Blueprint Nexus

High-performance prefab & structure generation engine for Hytale. Asset caching and critical lag fixes by introllmortal.

File Details

BlueprintNexus-1.2.0

  • R
  • Apr 26, 2026
  • 46.65 KB
  • 68
  • Early Access

File Name

BlueprintNexus-1.2.0.jar

Supported Versions

  • Early Access

Changelog - Blueprint Nexus v1.2.0

Major Stability & Spawning Update

  • Fixed "Sliced Structures" Bug: Resolved a critical issue where large structures would spawn partially or appear "cut off" at chunk boundaries.
    • Technical Detail: Implemented deterministic candidate sorting. All adjacent chunks now make identical decisions about structure placement, ensuring that when a large structure is placed, it is rendered completely across all affected chunks.
  • Expanded Search Horizon: Increased the global structure detection radius (Max Extent) to 512 blocks. This allows the engine to "see" and correctly place massive prefabs that are centered many chunks away.
  • Improved Conflict Resolution: Overhauled the logic for overlapping structures. The engine now prioritizes structures more accurately and handles spatial conflicts during world generation much more smoothly.
  • Enhanced Mod Compatibility: Optimized spawning logic specifically for heavy structure mods like "More NPC" and "joszza's Structures".
  • Spawning Frequency Balance: Adjusted search and placement parameters to restore the high spawning frequency familiar to users of the legacy Shared Structures mod, while maintaining modern stability.