Blueprint Nexus

High-performance prefab & structure generation engine for Hytale. Asset caching and critical lag fixes by introllmortal.

File Details

BlueprintNexus-1.5.0

  • R
  • Jun 9, 2026
  • 74.13 KB
  • 446
  • 0.5

File Name

BlueprintNexus-1.5.0.jar

Supported Versions

  • 0.5

🚀 BlueprintNexus Update & Configuration Guide

This update introduces new generation parameters, aligns the height and foundation systems with the original Hytale engine, and fixes a critical issue with biome limits.

📝 What's New

  1. Hytale Server 0.5.4 Support: The plugin is now fully compatible with the updated game core.
  2. /bn list Bug Fix: Resolved a self-counting issue with multi-chunk structures. Biome limits (MaxInstancesPerBiome) now work correctly, preventing structures from appearing in the list without physically spawning.
  3. Vanilla-accurate Heights & Foundations: Surface height detection and foundation block matching logic now fully mirror the behavior of the vanilla Hytale engine.

🛠️ Guide: How to configure parameters in your structures

To use these new features, add the following configuration block to your structure's configuration file:

json


{
"SpawnChance": 0.35,
"MinDistanceBetweenStructures": 400,
"MinDistanceFromOtherStructures": 400,
"MaxInstancesPerBiome": 2,
"GenerateFoundation": true,
"BlacklistedBlocks": [
"hytale:chalk",
"hytale:water"
]
}


📖 Parameter Reference:

  • SpawnChance (0.0 to 1.0): The probability that a structure will spawn at a chosen position.
  • MinDistanceBetweenStructures: Minimum distance (in blocks) between structures of the same type.
  • MinDistanceFromOtherStructures: Minimum distance (in blocks) to any other custom structures.
  • MaxInstancesPerBiome: The maximum number of structures of this type allowed within a single biome.
  • GenerateFoundation (true/false): Dynamically builds a foundation down to the solid ground (disabled by default).
  • BlacklistedBlocks: A list of block IDs where the structure is forbidden to spawn.