Description
Camera Sequence Assets
A Hytale plugin which adds a CameraSequenceAsset, allowing camera sequences (cutscenes, etc.) to be configured and created through the in game asset editor, or through JSON.
These sequences can then be played back using /camerasequence or /cinematic, or using a new trigger volume effect called Trigger Camera Sequence
Player Relativity
Camera sequence assets provides a toggle on each keyframe to specify that the position and rotation values should be interpreted as relative to the player. This means that a position of (5, 0, 5) refers to the point 5 blocks in front of the player, and 5 blocks to the right. It also means that a rotation of (0, 90, 0) corresponds to the direction 90 degrees to the right of the player's current facing direction. This is all taken with respect to the head rotation, not the body rotation.


