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Accessories - Stamina Ring (Demo Add-on)

A demo add-on for [Accessories](https://www.curseforge.com/hytale/mods/accessories) showing how to add a new accessory from a separate asset pack

Accessories — Stamina Ring (Demo Add-on)

A demo add-on for Accessories showing how to add a new accessory from a separate asset pack — no Java required.

What It Adds

  • Stamina Ring — an iron ring granting +5 Stamina (Additive)
  • Crafted at the Accessory Bench under the Rings category

Purpose

This pack is a developer reference demonstrating the minimal asset structure needed to extend FineCraft Accessories. It is intentionally simple:

  • No custom model or texture (reuses the Iron Ring visuals as placeholder)
  • No Java code — the accessories plugin auto-detects any item starting with Accessory_Ring_

Requirements

⚠️ First-Launch Note

On the very first server launch with both mods installed, the Stamina Ring item may not load correctly. Simply restart the server once — this only happens on the initial install. FineCraft Accessories exports its shared interaction assets to the save folder during startup; those assets are available from the second launch onward.

How to Create Your Own Accessory Pack

To add your own ring (or belt, necklace, earring) from a separate asset pack:

1. Declare the dependency in manifest.json

{
  "Dependencies": {
    "Adkyn:FineCraft-Accessories": "*"
  },
  "IncludesAssetPack": false
}

2. Create the item JSON

Place it in Server/Item/Items/Accessories/Ring/Accessory_Ring_<YourName>.json.

The item ID prefix determines the slot automatically — no registration needed:

Prefix Slots
Accessory_Ring_ Ring 1 / Ring 2
Accessory_Earring_ Earring 1 / Earring 2
Accessory_Necklace_ Necklace
Accessory_Belt_ Belt

Minimal item JSON:

{
  "TranslationProperties": {
    "Name": "mypack.items.Accessory_Ring_MyName.name",
    "Description": "mypack.items.Accessory_Ring_MyName.description"
  },
  "PlayerAnimationsId": "Item",
  "Quality": "Uncommon",
  "ItemLevel": 4,
  "Categories": ["Items.Accessories"],
  "Icon": "Icons/ItemsGenerated/Accessory_Ring_Iron.png",
  "Model": "Items/Accessories/Ring/Accessory_Ring.blockymodel",
  "Texture": "Items/Accessories/Ring/Texture/Accessory_Ring_Iron.png",
  "Recipe": {
    "Input": [
      { "ItemId": "Ingredient_Bar_Iron", "Quantity": 2 },
      { "ItemId": "Ingredient_Life_Essence", "Quantity": 5 }
    ],
    "BenchRequirement": [{
      "Id": "Accessories_Bench",
      "Type": "Crafting",
      "Categories": ["Accessories_Rings"],
      "RequiredTierLevel": 0
    }],
    "KnowledgeRequired": false,
    "TimeSeconds": 1
  },
  "AccessoryProperties": {
    "Slot": "Ring",
    "StatModifiers": {
      "Stamina": [{ "Amount": 5, "CalculationType": "Additive" }]
    }
  },
  "Tags": {
    "Type": ["Accessory", "Ring"],
    "CharAccessory": ["Ring"]
  },
  "Interactions": {
    "Primary": "Root_CA_Equip_Accessory_Primary",
    "Secondary": "Root_CA_Equip_Accessory_Secondary"
  },
  "InteractionConfig": { "AllEntities": true },
  "MaxDurability": 100,
  "DurabilityLossOnHit": 0.5,
  "MaxStack": 1,
  "Scale": 0.5
}

AccessoryProperties supports:

  • StatModifiers — stat bonuses (Health, Stamina, Mana, …)
  • DamageResistance — damage reduction (Physical, Projectile, …)
  • Effects — effect IDs applied on equip, removed on unequip

3. Add translations

Create Server/Languages/en-US/<mypack>.lang:

items.Accessory_Ring_MyName.name = My Ring Name
items.Accessory_Ring_MyName.description = Description of what it does.

4. Build as a zip (assets-only)

Use plugins { base } in build.gradle.kts and produce a Zip task — no java plugin, no Main class needed.

The Accessories - Stamina Ring (Demo Add-on) Team

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