Blueprint Nexus

High-performance prefab & structure generation engine for Hytale. Asset caching and critical lag fixes by introllmortal.

File Details

BlueprintNexus-1.1.0

  • R
  • Apr 22, 2026
  • 42.42 KB
  • 13
  • Early Access

File Name

BlueprintNexus-1.1.0.jar

Supported Versions

  • Early Access

🚀 Update v1.1.0 — Smart Terrain & Performance Overhaul

This update introduces groundbreaking features to make structure spawning more natural and the server much more stable.

🌟 New Features:

  • Smart Terrain Adaptation: No more buildings "swallowed" by mountains! The new Clearance Check ensures your structures only spawn when they have enough open space (>20% volume check).
  • Auto-Foundation System: Structures on slopes will now automatically build solid stone foundations down to the ground, eliminating "floating" buildings forever.
  • Surface Offset: Mod authors can now use the SurfaceOffset property in JSON to manually adjust the height level of any prefab.
  • Underground Toggle: Added ClearanceCheck and AutoFoundation flags to support mines, caves, and other subterranean content.

âš¡ Performance & Stability:

  • Async Initialization: The entire prefab scanning process is now fully asynchronous. Your server will start faster without blocking the main thread.
  • Parallel Asset Processing: Implemented multi-threaded directory scanning for lightning-fast resource loading from multiple mods.
  • Collision Optimization: Refactored the internal candidate intersection algorithm to significantly reduce CPU spikes during chunk generation.
  • Memory Efficiency: Reduced memory pressure and object allocations during JSON parsing.