File Details
Blueprint Nexus v1.0.1
- B
- Apr 21, 2026
- 44.97 KB
- 15
- Early Access
File Name
BlueprintNexus.jar
Supported Versions
- Early Access
🚀 Update 1.1: The Performance & API Overhaul
This update marks a major architectural shift for Blueprint Nexus. We’ve moved from a synchronous file-loader to a multi-threaded engine designed for large-scale world generation without the lag.
What’s New:
-
Multi-threaded Asset Scanning: Prefab discovery now runs in the background using
CompletableFuture. Your server will no longer hang during the startup phase. -
O(N) Collision Optimization: Completely refactored the structure placement logic (
placeIntoChunk). By optimizing how we check for overlapping candidates, we've significantly reduced CPU spikes during fast flight and chunk generation. -
Smart RAM Pre-warming: Added a "Warmup" phase that caches weighted prefab pools and buffer data into memory instantly. No more disk-read stutters when you encounter a new structure.
-
Public Developer API: The
StructureEntryclass andregisterPrefabmethod are now public and static. Other mods can now officially "hook" into Nexus to manage their content.
Bug Fixes & Tweaks:
-
Manifest Stability: Added strict checks for the
"Main"key in mod manifests to prevent bootloader failures. -
Log Cleanup: Silenced excessive "Took too long to run pre-load process hook" warnings by moving heavy tasks to worker threads.
-
"No Room" Reduction: Refined the spawn-marker logic to better handle entity placement in tight spaces, reducing entity-spawn failures.
-
Background Reporting: The console now accurately reports when background loading is finished, showing the true count of registered structures.