BetterBiomes-1.7.0.jar
What's new
[1.7.0] - 2026-11-09
Added
Zone 1 – Emerald Wilds
- Wet Sclerophyll Forest (Zone 1, Tiers 2 and 3): a tall, dense eucalypt forest of Gum trees over a thick carpet of ferns, with tree ferns, lush shrubs, fallen mossy logs and a light blue haze.
- Broadleaf Woods (Zone 1, Tier 2): a bright, tall broadleaf forest of oaks, beeches and birches with plenty of room below the crowns. Underneath grows a low layer of young oaks and birches, ferns, moss, white and blue woodland flowers and patches of leaf litter; fallen logs lie in between. Hollow logs, bee hives, bird nests, animal trails and dens and the fruit trees appear here too.
- Elderoak Thicket (Zone 1, Tiers 2 and 3): a dark, closed forest of broad old oaks whose crowns touch. The ground lies in half shade under leaf litter, moss and ferns; shrubs grow in dense cushions only where an old tree is missing. Mossy logs, hollow logs and light fog. It often borders the Broadleaf Woods.
- Copperleaf Hills (Zone 1, Tiers 2 and 3): late-autumn hills, rising up to ~20 blocks toward the middle. Autumn and red firs, autumn trees and bare dead trees stand loosely among fallen leaves, dry grass, thorns and brambles. Windy, with falling leaves and now and then fog.
- Reedwater Meadows (Zone 1, Tiers 1 and 2): an open, flat wet meadow barely above the water line, full of shallow ponds with water lilies and duckweed. Reeds stand on the muddy edges and in the shallow water, tall wet grass and patches of orange flowers cover the meadow, and small oaks grow in groups on slightly raised islands. Small puddles, frogs, fireflies on sunny evenings, light rain and fog.
- Mossveil Swamp (Zone 1, Tier 3): a warm, dense swamp forest with more water than land. Swamp ashes, willows, dead ashes and small banyans stand in wide, dark channels, and long beards of moss hang from their crowns. Duckweed, water lilies, reeds and cattails cover the water; fog, rain and fireflies at night.
- Ragstone Heights (Zone 1, Tiers 2 and 3): a rugged highland where rock breaks through the grass everywhere. Rubble, cobblestone and shale patches on the hilltops, tilted rock ribs, short steep drops, boulders and stone needles, and only a few wind-bent ashes, birches and firs. Windy and often cloudy; small cairns on the hilltops.
- Cloudtop Mesas (Zone 1, Tier 3): single table mountains rising 55-80 blocks out of dense jungle, with sheer walls of banded sandstone, red sandstone and quartzite. Their flat tops carry bare sandstone, moss cushions, rocky grass, dwarf trees and rare orchids, with small summit lakes and more waterfalls. Rain and fog cling to the walls.
- Capshade Jungle (Zone 1, Tier 3): a bright, fairy-tale rainforest with fly agarics between the jungle trees, from small red and white caps to giant red, white-dotted toadstools on white mycelium. Green stool mushrooms, glowing green mushrooms, yellow-green grass, light fog and drifting red spores.
- Canopy Peaks (Zone 1, Tier 3): mountains covered in jungle almost to their jagged ridges, with mossy stone and slate on the steep walls, bamboo low on the flanks and a low, mossy cloud forest of tree ferns and mossy ashes on top. No snow; fog and rain.
- Thousand Lakes (Zone 1, Tiers 2 and 3): a lake district of many connected lakes with peninsulas and small rocky islands. Red maples, yellow aspens, birches and firs grow down to shores of gravel, rock slabs and reeds; water lilies float on the clear blue water. Windy autumn weather and light fog.
- Thousand Lakes Fen (Zone 1, Tiers 2 and 3): muddy hollows inside the lake district, full of small ponds with duckweed, reeds and cattails, a few dead birches and small willows. Swamp fog and fireflies at night.
- Alderbrook Woods (Zone 1, Tiers 2 and 3): a light, damp floodplain forest of willows and ashes on flat ground, with water-filled hollows, muddy rims, reeds, duckweed, mossy fallen trunks and gnawed stumps. Morning fog and light rain.
- Hexring Hollow (Zone 1, Tiers 2 and 3): an old, shady oak and beech forest with bracket fungi on the trunks, fairy rings in the clearings (the large ones with a glowing mushroom in the middle), mushroom-covered logs and small patches of glowing mushrooms. Light fog and fireflies at night.
- Amethyst Glade (Zone 1, Tier 2): a wide, sunny clearing with violet wisterias, oaks and small cherry trees over a carpet of violet petals, with blue orchids and tall flowers in the open meadow.
- Ebbsand Shallows (Zone 1 coast): wide tidal flats at low tide. Mud and sand banks just above and below the water line, tidal creeks, tide pools, shells and driftwood on the strandline, and a salt marsh with reeds and sea lavender behind it, often under sea fog.
Caves:
- Rootwork Hollows (Zone 1, below forests): earthy chambers under a ceiling of tree roots, with lush dirt, leaf litter, cave grass and mushrooms. Rats and spiders.
- Clay Grottoes (Zone 1, below swamps and wet meadows): flooded halls of grey and beige clay with clay stalactites, cave moss, reeds and green glowing mushrooms, in light fog.
- Limestone Halls (Zone 1, below the limestone and jungle mountains): large white halls of limestone and chalk with calcite stalagmites and limestone pillars.
- Mushroom Cellars (Zone 1, below Hexring Hollow, Capshade Jungle, Mystic Grove and the Azure Forest): chambers on blue mycelium full of blue and green glowing mushrooms, under blue moss. Spiders.
- Aqua Depths (Zone 1, deep): a deep, partly flooded hall of aqua stone with cyan crystals, blue moss and sapphires.
Zone 2 – Howling Sands
- Stonewood Grove (Zone 2, Tiers 2 and 3): a grey, waterless stone land of rubble and slate where trees of ore grow. Copper Trees stand only on patches of Rust Stone and Coal Trees only on patches of Charstone, so you can tell them apart from afar. Rare Iron Trees grow on the marble hilltops and very rare Quartz Trees anywhere. Marble and stone spires, boulders, petrified trees, stone flowers, small lava lakes with a basalt and pumice rim, and fine dust in the air.
- Dry Sclerophyll Forest (Zone 2, Tier 1): an open woodland of smaller Gum trees on red-brown earth with leaf litter, arid grass, red sandstone boulders and dry shrubs.
- Pearl Shore (Zone 2, coast): a wide, almost empty beach of pearl-white sand over white sandstone, with shells, driftwood, white rocks, a little beach grass and only a handful of palms. The shallows in front of it have the same white sea floor and clear turquoise water.
- Thornscrub Hills (Zone 2, Tier 1): small, rounded, treeless hills of sand, dirt and dry grass with a wide view. Wildflowers grow in patches, with dead shrubs, small cacti and sandthorn in between.
- Palm Barrens (Zone 2, Tier 2): open sand desert with soft waves and palms standing alone or in small groups, cacti in between and no water. Now and then a sandstorm.
- Steamstone Pines (Zone 2, Tier 1): a slightly raised, cooler upland in the savanna with open stands of cedars and firs on dry grass and needle litter. Steaming turquoise pools with a white calcite rim lie between the trees.
- Ochre Gullies (Zone 2, Tiers 1 and 2): large, soft, ribbed hills of ochre, rust red and beige clay, cut by narrow gorges. Palo trees stand on the dry-grass tops, and Gum trees grow on the green gorge floors.
- Scarlet Bloomsands (Zone 2, Tiers 2 and 3): a flat red desert whose crust is cracked into polygons. In shallow hollows it blooms with sharp-edged carpets of pink, purple and yellow flowers.
- Spinetree Desert (Zone 2, Tier 2): a stony, sandy high desert with tufted grass, bushes and cacti, where branched Joshua trees with spiky leaf tufts stand in loose groves.
- Rustrock Valley (Zone 2, Tier 2): a green valley floor of grass, red gravel and clay with Palo trees and a small stream, ringed by rugged red sandstone mountains with a few cream and orange bands on their flanks. Gaps in the ring lead into the valley.
- Paintbark Heights (Zone 2, Tiers 1 and 2): a small, rare, raised rock garden. Mossy stone humps, fern hollows with orchids and small pools, gum trees in loose groups and fireflies at night.
- Pillarcap Savanna (Zone 2, Tiers 1 and 2): large regions with wide plateaus of dry grass, up to ~140 blocks across, with umbrella trees, standing on tapering columns of banded red clay. Some are joined by natural arches, and vines hang below the edges. Below lies a shady, green valley of red clay terraces with ferns, broad trees and fog at night.
Caves:
- Sandstone Vaults (Zone 2): halls of banded sandstone with dry vines, sand, arid grass and bone piles. Scorpions.
- Salt Caverns (Zone 2, below the Salt Flats): bright halls of salt and calcite with white crystals and diamonds.
- Fossil Beds (Zone 2, deep): chambers of shale and orange and red clay with ribs, skulls and bone piles, red crystals and thorium. Sand skeletons.
- Tar Seeps (Zone 2, below badlands and rocky deserts): deep shale halls with lakes of tar on black clay.
- Geothermal Grottoes (Zones 2 and 3, below hot springs and Steamstone Pines): steaming lakes in white calcite halls with gold.
Zone 3 – Whisperfrost Frontiers
- Hoarfrost Deadwood (Zone 3, Tiers 2 and 3): the Dead Forest in winter. Bare, dead beeches and ashes stand in deep snow, with a few dead firs, fallen logs, twigs and black thorn scrub sticking out of the snow. Snowfall, grey skies, now and then fog, and spider webs in the branches.
- Frostgravel Barrens (Zone 3, Tiers 2 and 3): a cold, treeless waste of gravel, frozen pebbles and slate gravel with snow in the hollows, sparse steppe grass, rubble, frozen boulders and lone snowy pillars. Snowstorms and auroras; no passive animals live here, but predators still do.
- Scarlet Steppe (Zone 3, Tier 2): a tundra with red grass, red moss, red winter bushes, winter berries and a few flowers, under the auroras.
- Mudsink Flats (Zone 3, Tier 1): a flat, treeless mud plain with many brown ponds, reed belts, duckweed, small puddles and low grass mounds, with sunken trunks and the odd fossil. Rain, clouds and swamp fog.
- Murkoak Mire (Zone 3, Tier 1): a dark, dense marsh under broad, mossy oaks and swamp ashes whose crowns block out the light. Large shallow ponds of green water with duckweed and reeds, dark moss carpets, ferns, mushrooms (some faintly glowing), spider webs and swamp fog.
- Snagmire Bog (Zone 3, Tiers 1 and 2): an icy, open bog of wet, mossy hummocks between many lakes with dark water. Tall dead firs rise from it, reeds line the shores and water lilies float on the lakes. Fog, rain and auroras.
- Mistfern Rainwood (Zone 3, Tier 1): a cool, wet rainforest. Huge redwoods and cedars, firs and moss-hung trees stand densely over a carpet of ferns, giant ferns and moss. Small ponds, reeds and water lilies, fallen trunks, patches of orange flowers, rain, drizzle and fog almost every day.
- Ochrefern Woods (Zone 3, Tier 1): a bright, rocky forest of low firs, cedars, twisted ashes and aspens. Orange, ochre and cream clay bands break through the moss and ferns, limestone, calcite and slate crop out on the knolls and red clay and gravel line the gullies. Frequent rain.
- Stoneshield Woods (Zone 3, Tier 1): wide conifer country on old, worn-down bedrock. Rounded humps of mossy stone and pale quartzite break through the thin soil between firs, cedars and dead firs, and birches line small dark lakes in the hollows. Moss, lichen, ferns, berry bushes and erratic boulders under cloudy skies and rain.
- Ivywall Bluffs (Zone 3, Tier 1): wide, green basins with small lakes, out of which slim towers of stone, mossy stone and slate rise 40 to 80 blocks high. Ledges and tops are green with moss, ferns, bushes, small cedars and oaks; cliff bushes grow at their feet. Rain, fog and more waterfalls.
- Vasebough Forest (Zone 3, Tier 1): an open grove of wide-crowned trees with green and copper leaves over short grass, leaf litter and a few white and blue flowers, with maples and birches between them. Frequent rain.
- Darkrime Glacier (Zone 3, Tier 3): a broken ice plateau. Snow and ice floes at different heights are cut by deep, steep crevasses, with fields of dark ice, ice walls, ice towers, stalagmites and ice rubble. Heavy snow, snowstorms and auroras, no bison.
- Sheerwater Fjords (Zone 3 coast, Tiers 2 and 3): sheer slate walls rise far above dark, calm water, with snowy firs on the ledges, waterfalls from the rim and, in Tier 3, icebergs.
Caves:
- Permafrost Tunnels (Zone 3, below the cold biomes): long, round tubes in frozen ground with icicles, frozen pebbles, snow and cobalt. Ice bats.
- Slate Chasms (Zone 3): tall, narrow slate clefts with blue moss, blue crystals and cobalt. Frost crystal golems.
- Quartz Hollows (Zone 3, deep): halls of quartzite with white and iridescent crystals, quartzite pillars and diamonds. Frost skeletons.
Zone 4 – Devastated Lands
- Worm Lands (Zone 4, Tier 4): a green, mystic grassland in the middle of the wastes. Giant ribbed stone arches, each in its own stone, rise out of the ground and dive back in like the bodies of colossal worms. Several grasses mix with patches of mossy stone, slate and marble gravel, and glowing motes drift in the air.
- Nightglow Fen (Zone 4, Tier 4): a green bog in the devastated lands, with mossy hummocks, shallow pools, swamp ashes and sallows. By day it looks plain; at night patches of blue moss and small glowing mushrooms light up and pale blue wisps drift over the water.
- Glowcap Mire (Zone 4, Tier 4): a rare, bright swamp with more water than land. Large glowing mushrooms grow on patches of blue mycelium between moss-hung swamp ashes and willows, small glowing mushrooms and purple water lilies cover the rest, and cyan spores fill the air day and night.
- Blushcrystal Rift (Zone 4, Tier 5): a light grey quartzite highland above the ash plains. Groups of slanted rose quartz towers with white stripes stand on small stone bases, narrow channels with pink moss run between them, and pink glitter hangs in the air.
- Gloomspine Depths (Zone 4, Tier 5): an almost black, jagged cauldron of basalt, volcanic rock and glassy slag with purple voidstone veins. Stone bulbs, crooked spikes and thin cracks break the ground; ash weather and purple sparks fill the air.
- Brimstone Flats (Zone 4, Tier 5): a pale yellow sulfur plain with shallow hollows that hold poison pools, poisoned edges with poison grass, yellow crystal clusters and a yellow-green haze. No passive animals live here.
- Colossus Ossuary (Zone 4, Tier 5): a grey ash plain full of giant skeletons, bone piles, skulls, ribs and vertebrae, with bleached chalk patches, rare ember fields and more rock overhangs than elsewhere.
- Starbloom Wilds (Zone 4, Tier 5): a rare, bright meadow of pale stone with green and turquoise moss, tall herbs, white, cyan and purple flowers, twisted spiral and azure trees, floating boulders and pale motes of light. No undead or predators.
- Hexstone Coast (Zone 4 coast, Tiers 4 and 5): hexagonal basalt columns that step down into the sea like stairs, up to 12 blocks high inland, with puddles and barnacles in the joints. In Tier 5 some columns glow. Toward the edge of the biome the columns sink and thin out into the natural terrain.
Caves:
- Cinder Burrows (Zone 4): ash-filled chambers of volcanic rock and basalt with lavathorn. Magma slugs.
- Lava Tubes (Zone 4, below the volcanic biomes): long tubes of cooled magma with glowing cracks and adamantite. Magma slugs and magma toads.
- Venom Grottoes (Zone 4, below Brimstone Flats and the mushroom fields): lakes of poison with poisoned ground, poison reeds and yellow crystals.
- Bone Halls (Zone 4, Tier 5, below Colossus Ossuary): ash halls full of bone spikes, ribs and skulls, held up by pillars of bone. Burnt skeletons.
- Void Hollows (Zone 4, Tier 5, deep): black halls with void crystals, void lianas, lakes of void tar, voidstone and adamantite. Void crawlers, spectres and eyes.
Oceans
- Rimeglass Sea (cold ocean): an almost closed ice sheet with narrow leads, round holes, pressure ridges and snow drifts over deep, dark-blue water. Icebergs break through now and then; Drift Ice forms its edge.
- Cinder Sea (tropical ocean): a warm, dark sea over black sand. Slender basalt towers rise up to 50 blocks out of the water, small islands have black beaches and dead palms, and glowing cracks and rising bubbles mark the floor.
- Greencrown Stacks (temperate and tropical ocean): thick, flat-topped sea stacks densely overgrown with grass, ferns, bushes and small trees, with overgrown arches, seaweed or corals in the clear water below.
Caves in all zones
- Warrens (Zones 1-4): huge cave networks that spread over several hundred blocks. A core hall up to ~70 blocks wide sends three wide trunk galleries out to further halls.
- Titan Vault (Zones 1-4): a colossal hall up to ~160 blocks wide and 40-48 high. Overlapping lobes break its outline, tall stone pillars reach from floor to ceiling, and a lake fills its lowest part. Roots, moss and glowing vines hang from the ceiling.
- Rift (Zones 1-4): a narrow chasm, 70-84 blocks deep and 200-300 blocks long, that is open to the sky. Many rifts drop into a Warrens hall at the bottom and act as an entrance to the network.
- Cave biomes: the 18 caves listed under the zones are underground biomes that you can tell apart by their rock, floor, ceiling, light and creatures. Many only appear below matching surface biomes. Each has its own ores or gems, wall plants grow on its rock, and now and then a small chest with bones next to it holds loot (better loot deeper down).
Blocks and items
- Glass and Glass Pane: you smelt clear glass from any sand in the furnace (1 sand gives 1 glass). At the Builder's Workbench, 1 glass makes 4 thin glass panes. Panes join up with each other, with walls and with fences into straight runs, corners, T junctions and crosses.
- Ore trees: Coal, Copper, Iron and Quartz Trees, each with its own logs, log blocks, branches, roots, leaves and sapling. The wood needs a pickaxe; Charcoal Logs burn twice as long as normal logs. Saplings grow on stone or gravel, very slowly, and faster near lava.
- Charstone, Pumice and Rust Stone: three new stone types, each with cobble, bricks, polished blocks, half slabs, stairs and walls.
- Stone plants: Basalt Rose, Cinder Tulip, Flint Lily, Pebble Bloom, Slate Fern, Verdigris Moss (only near Copper Trees), Quartz Thistle (stings when you walk through it) and Geode Bud (crack it open with a pickaxe; sometimes there is a gem inside).
- Pearl Sand: a new sand block, much whiter than the vanilla white sand. It covers the Pearl Shore and its shallows.
Structures
- Mountain villages (Splinter Peaks): a leader's hut, small huts, rooted
houses and camp sites on stilts, joined by covered bridges, stairs and
crossings. Each village is laid out along its own slope: walkways climb
with stairs where the mountain rises, and the huts stand on stilts that
reach down to the rock.
- Outlanders live in the huts, with a leader in the leader's hut.
- Every hut and camp site has a chest with leather, food and iron ore.
Changed
- Mystic Grove: Torchflowers now spawn much less often, at about a quarter of their previous rate. The glowing patches lean more toward Evening Starflowers.
- Camphor Highlands and Sallow Moor: no more flower carpets. Heather and cotton grass now grow only in small, scattered clusters or as single plants, and the inherited vanilla flowers (common flowers, lavender) are gone.
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