promotional bannermobile promotional banner

Camera Sequence Assets

Adds a `CameraSequenceAsset`, allowing camera sequences (cutscenes, etc.) to be configured and created through the in game asset editor, or through JSON.
Back to Files

Camera Sequence Assets-2.0.0.jar

File nameCamera-Sequence-Assets-2.0.0.jar
Uploader
LordimassLordimass
Uploaded
Nov 4, 2026
Downloads
14
Size
228.6 KB
File ID
9434903
Type
R
Release
Supported game versions
  • 0.7

What's new

A complete overhaul!

Camera Sequence Assets now supports sequencing beyond the camera. A sequence may now have be one of two types:

  • Camera - The traditional camera sequence asset, as you'd expect.
  • Global - A new type of sequence with built in support for actions which take place on a global scale, rather than just local to a player. All of the new keyframes for this are listed below, but the motivating example for this is sequencing NPCs to use as actors in your sequences.

Added new generic keyframe types (Available for both Camera and Global sequences):

  • Delay - No more duplicating keyframes to achieve a pause in a sequence, just add a delay keyframe!
  • Message - Send a message in chat, either globally or to the relevant player, depending on context.
  • SoundEvent - Play a sound event, either globally or to the relevant player, depending on context.
  • PlaySequence - Allows nesting or referencing other sequences, making organisation far easier.

Added global keyframe types:

  • SpawnNpc - Spawn an NPC in the world, optionally frozen. NPCs can be marked as Sequence Ephemeral to have them automatically despawn at the end of the sequence, allowing them to be used as an actor local to that sequence.
  • TransformNpc - Move and rotate an NPC with any easing type over a period of time.
  • NpcAnimation - Play an animation for an NPC.