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BetterBiomes

This mod adds a variaty of new subbiomes of vanilla biomes
BetterBiomes_Jungle.jpg

BetterBiomes_Jungle.jpg

BetterBiomes_Skylands.jpg

BetterBiomes_Skylands.jpg

BetterBiomes_FlatMountains.jpg

BetterBiomes_FlatMountains.jpg

Description

BetterBiomes

Over 110 new biomes for Hytale and caves that are a lot bigger than before. Cherry groves, a city buried under the dunes, a lake district with a thousand lakes, trees that grow ore, islands floating over the Devastated Lands.

Almost everything is built from vanilla blocks, so it fits right into Orbis.

Many of the flowers, the rose lattices and some of the critters are by SigynLaufeyson. If you like them, go check out The Lost Garden!

Biomes

Zone 1 – Emerald Wilds

Cherry Grove, Lavender Field, Maple Woods, Willow Swamp, Mystic Grove, Orchard, Old Growth Woods, Broadleaf Woods, Elderoak Thicket, Alderbrook Woods, Hexring Hollow, Amethyst Glade, Copperleaf Hills, Wet Sclerophyll Forest, Bamboo Grove, Jungle, Capshade Jungle, Redwood Forest, Dead Forest, Dried Plains, Savanna, Meadow, Prism Meadow, Flower Patch, Reedwater Meadows, Mossveil Swamp, Thousand Lakes, Thousand Lakes Fen, Ragstone Heights, Karst Peaks, Splinter Peaks, Firwood Slopes, Mist Peaks, Canopy Peaks, Cloudtop Mesas, Ebbsand Shallows

Caves: Great Hollow, Warrens, Titan Vault, Rift, Wormways, Crawlways, Giant Maw, Sinkhole, Mountain Grotto, Underground Lake, Moss Gardens, Sinter Halls, Umbral Depths, Glowshroom Grotto, Overgrown Caves, Rich Caves, Spiked Caves, Copper Lode, Iron Lode, Spider Nest, Rootwork Hollows, Clay Grottoes, Limestone Halls, Mushroom Cellars, Aqua Depths

Zone 2 – Howling Sands

Dune Sea, Buried City, Salt Flats, Cappadocia, Sinter Terraces, Clay Pits, Bloomspine Flats, Dry Wadis, Pale Dunes, Palm Barrens, Scarlet Bloomsands, Spinetree Desert, Badlands, Burning Desert, Flat Mountains, Rustrock Valley, Ochre Gullies, Pillarcap Savanna, Thornscrub Hills, Paintbark Heights, Steamstone Pines, Dry Sclerophyll Forest, Stonewood Grove, Oasis, Golden Grove, Palm Coast, Pearl Shore, Mangrove Swamp, Ember Spires

Caves: Great Hollow, Warrens, Titan Vault, Rift, Wormways, Crawlways, Giant Maw, Underground Lake, Lava Lake, Sinter Halls, Marble Caves, Scarab Caves, Sandstone Vaults, Salt Caverns, Fossil Beds, Tar Seeps, Geothermal Grottoes

Zone 3 – Whisperfrost Frontiers

Pink Ice, Rimebound Woods, Autumn Taiga, Mistfern Rainwood, Ochrefern Woods, Stoneshield Woods, Vasebough Forest, Ivywall Bluffs, Hoarfrost Deadwood, Rune Moor, Storm Heath, Camphor Highlands, Sallow Moor, Pine Fields, Scarlet Steppe, Frostgravel Barrens, Mudsink Flats, Murkoak Mire, Snagmire Bog, Frost Swamp, Hot Springs, Giants' Graveyard, Darkrime Glacier, Frosty Mountains, Rime Ridges, Sheerwater Fjords

Caves: Great Hollow, Warrens, Titan Vault, Rift, Wormways, Crawlways, Giant Maw, Mountain Grotto, Underground Lake, Umbral Depths, Copper Lode, Iron Lode, Crevasse, Frostglass Caves, Meltwater Caves, Bone Crypt, Frostwolf Lair, Permafrost Tunnels, Slate Chasms, Geothermal Grottoes, Quartz Hollows

Zone 4 – Devastated Lands

Void Scar, Crystal Chasm, Blushcrystal Rift, Gloomspine Depths, Brimstone Flats, Colossus Ossuary, Fungal Jungle, Silver Woods, Radioactive Shroom Fields, Glowing Shimmer, Starbloom Wilds, Worm Lands, Nightglow Fen, Glowcap Mire, Unholy Forest, Burning Plains, Gravitation Skylands, Volcano, Hexstone Coast

Caves: Great Hollow, Warrens, Titan Vault, Rift, Wormways, Crawlways, Giant Maw, Lava Lake, Ash Pits, Magma Caves, Cinder Burrows, Lava Tubes, Venom Grottoes, Bone Halls, Void Hollows

Oceans

Coral Reef, Lagoon, Abyssal Ocean, Sunken Ruins, Deepwater Hot Springs, Drift Ice, Rimeglass Sea, Cinder Sea, Greencrown Stacks

Caves: Sea Caves

Caves

The Warrens run for hundreds of blocks. A Titan Vault can be 160 blocks wide, and Rifts split the ground open all the way down to them. There are also 18 cave biomes with their own rock, ores and creatures, like Salt Caverns under the Salt Flats or Bone Halls below the giant skeletons. Look out for small loot chests down there.

And more

47 new flowers, fruit that grows back after you pick it, new saplings and 15 wood sets. Coal, copper, iron and quartz trees you mine with a pickaxe. Three new stone types, and glass. Castle ruins, caravanserais, a cathedral with a crypt full of skeletons, and mountain villages where Outlanders live. Biomes have their own weather and sounds, and some get extra animals like camels or flamingos.

Commands

/locate biome BetterBiomes_Cherry_Grove --tp
/locate prefab BetterBiomes.Structures.Cathedral_Ruin --tp
/ub cave BetterBiomes_Titan_Vault

/ub where tells you which biome you're in. If a cave only forms under one biome, go to that biome before you search for it.

Config

BetterBiomes.json in the mod's data folder lets you switch off features, structures and single biomes, or make them rarer. Changes need a restart and only affect new chunks.

Compatibility

  • Hytale 0.7.x, needs UtilityBiome 1.2.0.
  • BetterBiomes only adds files. Mods that replace the vanilla zone files will probably clash with it.
  • It ships Server/World/Default/PrefabCategories.json. If another mod ships that file too, only one of them is used.
  • New content only shows up in chunks that haven't been generated yet.

BetterBiomes Team

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