BardTale (FineCraft)
Gameplay overview
BardTale adds support-oriented bard instruments for Hytale. Craft a Luthier bench to craft the different instruments.
Included instruments:
- Drum: movement speed buff for your group
- Lute: health regeneration in an area
- Flute: crowd control (stun) in an area against enemies
How it works (in-game)
- Equip an instrument.
- Hold to charge, then release to cast.
- The effect triggers based on the action: caster AOE (Primary) or impact AOE (Secondary).
- Primary: AOE around the caster (after a short charge)
- Secondary: single-target projectile
- Signature: instant AOE via projectile (zone at impact)
Cooldowns + feedback
- Separate Primary / Secondary cooldowns (per instrument)
- A StatusEffect icon shows the active cooldown
- Clicking while on cooldown plays a fail sound (instead of doing nothing)
Signature system
All instruments have a Signature gauge:
- Every cast (Primary or Secondary) fills the gauge by +20
- At 100 energy, Ability1 lights up
- Pressing Ability1 instantly triggers a powerful Focus AOE (no charge time needed)
Available quality tiers
| Instrument | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Drum | Oak | Windwillow | Stormbark | Azure |
| Lute | Oak | Sallow | Stormbark | Azure |
| Flute | Bone | Thorium | Cobalt | Adamantite |
License & attribution
This pack includes content under the GPLv3 license and contains third-party notices.
Credit: some instrument models/animations are from Ymmersive Melodies by Conczin (CurseForge): https://www.curseforge.com/hytale/mods/ymmersive-melodies
License: see
LICENSE.txt(bundled in the ZIP)Third-party notices: see
THIRD_PARTY_NOTICES.md(bundled in the ZIP)

