BardTale

Ancient melodies, new powers—become the bard they’ll sing of.

BardTale (FineCraft)

Gameplay overview

BardTale adds support-oriented bard instruments for Hytale. Craft a Luthier bench to craft the different instruments.

Included instruments:

  • Drum: movement speed buff for your group
  • Lute: health regeneration in an area
  • Flute: crowd control (stun) in an area against enemies

How it works (in-game)

  1. Equip an instrument.
  2. Hold to charge, then release to cast.
  3. The effect triggers based on the action: caster AOE (Primary) or impact AOE (Secondary).
  • Primary: AOE around the caster (after a short charge)
  • Secondary: single-target projectile
  • Signature: instant AOE via projectile (zone at impact)

Cooldowns + feedback

  • Separate Primary / Secondary cooldowns (per instrument)
  • A StatusEffect icon shows the active cooldown
  • Clicking while on cooldown plays a fail sound (instead of doing nothing)

Signature system

All instruments have a Signature gauge:

  • Every cast (Primary or Secondary) fills the gauge by +20
  • At 100 energy, Ability1 lights up
  • Pressing Ability1 instantly triggers a powerful Focus AOE (no charge time needed)

Available quality tiers

Instrument Common Uncommon Rare Epic
Drum Oak Windwillow Stormbark Azure
Lute Oak Sallow Stormbark Azure
Flute Bone Thorium Cobalt Adamantite

License & attribution

This pack includes content under the GPLv3 license and contains third-party notices.

The BardTale Team

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