Corruption

Immersive Infection-Style Gameplay that Expands on "Corrupted" aspect of blocks and mobs already in the game. Inspired by the "Taint" from Thaumcraft and Harbinger's Fungal Spores

File Details

Corruption-0.5.0.jar

  • R
  • Feb 23, 2026
  • 34.59 KB
  • 26
  • Early Access

File Name

Corruption-3.2.0.jar

Supported Versions

  • Early Access

CHANGES:

  • Crystal blocks now add the total range of all connected crystals to create a custom range and purifies at 3x the rate of a normal crystal.
  • Crystal Blocks connected to EACHOTHER ALSO add their RATES and RANGES for multi-structure crystal purification cores.  Can reach LONG distances, but might cost a lost of crystals. (great for end-game when you dont want to deal with it anymore)
  • Crystals purify from center outwards currently as randomy purification was too inefficient.  Let me know if y'all dont like this.
  • /corruption speed goes up to 100 now
  • increased base speed of corruption spread

Noticeable Bugs:

  • Right now, corruption skips some corrupted hive blocks, but its because they're not active.  its like a benign tumor, its abnormal growth but wont get bigger.
  • As corruption gets bigger it slows down heavily.  creates a soft stop limit size of about 1/50th of an entire zone
  • Crystals take a second to activate sometimes..  Be patient.