages! It will drop from some animals when killed.
  • Raw Ground Meat, ingredient. Ground meat comes in 6 types: Meat, Beef, Pork, Fish, Fowl and Exotic Meat.
  • Cooked Ground Meat, food. All ground meats can be cooked in a Campfire Pot (Tier 3 Campfire) with Salt and a Tankard of water. Cooked Ground meats will provide similar buffs to their original meats, but will always recover 15% health. Since meat pieces are always ground into 2 units of Ground Meat, that means they're quite more efficient foodstuffs albeit a bit harder to make than just roasting meat.
  • Nordic Meatballs, food. Just a new recipe that I felt like adding and gives a small use to Ground Beef until sausages are in. It is a prepared food that sits somewhere between the salads and the pies.

CHANGED

  • There are now proper icons for some resource types from the base game: Fruits, Vegetables and Fuels. I grew tired of looking at their placeholder icons! Additionally, there are also new icons for the resource types added by this mod: Fish meat, Exotic Meat, Fowl meat and Ground Meat.
  • Meat Skewers will now require 6 pieces of meat instead of 4.
  • The "Sausages" category has been added to the Cooking Bench, but it is empty for now :)

FIXED

  • All the mod's textures have been resized to a multiple of 32 to prevent the infamous "black lines on water" graphical glitch!

 

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