Corruption

Immersive Infection-Style Gameplay that Expands on "Corrupted" aspect of blocks and mobs already in the game. Inspired by the "Taint" from Thaumcraft and Harbinger's Fungal Spores

File Details

Corruption-0.4.1.jar

  • R
  • Feb 22, 2026
  • 25.36 KB
  • 49
  • Early Access

File Name

Corruption-2.1.0.jar

Supported Versions

  • Early Access

Changes:

  • Overhauled processing of each function (Spawning, Corruption, Purification, Healing/stamina are seperated into 4 seperate threads)
    • Should yield better server speeds and more responsive effects
  • Overhauled the Corruption vs Purification Spread Frequency:
    • Corruption infects 50blocks at a time every 3s (modifiable with /corruption speed [1-10]
    • Crystals purify at a rate of 1 block/50ms (60blocks/3s) (slightly faster

Makes corruption vs purification of blocks look so cool whilst implementing a strategic game with how you deploy your different crystal sizes

The goal is to make a minigame in itself when fighting the corruption.

Certain crystal combinations next to eachother may be need to fend off the corruption properly.